[Interfaces] ClientRenderTargets001=0x011e44c8 EngineTraceClient004=0x011d82f8 EngineTraceClientDecals004=0x011d6ab8 EventSystem001=0x018ecc60 GameUI011=0x01ed6b90 ISoundC002=0x011db4e8 RunGameEngine005=0x01d0a8b8 ShaderSystem002=0x013476a0 VClient018=0x018f9420 VClientEntityList003=0x01b92838 VClientPrediction001=0x01ed5b40 VCvarQuery001=0x011d9630 VDebugOverlay004=0x011d7e80 VENGINE_GAMEUIFUNCS_VERSION005=0x011dc518 VENGINE_LAUNCHER_API_VERSION004=0x01333f90 VEngineModel016=0x011e5d90 VEngineRandom001=0x011da818 VEngineRenderView013=0x011d9e78 VGUI_System010=0x01ef5a00 VMaterialSystemConfig004=0x011dd388 [Miscellaneous] TimeDateStamp=0x60f77de8 CheckSum=0x202b0e7 GameVersion=v3.0.8.247 NUM_ENT_ENTRIES=0x10000 cl_entitylist=0x19127e8 LocalEntityHandle=0x11dfba8 LocalPlayer=0x1cc2088 GlobalVars=0x12af5e0 NameList=0x83838d0 ViewRender=0x41e4a08 ViewMatrix=0x1b3bd0 ClientState=0x12af8d0 SignonState=0x12af968 LevelName=0x12afa80 CWeaponX!m_flProjectileSpeed=0x1ed0 CWeaponX!m_flProjectileScale=0x1ed8 CPlayer!lastVisibleTime=0x1acc CPlayer!crosshairTargetStartTime=0x1ad0 CPlayer!lastCrosshairTargetTime=0x1ad4 CPlayer!lastFiredTime=0x19e4 CPlayer!lastVisibleTime=0x16e0 CPlayer!crosshairTargetStartTime=0x16e4 CPlayer!lastCrosshairTargetTime=0x16e8 CPlayer!armorType=0x4474 CPlayer!helmetType=0x4470 CPlayer!camera_origin=0x1ed0 CPlayer!camera_angles=0x1edc [NetworkedStringTables] EffectDispatch=0x041e6980 ExtraParticleFilesTable=0x041e60c8 ImpactEffectTableNames=0x041e4a28 Materials=0x041e60a0 Movies=0x041e7250 ParticleEffectNames=0x041e6998 ScriptNames=0x041e5ba8 SoundIDs=0x041e4a30 VguiScreen=0x041e60b8 WeaponNames=0x041e7240 localize=0x041e3278 [Buttons] in_attack=0x041e72b0 in_backward=0x041e73d8 in_break=0x08384308 in_camin=0x08782648 in_camout=0x083845e0 in_campitchdown=0x08384590 in_campitchup=0x087826d0 in_camyawleft=0x08384620 in_camyawright=0x083845c0 in_commandermousemove=0x041e7268 in_dodge=0x041e7348 in_duck=0x08384328 in_forward=0x041e73b0 in_graph=0x041e72c0 in_jump=0x041e7330 in_klook=0x087826b0 in_left=0x08384608 in_lookdown=0x083845b0 in_lookup=0x08384318 in_melee=0x087826c0 in_movedown=0x08384630 in_moveleft=0x041e73a0 in_moveright=0x041e73c8 in_moveup=0x08782690 in_offhand0=0x087826a0 in_offhand1=0x083845f8 in_offhand2=0x083843c0 in_offhand3=0x083843a0 in_offhand4=0x08384358 in_pause_menu=0x041e7318 in_ping=0x041e7280 in_reload=0x041e72d0 in_right=0x083845d0 in_score=0x083843d0 in_showscores=0x083843d0 in_speed=0x041e7258 in_strafe=0x041e72e0 in_toggle_duck=0x08782668 in_toggle_zoom=0x08782658 in_use=0x083843b0 in_useAndReload=0x08384348 in_use_alt=0x08782678 in_use_long=0x08384338 in_variableScopeToggle=0x041e72f8 in_walk=0x08384378 in_weaponCycle=0x083845a0 in_weapon_discard=0x08384368 in_zoom=0x08384390 [ClientClasses] CAI_BaseNPC=0x011e8288 CAmbientGeneric=0x011e4bc8 CBaseAnimating=0x011df928 CBaseAnimatingOverlay=0x011e59c8 CBaseButton=0x011e81e8 CBaseCombatCharacter=0x011e1fd8 CBaseEntity=0x01ed9bb8 CBaseGrenade=0x01333668 CBaseParticleEntity=0x01d04158 CBaseTempEntity=0x011e8008 CBaseToggle=0x011e5ed8 CBaseTrigger=0x012adf18 CBaseVPhysicsTrigger=0x011e8e88 CBaseViewModel=0x01ca3ab8 CBoneFollower=0x011df808 CBreakableProp=0x011e18a8 CBreakableSurface=0x011e3bb8 CCascadeLight=0x011e13a8 CColorCorrection=0x011e71c8 CCrossbowBolt=0x01ec49b8 CDeathBoxProp=0x011e0258 CDynamicLight=0x011e63d8 CDynamicProp=0x011e7548 CDynamicPropLightweight=0x011e0cf8 CEntityBlocker=0x01cbd118 CEntityDissolve=0x011e5168 CEntityLinkPage=0x012adbb8 CEnvDecoy=0x01cfe258 CEnvWind=0x011e1128 CFirstPersonProxy=0x01ec3098 CFuncBrush=0x011e56a8 CFuncBrushLightweight=0x011e2f18 CFuncMoveLinear=0x011e2a38 CGameRulesProxy=0x01cf4b28 CGlobalNonRewinding=0x01cacaf8 CGrappleHook=0x01ec58e8 CHardPointEntity=0x011ea908 CHardPointFrontierEntity=0x011ec968 CHealthKit=0x01d06db8 CImportantOnEntSound=0x012ae2b8 CInfoPlacementHelper=0x01d0aa08 CInfoTarget=0x01cf1668 CInfoTargetGravity=0x0132ef68 CInfoTargetMinimap=0x01ca5c78 CLootGrabber=0x011e69b8 CLootRoller=0x011e8b68 CMissile=0x01ec1248 CMovieDisplay=0x011e1d98 CNPC_Drone=0x011e27b8 CNPC_Dropship=0x011e25d8 CNPC_SentryTurret=0x011e0d98 CNPC_Titan=0x011e4a88 CParticleSystem=0x011e5028 CPhysicsProp=0x011e5ce8 CPlayer=0x011dfa68 CPlayerDecoy=0x01d04088 CPlayerTasklist=0x01d010b8 CPlayerVehicle=0x012ad638 CPlayerWaypoint=0x01d00298 CPointCamera=0x011e49e8 CPortal_PointPush=0x01d0b188 CPostProcessController=0x011e1018 CPredictedFirstPersonProxy=0x01ec2c18 CProjectile=0x01ec6608 CPropDoor=0x0133e878 CPropSurvival=0x011e31a8 CRopeKeyframe=0x01cfdb88 CScriptMover=0x01d034c8 CScriptMoverTrainNode=0x01cfa1b8 CScriptNetData=0x01d019c8 CScriptNetDataGlobal=0x01cff4f0 CScriptNetDataGlobalNonRewind=0x01d04050 CScriptNetData_SNDC_DEATH_BOX=0x01cfa180 CScriptNetData_SNDC_GLOBAL=0x01d002d0 CScriptNetData_SNDC_GLOBAL_NON_REWIND=0x01cf9e68 CScriptNetData_SNDC_PLAYER_EXCLUSIVE=0x01cffc08 CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=0x01d030b8 CScriptNetData_SNDC_PLAYER_GLOBAL=0x01cff528 CScriptNetData_SNDC_TITAN_SOUL=0x01d00308 CScriptProp=0x011e2e78 CScriptTraceVolume=0x01ec0628 CShieldProp=0x011e09d8 CSkyCamera=0x01ed9698 CStatueProp=0x011e6b98 CStatusEffectPlugin=0x01d011c8 CTEBreakModel=0x012ad778 CTEEffectDispatch=0x011ea7c8 CTEExplosion=0x011ea718 CTEGibEvent=0x011e5ba8 CTEParticleSystem=0x012ae0d8 CTEPhysicsProp=0x011ebe28 CTEProjectileTrail=0x01ecc7b8 CTEScriptParticleSystem=0x01cac958 CTEScriptParticleSystemOnEntity=0x01cab478 CTEScriptParticleSystemOnEntityWithPos=0x01cf2f58 CTEShatterSurface=0x012addf8 CTESoundDispatch=0x011e94e8 CTeam=0x012ae218 CTitanSoul=0x011e2538 CTriggerCylinderHeavy=0x01cffbd0 CTriggerNoGrapple=0x011e9f08 CTriggerNoObjectPlacement=0x011e9128 CTriggerNoZipline=0x012adcd8 CTriggerPlayerMovement=0x01d03490 CTriggerPointGravity=0x01d01190 CTriggerSlip=0x01d00260 CTriggerUpdraft=0x011ec828 CTurret=0x01ec39d8 CVGuiScreen=0x012ae6f8 CVortexSphere=0x01ec5ca8 CWaterLODControl=0x012ad4f8 CWeaponX=0x01ed4f18 CWorld=0x012ae518 CZipline=0x01ed92b8 CZiplineEnd=0x01ed7ab8 DoorMover=0x01cfe220 ScriptMoverLightweight=0x01d03158 Titan_Cockpit=0x01d0bae8 [ClientClass.Ids] CAI_BaseNPC=0 CAmbientGeneric=1 CBaseAnimating=2 CBaseAnimatingOverlay=3 CBaseButton=0 CBaseCombatCharacter=4 CBaseEntity=5 CBaseGrenade=6 CBaseParticleEntity=0 CBaseTempEntity=7 CBaseToggle=8 CBaseTrigger=9 CBaseVPhysicsTrigger=11 CBaseViewModel=10 CBoneFollower=12 CBreakableProp=13 CBreakableSurface=14 CCascadeLight=15 CColorCorrection=16 CCrossbowBolt=17 CDeathBoxProp=18 CDynamicLight=19 CDynamicProp=20 CDynamicPropLightweight=21 CEntityBlocker=22 CEntityDissolve=23 CEntityLinkPage=24 CEnvDecoy=25 CEnvWind=26 CFirstPersonProxy=27 CFuncBrush=28 CFuncBrushLightweight=29 CFuncMoveLinear=30 CGameRulesProxy=31 CGlobalNonRewinding=32 CGrappleHook=33 CHardPointEntity=34 CHardPointFrontierEntity=35 CHealthKit=36 CImportantOnEntSound=37 CInfoPlacementHelper=38 CInfoTarget=39 CInfoTargetGravity=40 CInfoTargetMinimap=41 CLootGrabber=42 CLootRoller=43 CMissile=44 CMovieDisplay=45 CNPC_Drone=46 CNPC_Dropship=47 CNPC_SentryTurret=48 CNPC_Titan=49 CParticleSystem=50 CPhysicsProp=51 CPlayer=52 CPlayerDecoy=53 CPlayerTasklist=54 CPlayerVehicle=55 CPlayerWaypoint=56 CPointCamera=57 CPortal_PointPush=58 CPostProcessController=59 CPredictedFirstPersonProxy=60 CProjectile=61 CPropDoor=62 CPropSurvival=63 CRopeKeyframe=64 CScriptMover=65 CScriptMoverTrainNode=66 CScriptNetData=67 CScriptNetDataGlobal=75 CScriptNetDataGlobalNonRewind=76 CScriptNetData_SNDC_DEATH_BOX=68 CScriptNetData_SNDC_GLOBAL=69 CScriptNetData_SNDC_GLOBAL_NON_REWIND=70 CScriptNetData_SNDC_PLAYER_EXCLUSIVE=71 CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=72 CScriptNetData_SNDC_PLAYER_GLOBAL=73 CScriptNetData_SNDC_TITAN_SOUL=74 CScriptProp=77 CScriptTraceVolume=78 CShieldProp=79 CSkyCamera=80 CStatueProp=0 CStatusEffectPlugin=81 CTEBreakModel=83 CTEEffectDispatch=84 CTEExplosion=85 CTEGibEvent=86 CTEParticleSystem=87 CTEPhysicsProp=88 CTEProjectileTrail=89 CTEScriptParticleSystem=90 CTEScriptParticleSystemOnEntity=91 CTEScriptParticleSystemOnEntityWithPos=92 CTEShatterSurface=93 CTESoundDispatch=94 CTeam=82 CTitanSoul=95 CTriggerCylinderHeavy=96 CTriggerNoGrapple=97 CTriggerNoObjectPlacement=98 CTriggerNoZipline=99 CTriggerPlayerMovement=100 CTriggerPointGravity=101 CTriggerSlip=102 CTriggerUpdraft=103 CTurret=104 CVGuiScreen=105 CVortexSphere=106 CWaterLODControl=107 CWeaponX=108 CWorld=109 CZipline=110 CZiplineEnd=111 DoorMover=112 ScriptMoverLightweight=113 Titan_Cockpit=0 [ClientClass.Sizes] CAI_BaseNPC=0x1da0 CAmbientGeneric=0xac0 CBaseAnimating=0x1690 CBaseAnimatingOverlay=0x19e0 CBaseButton=0xaa0 CBaseCombatCharacter=0x1be0 CBaseEntity=0xa60 CBaseGrenade=0x2df0 CBaseParticleEntity=0xa60 CBaseTempEntity=0x28 CBaseToggle=0xa90 CBaseTrigger=0xaa0 CBaseVPhysicsTrigger=0xa70 CBaseViewModel=0x4fb0 CBoneFollower=0xa70 CBreakableProp=0x1690 CBreakableSurface=0xec0 CCascadeLight=0xbb0 CColorCorrection=0xbb0 CCrossbowBolt=0x2d60 CDeathBoxProp=0x1710 CDynamicLight=0xa80 CDynamicProp=0x16d0 CDynamicPropLightweight=0x16d0 CEntityBlocker=0xa60 CEntityDissolve=0xa90 CEntityLinkPage=0x1270 CEnvDecoy=0x1690 CEnvWind=0xbe0 CFirstPersonProxy=0x1700 CFuncBrush=0xad0 CFuncBrushLightweight=0xad0 CFuncMoveLinear=0xa90 CGameRulesProxy=0xa60 CGlobalNonRewinding=0x1270 CGrappleHook=0x16a0 CHardPointEntity=0xaa0 CHardPointFrontierEntity=0xaa0 CHealthKit=0x1690 CImportantOnEntSound=0xa80 CInfoPlacementHelper=0xa80 CInfoTarget=0xa60 CInfoTargetGravity=0xa70 CInfoTargetMinimap=0xa60 CLootGrabber=0x16e0 CLootRoller=0x1700 CMissile=0x2eb0 CMovieDisplay=0xbc0 CNPC_Drone=0x1dc0 CNPC_Dropship=0x1dd0 CNPC_SentryTurret=0x1dc0 CNPC_Titan=0x1e40 CParticleSystem=0xb20 CPhysicsProp=0x16f0 CPlayer=0x4660 CPlayerDecoy=0x1700 CPlayerTasklist=0xfb0 CPlayerVehicle=0x1d70 CPlayerWaypoint=0xd60 CPointCamera=0xb10 CPortal_PointPush=0xa80 CPostProcessController=0xa80 CPredictedFirstPersonProxy=0x1720 CProjectile=0x2d30 CPropDoor=0x1790 CPropSurvival=0x16c0 CRopeKeyframe=0xf40 CScriptMover=0x18c0 CScriptMoverTrainNode=0x1090 CScriptNetData=0xc70 CScriptNetDataGlobal=0xda0 CScriptNetDataGlobalNonRewind=0xda0 CScriptNetData_SNDC_DEATH_BOX=0xcc0 CScriptNetData_SNDC_GLOBAL=0xda0 CScriptNetData_SNDC_GLOBAL_NON_REWIND=0xda0 CScriptNetData_SNDC_PLAYER_EXCLUSIVE=0xd40 CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=0xdb0 CScriptNetData_SNDC_PLAYER_GLOBAL=0xd40 CScriptNetData_SNDC_TITAN_SOUL=0xcf0 CScriptProp=0x1770 CScriptTraceVolume=0xa90 CShieldProp=0x16e0 CSkyCamera=0xa60 CStatueProp=0x1720 CStatusEffectPlugin=0xaa0 CTEBreakModel=0x70 CTEEffectDispatch=0xd0 CTEExplosion=0x80 CTEGibEvent=0x38 CTEParticleSystem=0x38 CTEPhysicsProp=0x60 CTEProjectileTrail=0x58 CTEScriptParticleSystem=0x50 CTEScriptParticleSystemOnEntity=0x40 CTEScriptParticleSystemOnEntityWithPos=0x58 CTEShatterSurface=0x68 CTESoundDispatch=0x48 CTeam=0xbc0 CTitanSoul=0xde0 CTriggerCylinderHeavy=0xb70 CTriggerNoGrapple=0xaa0 CTriggerNoObjectPlacement=0xaa0 CTriggerNoZipline=0xaa0 CTriggerPlayerMovement=0xab0 CTriggerPointGravity=0xac0 CTriggerSlip=0xac0 CTriggerUpdraft=0xaa0 CTurret=0x1aa0 CVGuiScreen=0xb10 CVortexSphere=0xab0 CWaterLODControl=0xa70 CWeaponX=0x67b0 CWorld=0x1330 CZipline=0x1070 CZiplineEnd=0xa70 DoorMover=0x18d0 ScriptMoverLightweight=0x18d0 Titan_Cockpit=0x1890 [RecvTable.DT_AI_BaseNPC] statuseffectsdata_npc=0x0000 m_localOrigin=0x0004 m_hGroundEntity=0x0434 m_iHealth=0x0438 m_localAngles=0x0490 m_iMaxHealth=0x0578 m_lifeState=0x0798 m_inventory=0x1a10 m_fireteamSlotIndex=0x1be0 m_aiSprinting=0x1d4a m_aiNetworkFlags=0x1d6c m_isHologram=0x1d70 m_title=0x1d71 m_aiSettingsIndex=0x1d94 m_subclass=0x1d98 [RecvTableTypes.DT_AI_BaseNPC] @extends=DT_BaseCombatCharacter statuseffectsdata_npc=DT_AI_BaseNPC_StatusEffects m_localOrigin=Vector m_hGroundEntity=Int m_iHealth=Int m_localAngles=Vector m_iMaxHealth=Int m_lifeState=Int m_inventory=DT_WeaponInventoryActiveWeaponOnly m_fireteamSlotIndex=Int m_aiSprinting=Int m_aiNetworkFlags=Int m_isHologram=Int m_title=String m_aiSettingsIndex=Int m_subclass=Int [RecvTable.DT_AI_BaseNPC_StatusEffects] m_statusEffectsTimedNPCNV=0x1be8 m_statusEffectsEndlessNPCNV=0x1c30 [RecvTableTypes.DT_AI_BaseNPC_StatusEffects] m_statusEffectsTimedNPCNV=DataTable m_statusEffectsEndlessNPCNV=DataTable [RecvTable.DT_AmbientGeneric] m_radius=0x0a60 m_isEnabled=0x0a64 m_networkTableSoundID=0x0a70 m_networkedSegmentEndpointWorldSpace=0x0a78 m_hasPolylineSegments=0x0a84 [RecvTableTypes.DT_AmbientGeneric] @extends=DT_BaseEntity m_radius=Float m_isEnabled=Int m_networkTableSoundID=Int m_networkedSegmentEndpointWorldSpace=Vector m_hasPolylineSegments=Int [RecvTable.DT_AnimRelativeData] m_animInitialPos=0x0000 m_animInitialVel=0x000c m_animInitialRot=0x0018 m_animInitialCorrectPos=0x0028 m_animInitialCorrectRot=0x0034 m_animEntityToRefOffset=0x0044 m_animEntityToRefRotation=0x0050 m_animBlendBeginTime=0x0060 m_animBlendEndTime=0x0064 m_animScriptSequence=0x0068 m_animScriptModel=0x006c m_animIgnoreParentRot=0x0070 m_animMotionMode=0x0074 [RecvTableTypes.DT_AnimRelativeData] m_animInitialPos=Vector m_animInitialVel=Vector m_animInitialRot=Rotation m_animInitialCorrectPos=Vector m_animInitialCorrectRot=Rotation m_animEntityToRefOffset=Vector m_animEntityToRefRotation=Rotation m_animBlendBeginTime=Time m_animBlendEndTime=Time m_animScriptSequence=Int m_animScriptModel=Int m_animIgnoreParentRot=Int m_animMotionMode=Int [RecvTable.DT_BaseAnimating] serveranimdata=0x0000 m_animPlaybackRate=0x0010 m_animFrozen=0x0014 m_animModelIndex=0x0018 m_nNewSequenceParity=0x0020 m_flPoseParameter=0x0024 m_bClientSideRagdoll=0x0084 m_vecForce=0x0088 m_flEstIkOffset=0x0094 m_passDamageToParent=0x07c4 m_animNetworkFlags=0x0a88 m_animActive=0x0a8c m_animCollisionEnabled=0x0a8f m_animRelativeToGroundEnabled=0x0a90 m_animPlantingEnabled=0x0a91 m_animRelativeData=0x0a94 m_syncingWithEntity=0x0b84 m_predictedAnimEventData=0x0b88 m_nRagdollImpactFXTableId=0x0bf4 m_flSkyScaleStartValue=0x0bf8 m_flSkyScaleEndValue=0x0bfc m_flSkyScaleStartTime=0x0c00 m_flSkyScaleEndTime=0x0c04 m_SequenceTransitioner=0x0c20 m_nSkin=0x0ea8 m_skinMod=0x0eac m_nBody=0x0eb0 m_camoIndex=0x0eb4 m_nForceBone=0x0ef0 m_bSequenceFinished=0x0f54 m_lockedAnimDeltaYaw=0x0f58 m_flModelScale=0x0f60 [RecvTableTypes.DT_BaseAnimating] @extends=DT_BaseEntity serveranimdata=DT_ServerAnimationData m_animPlaybackRate=Float m_animFrozen=Int m_animModelIndex=Int m_nNewSequenceParity=Int m_flPoseParameter=DataTable m_bClientSideRagdoll=Int m_vecForce=Vector m_flEstIkOffset=Float m_passDamageToParent=Int m_animNetworkFlags=Int m_animActive=Int m_animCollisionEnabled=Int m_animRelativeToGroundEnabled=Int m_animPlantingEnabled=Int m_animRelativeData=DT_AnimRelativeData m_syncingWithEntity=Int m_predictedAnimEventData=DT_PredictedAnimEventData m_nRagdollImpactFXTableId=Int m_flSkyScaleStartValue=Float m_flSkyScaleEndValue=Float m_flSkyScaleStartTime=Time m_flSkyScaleEndTime=Time m_SequenceTransitioner=DT_SequenceTransitioner m_nSkin=Int m_skinMod=Int m_nBody=Int m_camoIndex=Int m_nForceBone=Int m_bSequenceFinished=Int m_lockedAnimDeltaYaw=Float m_flModelScale=Float [RecvTable.DT_BaseAnimatingOverlay] overlay_vars=0x0000 m_animOverlayIsActive=0x0008 m_animOverlayStartTime=0x0014 m_animOverlayStartCycle=0x0038 m_animOverlayPlaybackRate=0x005c m_animOverlayModelIndex=0x0080 m_animOverlaySequence=0x00a4 m_animOverlayWeight=0x00c8 m_animOverlayOrder=0x00ec m_animOverlayAnimTime=0x0110 m_animOverlayFadeInDuration=0x0134 m_animOverlayFadeOutDuration=0x0158 [RecvTableTypes.DT_BaseAnimatingOverlay] @extends=DT_BaseAnimating overlay_vars=DT_OverlayVars m_animOverlayIsActive=DataTable m_animOverlayStartTime=DataTable m_animOverlayStartCycle=DataTable m_animOverlayPlaybackRate=DataTable m_animOverlayModelIndex=DataTable m_animOverlaySequence=DataTable m_animOverlayWeight=DataTable m_animOverlayOrder=DataTable m_animOverlayAnimTime=DataTable m_animOverlayFadeInDuration=DataTable m_animOverlayFadeOutDuration=DataTable [RecvTable.DT_BaseCombatCharacter] bcc_localdata=0x0000 m_weaponGettingSwitchedOut=0x0008 m_showActiveWeapon3p=0x0010 m_vecViewOffset.x=0x0038 m_vecViewOffset.y=0x003c m_vecViewOffset.z=0x0040 m_cloakEndTime=0x019c m_cloakFadeInEndTime=0x01a0 m_cloakFadeOutStartTime=0x01a4 m_cloakFadeInDuration=0x01a8 m_cloakFlickerAmount=0x01ac m_cloakFlickerEndTime=0x01b0 m_networkedFlags=0x03ec m_deathVelocity=0x0470 m_minimapData=0x0968 m_nameVisibilityFlags=0x09b8 m_lastFiredTime=0x19e4 m_lastFiredWeapon=0x19e8 m_raiseFromMeleeEndTime=0x19ec m_sharedEnergyCount=0x19f0 m_sharedEnergyTotal=0x19f4 m_sharedEnergyLockoutThreshold=0x19f8 m_lastSharedEnergyRegenTime=0x19fc m_sharedEnergyRegenRate=0x1a00 m_sharedEnergyRegenDelay=0x1a04 m_lastSharedEnergyTakeTime=0x1a08 m_selectedWeapons=0x1a68 m_latestPrimaryWeapons=0x1a6c m_latestPrimaryWeaponsIndexZeroOrOne=0x1a74 m_latestNonOffhandWeapons=0x1a7c m_lastCycleSlot=0x1a84 m_weaponPermission=0x1a8c m_weaponDelayEnableTime=0x1a90 m_weaponDisabledInScript=0x1a94 m_weaponDisabledFlags=0x1ab9 m_weaponTypeDisabledFlags=0x1abc m_weaponTypeDisabledRefCount=0x1ac0 m_hudInfo_visibilityTestAlwaysPasses=0x1ac9 m_contextAction=0x1adc m_phaseShiftTimeStart=0x1b08 m_phaseShiftTimeEnd=0x1b0c m_targetInfoIconName=0x1b5c [RecvTableTypes.DT_BaseCombatCharacter] @extends=DT_BaseAnimatingOverlay bcc_localdata=DT_BCCLocalPlayerExclusive m_weaponGettingSwitchedOut=DataTable m_showActiveWeapon3p=DataTable m_vecViewOffset.x=Float m_vecViewOffset.y=Float m_vecViewOffset.z=Float m_cloakEndTime=Float m_cloakFadeInEndTime=Time m_cloakFadeOutStartTime=Float m_cloakFadeInDuration=Float m_cloakFlickerAmount=Float m_cloakFlickerEndTime=Time m_networkedFlags=Int m_deathVelocity=Vector m_minimapData=DT_MinimapBaseEntityData m_nameVisibilityFlags=Int m_lastFiredTime=Time m_lastFiredWeapon=Int m_raiseFromMeleeEndTime=Time m_sharedEnergyCount=Int m_sharedEnergyTotal=Int m_sharedEnergyLockoutThreshold=Int m_lastSharedEnergyRegenTime=Time m_sharedEnergyRegenRate=Time m_sharedEnergyRegenDelay=Float m_lastSharedEnergyTakeTime=Time m_selectedWeapons=DataTable m_latestPrimaryWeapons=DataTable m_latestPrimaryWeaponsIndexZeroOrOne=DataTable m_latestNonOffhandWeapons=DataTable m_lastCycleSlot=Int m_weaponPermission=Int m_weaponDelayEnableTime=Time m_weaponDisabledInScript=Int m_weaponDisabledFlags=Int m_weaponTypeDisabledFlags=Int m_weaponTypeDisabledRefCount=DataTable m_hudInfo_visibilityTestAlwaysPasses=Int m_contextAction=Int m_phaseShiftTimeStart=Time m_phaseShiftTimeEnd=Time m_targetInfoIconName=String [RecvTable.DT_BaseEntity] movetype=0x0000 movecollide=0x0000 predictable_id=0x0000 HighlightSettings=0x0000 moveparent=0x001c m_parentAttachmentIndex=0x0024 m_fEffects=0x0044 m_usableType=0x0048 m_cellX=0x004c m_cellY=0x0050 m_clrRender=0x0050 m_cellZ=0x0054 m_clIntensity=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_bossPlayer=0x0124 m_shieldHealth=0x0170 m_shieldHealthMax=0x0174 m_networkedFlags=0x03ec m_visibilityFlags=0x0440 m_iTeamNum=0x0448 m_teamMemberIndex=0x0450 m_squadID=0x0454 m_grade=0x0458 m_ignorePredictedTriggerFlags=0x045c m_passThroughFlags=0x0464 m_passThroughThickness=0x0468 m_passThroughDirection=0x046c m_bIsSoundCodeControllerValueSet=0x047c m_flSoundCodeControllerValue=0x0480 m_localAngles=0x0490 m_hOwnerEntity=0x04a4 m_bRenderWithViewModels=0x04a8 m_nRenderFX=0x04a9 m_nRenderMode=0x04b9 m_Collision=0x04c0 m_CollisionGroup=0x0540 m_contents=0x0544 m_collideWithOwner=0x0548 m_iSignifierName=0x0580 m_iName=0x0589 m_scriptNameIndex=0x0690 m_instanceNameIndex=0x0694 m_holdUsePrompt=0x0718 m_pressUsePrompt=0x0720 m_phaseShiftFlags=0x07b8 m_baseTakeDamage=0x07bc m_invulnerableToDamageCount=0x07c0 m_attachmentLerpStartTime=0x0834 m_attachmentLerpEndTime=0x0838 m_attachmentLerpStartOrigin=0x083c m_attachmentLerpStartAngles=0x0848 m_parentAttachmentModel=0x0860 m_fadeDist=0x086c m_dissolveEffectEntityHandle=0x0918 m_usablePriority=0x0928 m_usableDistanceOverride=0x092c m_usableFOV=0x0930 m_usePromptSize=0x0934 m_spottedByTeams=0x0948 m_firstChildEntityLink=0x0a40 m_firstParentEntityLink=0x0a44 m_realmsBitMask=0x0a48 [RecvTableTypes.DT_BaseEntity] movetype=Int movecollide=Int predictable_id=DT_PredictableId HighlightSettings=DT_HighlightSettings moveparent=Int m_parentAttachmentIndex=Int m_fEffects=Int m_usableType=Int m_cellX=Int m_cellY=Int m_clrRender=Int m_cellZ=Int m_clIntensity=Int m_localOrigin=Vector m_nModelIndex=Int m_bossPlayer=Int m_shieldHealth=Int m_shieldHealthMax=Int m_networkedFlags=Int m_visibilityFlags=Int m_iTeamNum=Int m_teamMemberIndex=Int m_squadID=Int m_grade=Int m_ignorePredictedTriggerFlags=Int m_passThroughFlags=Int m_passThroughThickness=Int m_passThroughDirection=Float m_bIsSoundCodeControllerValueSet=Int m_flSoundCodeControllerValue=Float m_localAngles=Vector m_hOwnerEntity=Int m_bRenderWithViewModels=Int m_nRenderFX=Int m_nRenderMode=Int m_Collision=DT_CollisionProperty m_CollisionGroup=Int m_contents=Int m_collideWithOwner=Int m_iSignifierName=String m_iName=String m_scriptNameIndex=Int m_instanceNameIndex=Int m_holdUsePrompt=String m_pressUsePrompt=String m_phaseShiftFlags=Int m_baseTakeDamage=Int m_invulnerableToDamageCount=Int m_attachmentLerpStartTime=Time m_attachmentLerpEndTime=Time m_attachmentLerpStartOrigin=Vector m_attachmentLerpStartAngles=Vector m_parentAttachmentModel=Int m_fadeDist=Float m_dissolveEffectEntityHandle=Int m_usablePriority=Int m_usableDistanceOverride=Float m_usableFOV=Float m_usePromptSize=Float m_spottedByTeams=DataTable m_firstChildEntityLink=Int m_firstParentEntityLink=Int m_realmsBitMask=BitMask [RecvTable.DT_BaseGrenade] moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_cloakEndTime=0x019c m_cloakFadeInEndTime=0x01a0 m_cloakFadeOutStartTime=0x01a4 m_cloakFadeInDuration=0x01a8 m_cloakFlickerAmount=0x01ac m_cloakFlickerEndTime=0x01b0 m_baseTakeDamage=0x07bc m_invulnerableToDamageCount=0x07c0 m_parentAttachmentHitbox=0x085c m_parentAttachmentModel=0x0860 m_doesExplode=0x2d31 m_DmgRadius=0x2d34 m_grenadeStatusFlags=0x2d58 m_ziplineGrenadeExpectedEndPosition=0x2dc8 [RecvTableTypes.DT_BaseGrenade] @extends=DT_Projectile moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_cloakEndTime=Float m_cloakFadeInEndTime=Time m_cloakFadeOutStartTime=Float m_cloakFadeInDuration=Float m_cloakFlickerAmount=Float m_cloakFlickerEndTime=Time m_baseTakeDamage=Int m_invulnerableToDamageCount=Int m_parentAttachmentHitbox=Int m_parentAttachmentModel=Int m_doesExplode=Int m_DmgRadius=Float m_grenadeStatusFlags=Int m_ziplineGrenadeExpectedEndPosition=Vector [RecvTable.DT_BaseViewModel] overlay_vars=0x0000 m_animStartTime=0x0008 m_animOverlayIsActive=0x0008 m_animStartCycle=0x000c m_animPlaybackRate=0x0010 m_animFrozen=0x0014 m_animOverlayStartTime=0x0014 m_animModelIndex=0x0018 m_animSequence=0x001c m_nNewSequenceParity=0x0020 m_animOverlayStartCycle=0x0038 m_fEffects=0x0044 m_clrRender=0x0050 m_animOverlayPlaybackRate=0x005c m_nModelIndex=0x0064 m_animOverlayModelIndex=0x0080 m_animOverlaySequence=0x00a4 m_animOverlayWeight=0x00c8 m_animOverlayOrder=0x00ec m_animOverlayAnimTime=0x0110 m_animOverlayFadeInDuration=0x0134 m_animOverlayFadeOutDuration=0x0158 m_nRenderMode=0x04b9 m_nBody=0x0eb0 m_nResetEventsParity=0x0ebc m_bSequenceFinished=0x0f54 m_flModelScale=0x0f60 m_overlayEventParity=0x17a1 m_viewModelOwner=0x1a3c m_projectileIsVisible=0x1a40 m_bBlockEventLayer=0x1e20 m_isAdsTransition=0x1e21 m_hWeapon=0x1e24 m_tracerAttachments=0x1e28 m_tracerAttachmentsScoped=0x1e30 [RecvTableTypes.DT_BaseViewModel] overlay_vars=DT_OverlayVars m_animStartTime=Time m_animOverlayIsActive=DataTable m_animStartCycle=Float m_animPlaybackRate=Float m_animFrozen=Int m_animOverlayStartTime=DataTable m_animModelIndex=Int m_animSequence=Int m_nNewSequenceParity=Int m_animOverlayStartCycle=DataTable m_fEffects=Int m_clrRender=Int m_animOverlayPlaybackRate=DataTable m_nModelIndex=Int m_animOverlayModelIndex=DataTable m_animOverlaySequence=DataTable m_animOverlayWeight=DataTable m_animOverlayOrder=DataTable m_animOverlayAnimTime=DataTable m_animOverlayFadeInDuration=DataTable m_animOverlayFadeOutDuration=DataTable m_nRenderMode=Int m_nBody=Int m_nResetEventsParity=Int m_bSequenceFinished=Int m_flModelScale=Float m_overlayEventParity=DataTable m_viewModelOwner=Int m_projectileIsVisible=Int m_bBlockEventLayer=Int m_isAdsTransition=Int m_hWeapon=Int m_tracerAttachments=DataTable m_tracerAttachmentsScoped=DataTable [RecvTable.DT_BoneFollower] m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_networkedFlags=0x03ec m_localAngles=0x0490 m_hOwnerEntity=0x04a4 m_Collision=0x04c0 m_CollisionGroup=0x0540 m_modelIndex=0x0a60 m_boneIndex=0x0a64 [RecvTableTypes.DT_BoneFollower] m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_nModelIndex=Int m_networkedFlags=Int m_localAngles=Vector m_hOwnerEntity=Int m_Collision=DT_CollisionProperty m_CollisionGroup=Int m_modelIndex=Int m_boneIndex=Int [RecvTable.DT_BreakableSurface] m_nNumWide=0x0a68 m_nNumHigh=0x0a6c m_flPanelWidth=0x0a70 m_flPanelHeight=0x0a74 m_vNormal=0x0a78 m_vUp=0x0a84 m_vCorner=0x0a9c m_bIsBroken=0x0aa8 m_nSurfaceType=0x0aac m_RawPanelBitVec=0x0ae8 [RecvTableTypes.DT_BreakableSurface] @extends=DT_BaseEntity m_nNumWide=Int m_nNumHigh=Int m_flPanelWidth=Float m_flPanelHeight=Float m_vNormal=Vector m_vUp=Vector m_vCorner=Vector m_bIsBroken=Int m_nSurfaceType=Int m_RawPanelBitVec=DataTable [RecvTable.DT_CPropDoor] HighlightSettings=0x0000 m_fEffects=0x0044 m_usableType=0x0048 m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_networkedFlags=0x03ec m_localAngles=0x0490 m_nSkin=0x0ea8 m_skinMod=0x0eac m_closedAngle=0x1700 m_angle=0x1704 m_startAngle=0x1708 m_startAngleVel=0x170c m_startMoveTime=0x1710 m_isLocked=0x1714 m_oppositeDoor=0x1718 m_interactingPlayer=0x1768 m_interactingPlayerWantsOpen=0x176c [RecvTableTypes.DT_CPropDoor] HighlightSettings=DT_HighlightSettings m_fEffects=Int m_usableType=Int m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_nModelIndex=Int m_networkedFlags=Int m_localAngles=Vector m_nSkin=Int m_skinMod=Int m_closedAngle=Float m_angle=Float m_startAngle=Float m_startAngleVel=Float m_startMoveTime=Time m_isLocked=Int m_oppositeDoor=Int m_interactingPlayer=Int m_interactingPlayerWantsOpen=Int [RecvTable.DT_CascadeLight] m_shadowDirection=0x0a60 m_envLightShadowDirection=0x0a78 m_bEnabled=0x0a8c m_bEnableShadows=0x0a8d m_LightColor=0x0a8f m_cloudMaskName=0x0a93 m_cloudOffset=0x0b98 m_cloudScale=0x0ba4 [RecvTableTypes.DT_CascadeLight] @extends=DT_BaseEntity m_shadowDirection=Vector m_envLightShadowDirection=Vector m_bEnabled=Int m_bEnableShadows=Int m_LightColor=Int m_cloudMaskName=String m_cloudOffset=Vector m_cloudScale=Float [RecvTable.DT_CollisionProperty] m_vecMins=0x0010 m_vecMaxs=0x001c m_usSolidFlags=0x0028 m_nSolidType=0x002c m_triggerBloat=0x002d m_collisionDetailLevel=0x002e m_nSurroundType=0x003c m_vecSpecifiedSurroundingMins=0x0048 m_vecSpecifiedSurroundingMaxs=0x0054 [RecvTableTypes.DT_CollisionProperty] m_vecMins=Vector m_vecMaxs=Vector m_usSolidFlags=Int m_nSolidType=Int m_triggerBloat=Int m_collisionDetailLevel=Int m_nSurroundType=Int m_vecSpecifiedSurroundingMins=Vector m_vecSpecifiedSurroundingMaxs=Vector [RecvTable.DT_ColorCorrection] m_hOwnerEntity=0x04a4 m_localOrigin=0x0a60 m_MinFalloff=0x0a6c m_MaxFalloff=0x0a70 m_flFadeInDuration=0x0a74 m_flFadeOutDuration=0x0a78 m_flMaxWeight=0x0a7c m_flCurWeight=0x0a80 m_netLookupFilename=0x0a84 m_bEnabled=0x0b88 m_bMaster=0x0b89 m_bClientSide=0x0b8a m_bExclusive=0x0b8b [RecvTableTypes.DT_ColorCorrection] @extends=DT_BaseEntity m_hOwnerEntity=Int m_localOrigin=Vector m_MinFalloff=Float m_MaxFalloff=Float m_flFadeInDuration=Float m_flFadeOutDuration=Float m_flMaxWeight=Float m_flCurWeight=Float m_netLookupFilename=String m_bEnabled=Int m_bMaster=Int m_bClientSide=Int m_bExclusive=Int [RecvTable.DT_CurrentData_LocalPlayer] m_viewConeAngleMin=0x0000 m_viewConeAngleMax=0x000c m_stepSmoothingOffset=0x0018 m_duckTransitionRemainderMsec=0x0024 m_vecPunchBase_Angle=0x0028 m_vecPunchBase_AngleVel=0x0034 m_vecPunchWeapon_Angle=0x0040 m_vecPunchWeapon_AngleVel=0x004c m_shieldChangeAmountPerSource=0x0058 m_pushedFixedPointOffset=0x0060 m_pushedFixedPointOffsetReplayCompensated=0x006c m_localGravityRotation=0x0084 [RecvTableTypes.DT_CurrentData_LocalPlayer] m_viewConeAngleMin=Vector m_viewConeAngleMax=Vector m_stepSmoothingOffset=Vector m_duckTransitionRemainderMsec=Int m_vecPunchBase_Angle=Vector m_vecPunchBase_AngleVel=Vector m_vecPunchWeapon_Angle=Vector m_vecPunchWeapon_AngleVel=Vector m_shieldChangeAmountPerSource=DataTable m_pushedFixedPointOffset=DataTable m_pushedFixedPointOffsetReplayCompensated=DataTable m_localGravityRotation=Rotation [RecvTable.DT_CurrentData_Player] m_flHullHeight=0x0014 m_angEyeAngles.x=0x0018 m_angEyeAngles.y=0x001c m_traversalAnimProgress=0x0024 m_sprintTiltFrac=0x0028 m_ammoPoolCount=0x002c [RecvTableTypes.DT_CurrentData_Player] m_flHullHeight=Float m_angEyeAngles.x=Float m_angEyeAngles.y=Float m_traversalAnimProgress=Float m_sprintTiltFrac=Float m_ammoPoolCount=DataTable [RecvTable.DT_DoorMover] moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_fEffects=0x0044 m_usableType=0x0048 m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_vecAngVelocity=0x0128 m_networkedFlags=0x03ec m_vecVelocity=0x0484 m_localAngles=0x0490 m_Collision=0x04c0 m_CollisionGroup=0x0540 m_iSignifierName=0x0580 m_scriptNameIndex=0x0690 m_holdUsePrompt=0x0718 m_pressUsePrompt=0x0720 m_parentAttachmentHitbox=0x085c m_parentAttachmentModel=0x0860 m_fadeDist=0x086c m_usablePriority=0x0928 m_usableDistanceOverride=0x092c m_usableFOV=0x0930 m_usePromptSize=0x0934 m_doorFlags=0x18c0 [RecvTableTypes.DT_DoorMover] moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_fEffects=Int m_usableType=Int m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_nModelIndex=Int m_vecAngVelocity=Vector m_networkedFlags=Int m_vecVelocity=Vector m_localAngles=Vector m_Collision=DT_CollisionProperty m_CollisionGroup=Int m_iSignifierName=String m_scriptNameIndex=Int m_holdUsePrompt=String m_pressUsePrompt=String m_parentAttachmentHitbox=Int m_parentAttachmentModel=Int m_fadeDist=Float m_usablePriority=Int m_usableDistanceOverride=Float m_usableFOV=Float m_usePromptSize=Float m_doorFlags=Int [RecvTable.DT_DynamicLight] m_Flags=0x0a60 m_LightStyle=0x0a61 m_Radius=0x0a64 m_Exponent=0x0a68 m_InnerAngle=0x0a6c m_OuterAngle=0x0a70 m_SpotRadius=0x0a74 [RecvTableTypes.DT_DynamicLight] @extends=DT_BaseEntity m_Flags=Int m_LightStyle=Int m_Radius=Float m_Exponent=Int m_InnerAngle=Float m_OuterAngle=Float m_SpotRadius=Float [RecvTable.DT_DynamicProp] m_iTeamNum=0x0448 m_lifeState=0x0798 m_bUseHitboxesForRenderBox=0x1691 m_bAnimateInStaticShadow=0x1692 m_wantsScopeHighlight=0x1693 [RecvTableTypes.DT_DynamicProp] @extends=DT_BreakableProp m_iTeamNum=Int m_lifeState=Int m_bUseHitboxesForRenderBox=Int m_bAnimateInStaticShadow=Int m_wantsScopeHighlight=Int [RecvTable.DT_DynamicPropLightweight] moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_fEffects=0x0044 m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_networkedFlags=0x03ec m_visibilityFlags=0x0440 m_localAngles=0x0490 m_Collision=0x04c0 m_CollisionGroup=0x0540 m_parentAttachmentModel=0x0860 m_fadeDist=0x086c m_nSkin=0x0ea8 m_skinMod=0x0eac [RecvTableTypes.DT_DynamicPropLightweight] moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_fEffects=Int m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_nModelIndex=Int m_networkedFlags=Int m_visibilityFlags=Int m_localAngles=Vector m_Collision=DT_CollisionProperty m_CollisionGroup=Int m_parentAttachmentModel=Int m_fadeDist=Float m_nSkin=Int m_skinMod=Int [RecvTable.DT_EffectData] m_vOrigin.x=0x0000 m_vOrigin.y=0x0004 m_vOrigin.z=0x0008 m_vStart.x=0x000c m_vStart.y=0x0010 m_vStart.z=0x0014 m_vNormal=0x0018 m_vAngles=0x0024 m_effectFlags=0x0030 m_effectEntHandle=0x0050 m_otherEntHandle=0x0054 m_flScale=0x0058 m_flMagnitude=0x005c m_flRadius=0x0060 m_nAttachmentIndex=0x0064 m_attachmentIndexForViewmodel=0x0068 m_nSurfaceProp=0x006c m_nDamageType=0x0070 m_nOtherEntIndex=0x0074 m_sharedInt32_A=0x007c m_sharedInt32_B=0x0080 m_iImpactEffectTableIndex=0x0084 m_nColor=0x0088 m_persistentWeaponEffect=0x009c m_iEffectName=0x00a0 [RecvTableTypes.DT_EffectData] m_vOrigin.x=Float m_vOrigin.y=Float m_vOrigin.z=Float m_vStart.x=Float m_vStart.y=Float m_vStart.z=Float m_vNormal=Vector m_vAngles=Vector m_effectFlags=Int m_effectEntHandle=Int m_otherEntHandle=Int m_flScale=Float m_flMagnitude=Float m_flRadius=Float m_nAttachmentIndex=Int m_attachmentIndexForViewmodel=Int m_nSurfaceProp=Int m_nDamageType=Int m_nOtherEntIndex=Int m_sharedInt32_A=Int m_sharedInt32_B=Int m_iImpactEffectTableIndex=Int m_nColor=Int m_persistentWeaponEffect=Int m_iEffectName=Int [RecvTable.DT_EntityDissolve] m_flStartTime=0x0a68 m_flFadeStart=0x0a6c m_flFadeLength=0x0a70 m_nDissolveType=0x0a74 m_isLethal=0x0a78 [RecvTableTypes.DT_EntityDissolve] @extends=DT_BaseEntity m_flStartTime=Time m_flFadeStart=Float m_flFadeLength=Float m_nDissolveType=Int m_isLethal=Int [RecvTable.DT_EntityLinkPage] pageIndex=0x0a60 next=0x0a64 entity=0x0e64 [RecvTableTypes.DT_EntityLinkPage] pageIndex=Int next=DataTable entity=DataTable [RecvTable.DT_EnvWindShared] m_flStartTime=0x0008 m_iWindSeed=0x000c m_iMinWind=0x0010 m_iMaxWind=0x0014 m_iMinGust=0x001c m_iMaxGust=0x0020 m_flMinGustDelay=0x0024 m_flMaxGustDelay=0x0028 m_flGustDuration=0x002c m_iGustDirChange=0x0030 m_iInitialWindDir=0x0070 m_flInitialWindSpeed=0x0074 [RecvTableTypes.DT_EnvWindShared] m_flStartTime=Time m_iWindSeed=Int m_iMinWind=Int m_iMaxWind=Int m_iMinGust=Int m_iMaxGust=Int m_flMinGustDelay=Float m_flMaxGustDelay=Float m_flGustDuration=Float m_iGustDirChange=Int m_iInitialWindDir=Int m_flInitialWindSpeed=Float [RecvTable.DT_FuncBrushLightweight] moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_networkedFlags=0x03ec m_visibilityFlags=0x0440 m_localAngles=0x0490 m_Collision=0x04c0 m_CollisionGroup=0x0540 m_parentAttachmentHitbox=0x085c m_parentAttachmentModel=0x0860 [RecvTableTypes.DT_FuncBrushLightweight] moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_nModelIndex=Int m_networkedFlags=Int m_visibilityFlags=Int m_localAngles=Vector m_Collision=DT_CollisionProperty m_CollisionGroup=Int m_parentAttachmentHitbox=Int m_parentAttachmentModel=Int [RecvTable.DT_GlobalNonRewinding] m_playerObserver=0x0a60 m_playerMiscData=0x0e60 [RecvTableTypes.DT_GlobalNonRewinding] m_playerObserver=DataTable m_playerMiscData=DataTable [RecvTable.DT_GrappleData] m_grapplePoints=0x0000 m_grappleVel=0x0008 m_grapplePoints[0]=0x0014 m_grapplePointCount=0x0044 m_grappleAttached=0x0048 m_grapplePulling=0x0049 m_grappleSwinging=0x004a m_grappleRetracting=0x004b m_grappleForcedRetracting=0x004c m_grappleGracePeriodFinished=0x004d m_grappleUsedPower=0x0050 m_grappleActivateTime=0x0054 m_grapplePullTime=0x0058 m_grappleAttachTime=0x005c m_grappleDetachTime=0x0060 m_grappleMeleeTarget=0x0064 m_grappleAutoAimTarget=0x0068 m_grappleHasGoodVelocity=0x006c m_grappleLastGoodVelocityTime=0x0070 m_grappleSwingDetachLowSpeed=0x0074 m_grappleSwingHoldTime=0x0078 [RecvTableTypes.DT_GrappleData] m_grapplePoints=Array m_grappleVel=Vector m_grapplePoints[0]=Vector m_grapplePointCount=Int m_grappleAttached=Int m_grapplePulling=Int m_grappleSwinging=Int m_grappleRetracting=Int m_grappleForcedRetracting=Int m_grappleGracePeriodFinished=Int m_grappleUsedPower=Float m_grappleActivateTime=Time m_grapplePullTime=Time m_grappleAttachTime=Time m_grappleDetachTime=Time m_grappleMeleeTarget=Int m_grappleAutoAimTarget=Int m_grappleHasGoodVelocity=Int m_grappleLastGoodVelocityTime=Time m_grappleSwingDetachLowSpeed=Float m_grappleSwingHoldTime=Time [RecvTable.DT_GrappleHook] moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_visibilityFlags=0x0440 m_localAngles=0x0490 m_hOwnerEntity=0x04a4 m_parentAttachmentHitbox=0x085c m_realmsBitMask=0x0a48 m_grappleZipline=0x1690 [RecvTableTypes.DT_GrappleHook] moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_nModelIndex=Int m_visibilityFlags=Int m_localAngles=Vector m_hOwnerEntity=Int m_parentAttachmentHitbox=Int m_realmsBitMask=BitMask m_grappleZipline=Int [RecvTable.DT_HardPointEntity] m_localOrigin=0x0004 m_iTeamNum=0x0448 m_minimapData=0x0968 m_state=0x0a64 m_estimatedCaptureTime=0x0a68 m_progressRefPoint=0x0a6c m_teamMilitiaAICount=0x0a70 m_teamIMCAICount=0x0a74 m_teamMilitiaPlayerCount=0x0a78 m_teamIMCPlayerCount=0x0a7c m_teamMilitiaPlayerTitanCount=0x0a80 m_teamIMCPlayerTitanCount=0x0a84 m_hardpointID=0x0a88 m_terminal=0x0a90 [RecvTableTypes.DT_HardPointEntity] m_localOrigin=Vector m_iTeamNum=Int m_minimapData=DT_MinimapBaseEntityData m_state=Int m_estimatedCaptureTime=Float m_progressRefPoint=Float m_teamMilitiaAICount=Int m_teamIMCAICount=Int m_teamMilitiaPlayerCount=Int m_teamIMCPlayerCount=Int m_teamMilitiaPlayerTitanCount=Int m_teamIMCPlayerTitanCount=Int m_hardpointID=Int m_terminal=Int [RecvTable.DT_HighlightSettings] m_highlightParams=0x01b8 m_highlightFunctionBits=0x02c0 m_highlightTeamBits=0x0318 m_highlightServerFadeBases=0x0370 m_highlightServerFadeStartTimes=0x0378 m_highlightServerFadeEndTimes=0x0380 m_highlightServerContextID=0x03c0 [RecvTableTypes.DT_HighlightSettings] m_highlightParams=DataTable m_highlightFunctionBits=DataTable m_highlightTeamBits=DataTable m_highlightServerFadeBases=DataTable m_highlightServerFadeStartTimes=DataTable m_highlightServerFadeEndTimes=DataTable m_highlightServerContextID=Int [RecvTable.DT_ImportantOnEntSound] m_networkTableSoundID=0x0a60 m_hAttachedToEntity=0x0a64 m_beginTime=0x0a68 m_hSuppressedClient=0x0a6c m_milesSignal=0x0a70 [RecvTableTypes.DT_ImportantOnEntSound] @extends=DT_BaseEntity m_networkTableSoundID=Int m_hAttachedToEntity=Int m_beginTime=Time m_hSuppressedClient=Int m_milesSignal=Int [RecvTable.DT_InfoPlacementHelper] m_localOrigin=0x0004 moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_localAngles=0x0490 m_parentAttachmentHitbox=0x085c m_parentAttachmentModel=0x0860 [RecvTableTypes.DT_InfoPlacementHelper] m_localOrigin=Vector moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_localAngles=Vector m_parentAttachmentHitbox=Int m_parentAttachmentModel=Int [RecvTable.DT_InfoTarget] moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_iTeamNum=0x0448 m_bIsSoundCodeControllerValueSet=0x047c m_flSoundCodeControllerValue=0x0480 m_localAngles=0x0490 m_hOwnerEntity=0x04a4 m_iSignifierName=0x0580 m_iName=0x0589 m_scriptNameIndex=0x0690 m_instanceNameIndex=0x0694 m_parentAttachmentHitbox=0x085c m_parentAttachmentModel=0x0860 m_firstChildEntityLink=0x0a40 m_firstParentEntityLink=0x0a44 [RecvTableTypes.DT_InfoTarget] moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_iTeamNum=Int m_bIsSoundCodeControllerValueSet=Int m_flSoundCodeControllerValue=Float m_localAngles=Vector m_hOwnerEntity=Int m_iSignifierName=String m_iName=String m_scriptNameIndex=Int m_instanceNameIndex=Int m_parentAttachmentHitbox=Int m_parentAttachmentModel=Int m_firstChildEntityLink=Int m_firstParentEntityLink=Int [RecvTable.DT_Local] m_airMoveBlockPlanes=0x0000 m_iHideHUD=0x0014 m_superJumpsUsed=0x0018 m_jumpedOffRodeo=0x001c m_jumpPressTime=0x0020 m_prevJumpPressTime=0x0024 m_jetpackActivateTime=0x0028 m_jetpackDeactivateTime=0x002c m_flSuitPower=0x0030 m_flSuitJumpPower=0x0034 m_flSuitGrapplePower=0x0038 m_flFallVelocity=0x003c m_flStepSize=0x0040 m_airSlowMoFrac=0x0044 predictableFlags=0x0048 m_bitsActiveDevices=0x004c m_forceStance=0x0050 m_duckToggleOn=0x0054 m_bDrawViewmodel=0x0055 m_bAllowAutoMovement=0x0056 m_accelScale=0x0058 m_powerRegenRateScale=0x005c m_dodgePowerDelayScale=0x0060 m_hSkyCamera=0x0078 m_skybox3d.scale=0x007c m_skybox3d.useWorldFog=0x0080 m_skybox3d.fog.botAlt=0x0084 m_skybox3d.fog.topAlt=0x0088 m_skybox3d.fog.halfDistBot=0x008c m_skybox3d.fog.halfDistTop=0x0090 m_skybox3d.fog.distColorStr=0x0094 m_skybox3d.fog.dirColorStr=0x0098 m_skybox3d.fog.distOffset=0x009c m_skybox3d.fog.densityScale=0x00a0 m_skybox3d.fog.halfAngleDeg=0x00a4 m_skybox3d.fog.HDRColorScale=0x00a8 m_skybox3d.fog.distColor=0x00ac m_skybox3d.fog.dirColor=0x00b0 m_skybox3d.fog.direction=0x00b4 m_skybox3d.fog.enable=0x00c5 m_audio.localSound[0]=0x00cc m_audio.localSound[1]=0x00d8 m_audio.localSound[2]=0x00e4 m_audio.localSound[3]=0x00f0 m_audio.localSound[4]=0x00fc m_audio.localSound[5]=0x0108 m_audio.localSound[6]=0x0114 m_audio.localSound[7]=0x0120 m_audio.soundscapeIndex=0x012c m_audio.localBits=0x0130 m_audio.entIndex=0x0134 m_animNearZ=0x0150 lastAttacker=0x0154 attackedCount=0x0158 m_airMoveBlockPlanes[0]=0x0184 m_airMoveBlockPlaneTime=0x019c m_airMoveBlockPlaneCount=0x01a0 m_queuedMeleePressTime=0x01a4 m_queuedGrappleMeleeTime=0x01a8 m_disableMeleeUntilRelease=0x01ad m_meleePressTime=0x01b0 m_meleeDisabledCounter=0x01b4 m_meleeInputIndex=0x01b8 m_trackedChildProjectileCount=0x01bc m_oneHandedWeaponUsage=0x01c0 m_flCockpitEntryTime=0x01c4 m_ejectStartTime=0x01c8 m_disembarkStartTime=0x01cc m_hotDropImpactTime=0x01d0 m_outOfBoundsDeadTime=0x01d4 m_objectiveIndex=0x01d8 m_objectiveEntity=0x01dc m_objectiveEndTime=0x01e0 m_cinematicEventFlags=0x01e4 m_forcedDialogueOnly=0x01e8 m_titanBuildTime=0x01ec m_titanBubbleShieldTime=0x01f0 m_titanEmbarkEnabled=0x01f4 m_titanDisembarkEnabled=0x01f5 m_voicePackIndex=0x01f8 m_playerAnimStationaryGoalFeetYaw=0x01fc m_playerAnimJumping=0x0200 m_playerAnimJumpStartTime=0x0204 m_playerAnimFirstJumpFrame=0x0208 m_playerAnimDodging=0x0209 m_playerAnimJumpActivity=0x020c m_playerAnimLanding=0x0210 m_playerAnimShouldLand=0x0211 m_playerAnimLandStartTime=0x0214 m_playerAnimInAirWalk=0x0218 m_playerAnimPrevFrameSequenceMotionYaw=0x021c m_playerAnimMeleeParity=0x0220 m_playerAnimMeleeStartTime=0x0224 m_playerLocalGravityBlendStartRotation=0x0258 m_playerLocalGravityBlendEndRotation=0x0268 m_playerLocalGravityBlendEndDirection=0x0278 m_playerLocalGravityBlendStartTime=0x0284 m_playerLocalGravityBlendEndTime=0x0288 m_playerLocalGravityBlendStrength=0x028c m_playerLocalGravityStrength=0x0290 m_playerLocalGravityType=0x0294 m_playerLocalGravityPoint=0x0298 m_playerLocalGravityLineStart=0x02a4 m_playerLocalGravityLineEnd=0x02b0 m_playerLocalGravityEntity=0x02bc m_playerLocalGravityLineStartEntity=0x02c0 m_playerLocalGravityLineEndEntity=0x02c4 m_playerFloatLookStartTime=0x02c8 m_playerFloatLookEndTime=0x02cc m_wallrunLatestFloorHeight=0x02d0 m_wallrunFromJetpack=0x02d4 m_groundNormal=0x02d8 m_continuousUseBlocked=0x02e4 m_useEnt=0x02e8 [RecvTableTypes.DT_Local] m_airMoveBlockPlanes=Array m_iHideHUD=Int m_superJumpsUsed=Int m_jumpedOffRodeo=Int m_jumpPressTime=Time m_prevJumpPressTime=Time m_jetpackActivateTime=Time m_jetpackDeactivateTime=Time m_flSuitPower=Float m_flSuitJumpPower=Float m_flSuitGrapplePower=Float m_flFallVelocity=Float m_flStepSize=Float m_airSlowMoFrac=Float predictableFlags=Int m_bitsActiveDevices=Int m_forceStance=Int m_duckToggleOn=Int m_bDrawViewmodel=Int m_bAllowAutoMovement=Int m_accelScale=Float m_powerRegenRateScale=Float m_dodgePowerDelayScale=Float m_hSkyCamera=Int m_skybox3d.scale=Int m_skybox3d.useWorldFog=Int m_skybox3d.fog.botAlt=Float m_skybox3d.fog.topAlt=Float m_skybox3d.fog.halfDistBot=Float m_skybox3d.fog.halfDistTop=Float m_skybox3d.fog.distColorStr=Float m_skybox3d.fog.dirColorStr=Float m_skybox3d.fog.distOffset=Float m_skybox3d.fog.densityScale=Float m_skybox3d.fog.halfAngleDeg=Float m_skybox3d.fog.HDRColorScale=Float m_skybox3d.fog.distColor=Int m_skybox3d.fog.dirColor=Int m_skybox3d.fog.direction=Vector m_skybox3d.fog.enable=Int m_audio.localSound[0]=Vector m_audio.localSound[1]=Vector m_audio.localSound[2]=Vector m_audio.localSound[3]=Vector m_audio.localSound[4]=Vector m_audio.localSound[5]=Vector m_audio.localSound[6]=Vector m_audio.localSound[7]=Vector m_audio.soundscapeIndex=Int m_audio.localBits=Int m_audio.entIndex=Int m_animNearZ=Float lastAttacker=Int attackedCount=Int m_airMoveBlockPlanes[0]=Vector m_airMoveBlockPlaneTime=Time m_airMoveBlockPlaneCount=Int m_queuedMeleePressTime=Time m_queuedGrappleMeleeTime=Time m_disableMeleeUntilRelease=Int m_meleePressTime=Time m_meleeDisabledCounter=Int m_meleeInputIndex=Int m_trackedChildProjectileCount=Int m_oneHandedWeaponUsage=Int m_flCockpitEntryTime=Time m_ejectStartTime=Time m_disembarkStartTime=Time m_hotDropImpactTime=Time m_outOfBoundsDeadTime=Time m_objectiveIndex=Int m_objectiveEntity=Int m_objectiveEndTime=Time m_cinematicEventFlags=Int m_forcedDialogueOnly=Int m_titanBuildTime=Time m_titanBubbleShieldTime=Time m_titanEmbarkEnabled=Int m_titanDisembarkEnabled=Int m_voicePackIndex=Int m_playerAnimStationaryGoalFeetYaw=Float m_playerAnimJumping=Int m_playerAnimJumpStartTime=Time m_playerAnimFirstJumpFrame=Int m_playerAnimDodging=Int m_playerAnimJumpActivity=Int m_playerAnimLanding=Int m_playerAnimShouldLand=Int m_playerAnimLandStartTime=Time m_playerAnimInAirWalk=Int m_playerAnimPrevFrameSequenceMotionYaw=Float m_playerAnimMeleeParity=Int m_playerAnimMeleeStartTime=Time m_playerLocalGravityBlendStartRotation=Rotation m_playerLocalGravityBlendEndRotation=Rotation m_playerLocalGravityBlendEndDirection=Vector m_playerLocalGravityBlendStartTime=Time m_playerLocalGravityBlendEndTime=Time m_playerLocalGravityBlendStrength=Float m_playerLocalGravityStrength=Float m_playerLocalGravityType=Int m_playerLocalGravityPoint=Vector m_playerLocalGravityLineStart=Vector m_playerLocalGravityLineEnd=Vector m_playerLocalGravityEntity=Int m_playerLocalGravityLineStartEntity=Int m_playerLocalGravityLineEndEntity=Int m_playerFloatLookStartTime=Time m_playerFloatLookEndTime=Time m_wallrunLatestFloorHeight=Float m_wallrunFromJetpack=Int m_groundNormal=Vector m_continuousUseBlocked=Int m_useEnt=Int [RecvTable.DT_LocalPlayerExclusive] NearbyPushers=0x0000 m_localOrigin=0x0004 m_localOrigin.z=0x000c m_vecAbsVelocity=0x0140 m_vecBaseVelocity=0x0428 m_vecVelocity.x=0x0484 m_vecVelocity.y=0x0488 m_vecVelocity.z=0x048c m_flFriction=0x049c m_tethers=0x1b9c m_lastUCmdSimulationTicks=0x1c74 m_lastUCmdSimulationRemainderTime=0x1c78 m_Local=0x1d98 m_currentFrameLocalPlayer=0x2258 m_modInventory=0x25a4 m_consumableInventory=0x2624 m_fStickySprintMinTime=0x2978 m_sprintStartedTime=0x29a0 m_sprintStartedFrac=0x29a4 m_sprintEndedTime=0x29a8 m_sprintEndedFrac=0x29ac m_stickySprintStartTime=0x29b0 m_upDirPredicted=0x2a20 m_lastWallRunStartPos=0x2a2c m_wallrunFrictionScale=0x2a50 m_groundFrictionScale=0x2a54 m_traversalBegin=0x2a98 m_traversalMid=0x2aa4 m_traversalEnd=0x2ab0 m_traversalMidFrac=0x2abc m_traversalForwardDir=0x2ac0 m_traversalProgress=0x2ad8 m_traversalStartTime=0x2adc m_traversalHandAppearTime=0x2ae0 m_traversalReleaseTime=0x2ae4 m_traversalBlendOutStartTime=0x2ae8 m_traversalBlendOutStartOffset=0x2aec m_wallDangleJumpOffTime=0x2b04 m_wallDangleMayHangHere=0x2b08 m_wallDangleForceFallOff=0x2b09 m_wallDangleLastPushedForward=0x2b0a m_wallDangleDisableWeapon=0x2b0c m_gravityLiftActive=0x2b16 m_gravityLiftEnterTime=0x2b18 m_gravityLiftEjectTime=0x2b1c m_gravityLiftHoverTime=0x2b20 m_blackholeActive=0x2b3c m_slowMoEnabled=0x2be4 m_sliding=0x2be5 m_slideLongJumpAllowed=0x2be6 m_bIsStickySprinting=0x2bf4 m_prevMoveYaw=0x2bf8 m_sprintTiltVel=0x2bfc m_sprintTiltPoseParameter=0x2c00 m_sprintFracPoseParameter=0x2c04 m_ziplineAllowed=0x2d6c m_lastZipline=0x2d74 m_lastZiplineDetachTime=0x2d78 m_zipline=0x2d88 m_ziplineViewOffsetPosition=0x2df8 m_ziplineViewOffsetVelocity=0x2e04 m_ziplineGrenadeEntity=0x2e10 m_sameZiplineCooldownTime=0x2e20 m_highSpeedViewmodelAnims=0x2e24 m_playAnimationType=0x2e28 m_detachGrappleOnPlayAnimationEnd=0x2e2c m_playAnimationNext=0x2e30 m_playAnimationEntityBlocker=0x2e38 m_playAnimationEntityBlockerDucking=0x2e3c m_boosting=0x2e44 m_activateBoost=0x2e45 m_repeatedBoost=0x2e46 m_boostMeter=0x2e48 m_jetpack=0x2e4c m_activateJetpack=0x2e4d m_jetpackAfterburner=0x2e4e m_gliding=0x2e4f m_glideMeter=0x2e50 m_glideRechargeDelayAccumulator=0x2e54 m_hovering=0x2e58 m_lastJumpHeight=0x2e5c m_touchingUpdraftTriggers=0x2e60 m_touchingUpdraftTriggersCount=0x2ea0 m_touchingSlipTriggers=0x2ea4 m_touchingSlipTriggersCount=0x2ee4 m_slipAirRestrictDirection=0x2ee8 m_slipAirRestrictTime=0x2ef4 m_replayImportantSounds_networkTableSoundID=0x3030 m_replayImportantSounds_beginTime=0x3040 m_viewConeActive=0x307d m_viewConeParented=0x307e m_viewConeParity=0x3080 m_hConstraintEntity=0x331c m_vecConstraintCenter=0x3320 m_flConstraintRadius=0x332c m_flConstraintWidth=0x3330 m_flConstraintSpeedFactor=0x3334 m_bConstraintPastRadius=0x3338 m_iObserverMode=0x338c m_hObserverTarget=0x3398 m_observerModeStaticPosition=0x33a4 m_observerModeStaticAngles=0x33b0 m_observerModeStaticFOVOverride=0x33bc m_lastKillTime=0x3428 m_wallRunStartTime=0x344c m_wallRunClearTime=0x3450 m_dodging=0x3464 m_dodgingInAir=0x34be m_airSpeed=0x34d8 m_airAcceleration=0x34dc m_firstPersonProxy=0x3508 m_predictedFirstPersonProxy=0x350c m_hardpointEntity=0x351c m_petTitanMode=0x3554 m_hThirdPersonEnt=0x355c m_thirdPersonShoulderView=0x3560 m_thirdPerson=0x35c4 m_playerLookTargetEntity=0x368c m_playerLookTargetOffset=0x3690 m_viewConeLerpTime=0x36dc m_flLaggedMovementValue=0x392c m_lastMoveInputTime=0x3930 m_ignoreEntityForMovementUntilNotTouching=0x3934 m_lungeTargetEntity=0x3e7c m_isLungingToPosition=0x3e80 m_lungeTargetPosition=0x3e84 m_lungeStartPositionOffset=0x3e90 m_lungeEndPositionOffset=0x3e9c m_lungeStartTime=0x3ea8 m_lungeEndTime=0x3eac m_lungeCanFly=0x3eb0 m_lungeLockPitch=0x3eb1 m_lungeStartPitch=0x3eb4 m_lungeSmoothTime=0x3eb8 m_lungeMaxTime=0x3ebc m_lungeMaxEndSpeed=0x3ec0 m_nearbyPusherCount=0x443c m_prepClimbPusher=0x444c m_pushAwayFromTopAcceleration=0x4450 m_minimapTargetZoomScale=0x4460 m_minimapTargetLerpTime=0x4464 m_playerScriptNetDataExclusive=0x446c m_pingOffset=0x4478 m_skydiveForwardPoseValueVelocity=0x4494 m_skydiveForwardPoseValueCurrent=0x449c m_skydiveSidePoseValueVelocity=0x44a0 m_skydiveSidePoseValueCurrent=0x44a8 m_skydiveYawVelocity=0x44ac m_skydiveIsNearLeviathan=0x44b0 m_skydiveStartTime=0x44d0 m_skydiveEndTime=0x44d4 m_skydiveAnticipateStartTime=0x44d8 m_skydiveAnticipateEndTime=0x44dc m_skydiveDistanceToLand=0x44e0 m_skydiveFreelookEnabled=0x44f4 m_skydiveFreelookLockedAngle=0x44f8 m_skydiveFollowing=0x450c m_skydiveUnfollowVelocity=0x4510 m_skydiveLeviathanHitPosition=0x4520 m_skydiveLeviathanHitNormal=0x452c m_skydiveSlipVelocity=0x4538 m_skydiveFromUpdraft=0x4544 m_skywardDeployStartPos=0x4550 m_skywardDeployEndTime=0x4568 m_skywardDeploySpeed=0x4570 m_skywardOffsetSpeed=0x4588 m_twitchRewardBits=0x4590 m_twitchDropsBits=0x4598 m_playerKnockBacks=0x45a8 m_updraftCount=0x4628 m_updraftStage=0x462c m_updraftEnterTime=0x4630 m_updraftLeaveTime=0x4634 m_updraftMinShakeActivationHeight=0x4638 m_updraftMaxShakeActivationHeight=0x463c m_updraftLiftActivationHeight=0x4640 m_updraftLiftSpeed=0x4644 m_updraftLiftAcceleration=0x4648 m_updraftLiftExitDuration=0x464c m_updraftSlowTime=0x4650 m_armsModelIndex=0x4654 m_deathFieldIndex=0x4658 [RecvTableTypes.DT_LocalPlayerExclusive] NearbyPushers=DT_NearbyPushers m_localOrigin=VectorXY m_localOrigin.z=Float m_vecAbsVelocity=Vector m_vecBaseVelocity=Vector m_vecVelocity.x=Float m_vecVelocity.y=Float m_vecVelocity.z=Float m_flFriction=Float m_tethers=DataTable m_lastUCmdSimulationTicks=Cycle m_lastUCmdSimulationRemainderTime=Float m_Local=DT_Local m_currentFrameLocalPlayer=DT_CurrentData_LocalPlayer m_modInventory=DataTable m_consumableInventory=DataTable m_fStickySprintMinTime=Float m_sprintStartedTime=Time m_sprintStartedFrac=Float m_sprintEndedTime=Time m_sprintEndedFrac=Float m_stickySprintStartTime=Time m_upDirPredicted=Vector m_lastWallRunStartPos=Vector m_wallrunFrictionScale=Float m_groundFrictionScale=Float m_traversalBegin=Vector m_traversalMid=Vector m_traversalEnd=Vector m_traversalMidFrac=Float m_traversalForwardDir=Vector m_traversalProgress=Float m_traversalStartTime=Time m_traversalHandAppearTime=Time m_traversalReleaseTime=Time m_traversalBlendOutStartTime=Time m_traversalBlendOutStartOffset=Vector m_wallDangleJumpOffTime=Time m_wallDangleMayHangHere=Int m_wallDangleForceFallOff=Int m_wallDangleLastPushedForward=Int m_wallDangleDisableWeapon=Int m_gravityLiftActive=Int m_gravityLiftEnterTime=Float m_gravityLiftEjectTime=Float m_gravityLiftHoverTime=Float m_blackholeActive=Int m_slowMoEnabled=Int m_sliding=Int m_slideLongJumpAllowed=Int m_bIsStickySprinting=Int m_prevMoveYaw=Float m_sprintTiltVel=Float m_sprintTiltPoseParameter=Int m_sprintFracPoseParameter=Int m_ziplineAllowed=Int m_lastZipline=Int m_lastZiplineDetachTime=Time m_zipline=DT_PlayerZipline m_ziplineViewOffsetPosition=Vector m_ziplineViewOffsetVelocity=Vector m_ziplineGrenadeEntity=Int m_sameZiplineCooldownTime=Float m_highSpeedViewmodelAnims=Int m_playAnimationType=Int m_detachGrappleOnPlayAnimationEnd=Int m_playAnimationNext=DataTable m_playAnimationEntityBlocker=Int m_playAnimationEntityBlockerDucking=Int m_boosting=Int m_activateBoost=Int m_repeatedBoost=Int m_boostMeter=Float m_jetpack=Int m_activateJetpack=Int m_jetpackAfterburner=Int m_gliding=Int m_glideMeter=Float m_glideRechargeDelayAccumulator=Float m_hovering=Int m_lastJumpHeight=Float m_touchingUpdraftTriggers=DataTable m_touchingUpdraftTriggersCount=Int m_touchingSlipTriggers=DataTable m_touchingSlipTriggersCount=Int m_slipAirRestrictDirection=Vector m_slipAirRestrictTime=Time m_replayImportantSounds_networkTableSoundID=DataTable m_replayImportantSounds_beginTime=DataTable m_viewConeActive=Int m_viewConeParented=Int m_viewConeParity=Int m_hConstraintEntity=Int m_vecConstraintCenter=Vector m_flConstraintRadius=Float m_flConstraintWidth=Float m_flConstraintSpeedFactor=Float m_bConstraintPastRadius=Int m_iObserverMode=Int m_hObserverTarget=Int m_observerModeStaticPosition=Vector m_observerModeStaticAngles=Vector m_observerModeStaticFOVOverride=Float m_lastKillTime=Time m_wallRunStartTime=Time m_wallRunClearTime=Time m_dodging=Int m_dodgingInAir=Int m_airSpeed=Float m_airAcceleration=Float m_firstPersonProxy=Int m_predictedFirstPersonProxy=Int m_hardpointEntity=Int m_petTitanMode=Int m_hThirdPersonEnt=Int m_thirdPersonShoulderView=Int m_thirdPerson=DT_ThirdPersonView m_playerLookTargetEntity=Int m_playerLookTargetOffset=Vector m_viewConeLerpTime=Float m_flLaggedMovementValue=Float m_lastMoveInputTime=Time m_ignoreEntityForMovementUntilNotTouching=Int m_lungeTargetEntity=Int m_isLungingToPosition=Int m_lungeTargetPosition=Vector m_lungeStartPositionOffset=Vector m_lungeEndPositionOffset=Vector m_lungeStartTime=Time m_lungeEndTime=Time m_lungeCanFly=Int m_lungeLockPitch=Int m_lungeStartPitch=Float m_lungeSmoothTime=Float m_lungeMaxTime=Float m_lungeMaxEndSpeed=Float m_nearbyPusherCount=Int m_prepClimbPusher=Int m_pushAwayFromTopAcceleration=Vector m_minimapTargetZoomScale=Float m_minimapTargetLerpTime=Time m_playerScriptNetDataExclusive=Int m_pingOffset=Float m_skydiveForwardPoseValueVelocity=Float m_skydiveForwardPoseValueCurrent=Float m_skydiveSidePoseValueVelocity=Float m_skydiveSidePoseValueCurrent=Float m_skydiveYawVelocity=Float m_skydiveIsNearLeviathan=Int m_skydiveStartTime=Time m_skydiveEndTime=Time m_skydiveAnticipateStartTime=Time m_skydiveAnticipateEndTime=Time m_skydiveDistanceToLand=Float m_skydiveFreelookEnabled=Int m_skydiveFreelookLockedAngle=Vector m_skydiveFollowing=Int m_skydiveUnfollowVelocity=Vector m_skydiveLeviathanHitPosition=Vector m_skydiveLeviathanHitNormal=Vector m_skydiveSlipVelocity=Vector m_skydiveFromUpdraft=Int m_skywardDeployStartPos=Vector m_skywardDeployEndTime=Float m_skywardDeploySpeed=Float m_skywardOffsetSpeed=Float m_twitchRewardBits=BitMask m_twitchDropsBits=BitMask m_playerKnockBacks=DataTable m_updraftCount=Int m_updraftStage=Int m_updraftEnterTime=Time m_updraftLeaveTime=Time m_updraftMinShakeActivationHeight=Float m_updraftMaxShakeActivationHeight=Float m_updraftLiftActivationHeight=Float m_updraftLiftSpeed=Float m_updraftLiftAcceleration=Float m_updraftLiftExitDuration=Float m_updraftSlowTime=Time m_armsModelIndex=Int m_deathFieldIndex=Int [RecvTable.DT_LootGrabber] m_minimapData=0x0968 m_impactEffectColorID=0x16d0 m_lootBeingGrabbed=0x16d8 m_lootGrabDist=0x16dc [RecvTableTypes.DT_LootGrabber] @extends=DT_DynamicProp m_minimapData=DT_MinimapBaseEntityData m_impactEffectColorID=Int m_lootBeingGrabbed=Int m_lootGrabDist=Float [RecvTable.DT_MinimapBaseEntityData] visibilityDefaultFlag=0x0000 visibilityShowFlag=0x0020 flags=0x0040 zOrder=0x0044 customState=0x0048 objectScale=0x004c [RecvTableTypes.DT_MinimapBaseEntityData] visibilityDefaultFlag=DataTable visibilityShowFlag=DataTable flags=Int zOrder=Int customState=Int objectScale=Float [RecvTable.DT_MovieDisplay] m_bEnabled=0x0a60 m_bLooping=0x0a61 m_szMovieFilename=0x0a63 m_szGroupName=0x0ae3 m_szExternalAudioFilename=0x0b63 m_bStretchToFill=0x0ba3 m_bLetterbox=0x0ba4 m_bPausesWithClient=0x0ba5 m_bForcedSlave=0x0ba6 m_bUseCustomUVs=0x0ba7 m_flUMin=0x0bac m_flUMax=0x0bb0 m_flVMin=0x0bb4 m_flVMax=0x0bb8 [RecvTableTypes.DT_MovieDisplay] @extends=DT_BaseEntity m_bEnabled=Int m_bLooping=Int m_szMovieFilename=String m_szGroupName=String m_szExternalAudioFilename=String m_bStretchToFill=Int m_bLetterbox=Int m_bPausesWithClient=Int m_bForcedSlave=Int m_bUseCustomUVs=Int m_flUMin=Float m_flUMax=Float m_flVMin=Float m_flVMax=Float [RecvTable.DT_NPC_SentryTurret] m_turretState=0x1da0 m_killCount=0x1da4 m_titanKillCount=0x1da8 m_eyeAttach=0x1dac m_controlPanel=0x1db0 [RecvTableTypes.DT_NPC_SentryTurret] @extends=DT_AI_BaseNPC m_turretState=Int m_killCount=Int m_titanKillCount=Int m_eyeAttach=Int m_controlPanel=Int [RecvTable.DT_NPC_Titan] m_decalIndex=0x0eb8 m_inventory=0x1a10 m_selectedOffhands=0x1a7e m_titanSoul=0x1b00 m_grappleHook=0x1da0 m_grapple=0x1da8 m_grappleActive=0x1e38 m_canStand=0x1e39 [RecvTableTypes.DT_NPC_Titan] @extends=DT_AI_BaseNPC m_decalIndex=Int m_inventory=DT_WeaponInventory m_selectedOffhands=DataTable m_titanSoul=Int m_grappleHook=Int m_grapple=DT_GrappleData m_grappleActive=Int m_canStand=Int [RecvTable.DT_NearbyPushers] m_nearbyPushers=0x42ec [RecvTableTypes.DT_NearbyPushers] m_nearbyPushers=DataTable [RecvTable.DT_OverlayVars] m_AnimOverlay=0x1698 m_AnimOverlayCount=0x1770 [RecvTableTypes.DT_OverlayVars] m_AnimOverlay=DataTable m_AnimOverlayCount=Int [RecvTable.DT_ParticleSystem] m_localOrigin=0x0004 moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_fEffects=0x0044 m_visibilityFlags=0x0440 m_iTeamNum=0x0448 m_localAngles=0x0490 m_hOwnerEntity=0x04a4 m_parentAttachmentHitbox=0x085c m_parentAttachmentModel=0x0860 m_realmsBitMask=0x0a48 m_iEffectIndex=0x0a60 m_nStopType=0x0a64 m_bActive=0x0a69 m_bForceRenderAlways=0x0a6b m_flStartTime=0x0a6c m_bInSkybox=0x0a75 m_killForReplay=0x0a76 m_killIfOverLimit=0x0a77 m_vServerControlPoints=0x0a7c m_hControlPointEnts=0x0ab8 m_controlPointAttachTypes=0x0acc m_controlPoint1AttachmentIndex=0x0ae4 m_vServerControlPointColorIds=0x0af4 m_parentAttachType=0x0afc [RecvTableTypes.DT_ParticleSystem] m_localOrigin=Vector moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_fEffects=Int m_visibilityFlags=Int m_iTeamNum=Int m_localAngles=Vector m_hOwnerEntity=Int m_parentAttachmentHitbox=Int m_parentAttachmentModel=Int m_realmsBitMask=BitMask m_iEffectIndex=Int m_nStopType=Int m_bActive=Int m_bForceRenderAlways=Int m_flStartTime=Time m_bInSkybox=Int m_killForReplay=Int m_killIfOverLimit=Int m_vServerControlPoints=DataTable m_hControlPointEnts=DataTable m_controlPointAttachTypes=DataTable m_controlPoint1AttachmentIndex=Int m_vServerControlPointColorIds=DataTable m_parentAttachType=Int [RecvTable.DT_PhysicsProp] m_spawnflags=0x0094 m_bAwake=0x1698 m_ignoresCollisionWithCombatCharacters=0x1699 m_isRolling=0x169a m_networkTableRollSoundId=0x169c m_iPhysicsMode=0x16c8 m_fMass=0x16cc m_collisionMins=0x16d0 m_collisionMaxs=0x16dc [RecvTableTypes.DT_PhysicsProp] @extends=DT_BreakableProp m_spawnflags=Int m_bAwake=Int m_ignoresCollisionWithCombatCharacters=Int m_isRolling=Int m_networkTableRollSoundId=Int m_iPhysicsMode=Int m_fMass=Float m_collisionMins=Vector m_collisionMaxs=Vector [RecvTable.DT_Player] localdata=0x0000 teamshareddata=0x0000 connectionQualityIndex=0x0000 m_passives=0x0000 portalnonlocaldata=0x0000 m_vecAbsOrigin=0x0004 isLocalOriginLocal=0x0010 m_fFlags=0x0098 m_hGroundEntity=0x0434 m_iHealth=0x0438 m_flMaxspeed=0x043c m_jumpPadDebounceExpireTime=0x0460 m_iMaxHealth=0x0578 m_lifeState=0x0798 m_decalIndex=0x0eb8 m_overlayEventParity=0x17a1 m_inventory=0x1a10 m_selectedOffhands=0x1a7e m_selectedOffhandsPendingHybridAction=0x1a81 m_titanSoul=0x1b00 m_bZooming=0x1be1 m_zoomToggleOnStartTime=0x1be4 m_zoomBaseFrac=0x1be8 m_zoomBaseTime=0x1bec m_zoomFullStartTime=0x1bf0 m_currentFramePlayer=0x2088 pl=0x24a8 m_ammoPoolCapacity=0x252c m_hasBadReputation=0x2530 m_happyHourActive=0x2531 m_hardwareIcon=0x2538 m_hardware=0x2548 m_unspoofedHardware=0x2549 m_platformUserId=0x2550 m_unSpoofedPlatformUserId=0x2558 m_EadpUserId=0x2560 m_crossPlayChat=0x2568 m_crossPlayChatFriends=0x2569 m_classModsActive=0x2570 m_passives[ 0 ]=0x26a8 m_bleedoutState=0x26c8 m_bleedoutStartTime=0x26cc m_statusEffectsTimedPlayerNV=0x26d0 m_statusEffectsEndlessPlayerNV=0x27c0 m_damageComboLatestUpdateTime=0x2874 m_damageComboStartHealth=0x2878 m_gestureSequences=0x287c m_gestureStartTimes=0x289c m_gestureBlendInDuration=0x28bc m_gestureBlendOutDuration=0x28dc m_gestureFadeOutStartTime=0x28fc m_gestureFadeOutDuration=0x291c m_gestureAutoKillBitfield=0x293c m_autoSprintForced=0x2980 m_fIsSprinting=0x2984 m_playerSettingForStickySprintForward=0x2992 m_lastSprintPressTime=0x2994 m_stickySprintForwardEnableTime=0x2998 m_stickySprintForwardDisableTime=0x299c m_damageImpulseNoDecelEndTime=0x29b4 m_playerVehicles=0x29c0 m_playerVehicleCount=0x29c8 m_playerVehicleDriven=0x29cc m_playerVehicleUseTime=0x29d0 m_duckState=0x29d4 m_leanState=0x29d8 m_canStand=0x29dd m_StandHullMin=0x29e0 m_StandHullMax=0x29ec m_DuckHullMin=0x29f8 m_DuckHullMax=0x2a04 m_entitySyncingWithMe=0x2a10 m_upDir=0x2a14 m_traversalState=0x2a90 m_traversalType=0x2a94 m_traversalForwardDir=0x2ac0 m_traversalRefPos=0x2acc m_traversalYawDelta=0x2af8 m_traversalYawPoseParameter=0x2afc m_wallClimbSetUp=0x2b14 m_wallHanging=0x2b15 m_grapple=0x2b40 m_grappleActive=0x2bd0 m_turret=0x2c18 m_hViewModels=0x2c1c m_viewOffsetEntity=0x2c30 m_animViewEntity=0x2c70 m_activeZipline=0x2d70 m_ziplineValid3pWeaponLayerAnim=0x2d7c m_ziplineState=0x2d80 m_ziplineGrenadeBeginStationEntity=0x2e14 m_ziplineGrenadeBeginStationAttachmentIndex=0x2e18 m_isPerformingBoostAction=0x2e59 m_lastJumpPadTouched=0x2f50 m_launchCount=0x2f58 m_melee=0x3088 m_useCredit=0x30c0 m_playerFlags=0x30d0 m_hasMic=0x30d8 m_inPartyChat=0x30d9 m_playerMoveSpeedScale=0x30dc m_bShouldDrawPlayerWhileUsingViewEntity=0x3318 m_iSpawnParity=0x3384 m_flDeathTime=0x342c m_lastDodgeTime=0x3468 m_timeJetpackHeightActivateCheckPassed=0x3488 m_grappleHook=0x3510 m_petTitan=0x3514 m_xp=0x353c m_skill_mu=0x3544 m_bHasMatchAdminRole=0x3548 m_ubEFNoInterpParity=0x3e30 m_hColorCorrectionCtrl=0x3e34 m_title=0x3e58 m_Shared=0x4188 m_pilotClassIndex=0x41dc m_pilotClassActivityModifier=0x41e0 m_playerScriptNetDataGlobal=0x4468 m_helmetType=0x4470 m_armorType=0x4474 m_controllerModeActive=0x447c m_skydiveForwardPoseValueTarget=0x4498 m_skydiveSidePoseValueTarget=0x44a4 m_skydiveState=0x44cc m_skydiveDiveAngle=0x44e4 m_skydiveIsDiving=0x44e8 m_skydiveSpeed=0x44ec m_skydiveStrafeAngle=0x44f0 m_skydivePlayerPitch=0x4504 m_skydivePlayerYaw=0x4508 m_skydiveFromSkywardLaunch=0x4545 m_skywardLaunchState=0x4548 m_skywardLaunchSlowStartTime=0x455c m_skywardLaunchSlowEndTime=0x4560 m_skywardLaunchFastEndTime=0x4564 m_skywardLaunchEndTime=0x456c m_skywardLaunchSlowSpeed=0x4574 m_skywardLaunchFastSpeed=0x4578 m_skywardOffset=0x457c m_skywardLaunchInterrupted=0x458c m_skywardLaunchFollowing=0x458d [RecvTableTypes.DT_Player] @extends=DT_BaseCombatCharacter localdata=DT_LocalPlayerExclusive teamshareddata=DT_PlayerTeamShared connectionQualityIndex=DT_ConnectionQualityIndex m_passives=Array portalnonlocaldata=DT_PortalNonLocalPlayerExclusive m_vecAbsOrigin=Vector isLocalOriginLocal=Int m_fFlags=Int m_hGroundEntity=Int m_iHealth=Int m_flMaxspeed=Float m_jumpPadDebounceExpireTime=Time m_iMaxHealth=Int m_lifeState=Int m_decalIndex=Int m_overlayEventParity=DataTable m_inventory=DT_WeaponInventory m_selectedOffhands=DataTable m_selectedOffhandsPendingHybridAction=DataTable m_titanSoul=Int m_bZooming=Int m_zoomToggleOnStartTime=Time m_zoomBaseFrac=Float m_zoomBaseTime=Time m_zoomFullStartTime=Time m_currentFramePlayer=DT_CurrentData_Player pl=DT_PlayerState m_ammoPoolCapacity=Int m_hasBadReputation=Int m_happyHourActive=Int m_hardwareIcon=String m_hardware=Int m_unspoofedHardware=Int m_platformUserId=BitMask m_unSpoofedPlatformUserId=BitMask m_EadpUserId=BitMask m_crossPlayChat=Int m_crossPlayChatFriends=Int m_classModsActive=BitMask m_passives[ 0 ]=BitMask m_bleedoutState=Int m_bleedoutStartTime=Float m_statusEffectsTimedPlayerNV=DataTable m_statusEffectsEndlessPlayerNV=DataTable m_damageComboLatestUpdateTime=Time m_damageComboStartHealth=Int m_gestureSequences=DataTable m_gestureStartTimes=DataTable m_gestureBlendInDuration=DataTable m_gestureBlendOutDuration=DataTable m_gestureFadeOutStartTime=DataTable m_gestureFadeOutDuration=DataTable m_gestureAutoKillBitfield=Int m_autoSprintForced=Int m_fIsSprinting=Int m_playerSettingForStickySprintForward=Int m_lastSprintPressTime=Time m_stickySprintForwardEnableTime=Time m_stickySprintForwardDisableTime=Time m_damageImpulseNoDecelEndTime=Time m_playerVehicles=DataTable m_playerVehicleCount=Int m_playerVehicleDriven=Int m_playerVehicleUseTime=Time m_duckState=Int m_leanState=Int m_canStand=Int m_StandHullMin=Vector m_StandHullMax=Vector m_DuckHullMin=Vector m_DuckHullMax=Vector m_entitySyncingWithMe=Int m_upDir=Vector m_traversalState=Int m_traversalType=Int m_traversalForwardDir=Vector m_traversalRefPos=Vector m_traversalYawDelta=Float m_traversalYawPoseParameter=Int m_wallClimbSetUp=Int m_wallHanging=Int m_grapple=DT_GrappleData m_grappleActive=Int m_turret=Int m_hViewModels=DataTable m_viewOffsetEntity=DT_Player_ViewOffsetEntityData m_animViewEntity=DT_Player_AnimViewEntityData m_activeZipline=Int m_ziplineValid3pWeaponLayerAnim=Int m_ziplineState=Int m_ziplineGrenadeBeginStationEntity=Int m_ziplineGrenadeBeginStationAttachmentIndex=Int m_isPerformingBoostAction=Int m_lastJumpPadTouched=Int m_launchCount=Int m_melee=DT_PlayerMelee_PlayerData m_useCredit=Int m_playerFlags=Int m_hasMic=Int m_inPartyChat=Int m_playerMoveSpeedScale=Float m_bShouldDrawPlayerWhileUsingViewEntity=Int m_iSpawnParity=Int m_flDeathTime=Time m_lastDodgeTime=Time m_timeJetpackHeightActivateCheckPassed=Time m_grappleHook=Int m_petTitan=Int m_xp=Int m_skill_mu=Float m_bHasMatchAdminRole=Int m_ubEFNoInterpParity=Int m_hColorCorrectionCtrl=Int m_title=String m_Shared=DT_PlayerShared m_pilotClassIndex=Int m_pilotClassActivityModifier=Int m_playerScriptNetDataGlobal=Int m_helmetType=Int m_armorType=Int m_controllerModeActive=Int m_skydiveForwardPoseValueTarget=Float m_skydiveSidePoseValueTarget=Float m_skydiveState=Int m_skydiveDiveAngle=Float m_skydiveIsDiving=Int m_skydiveSpeed=Float m_skydiveStrafeAngle=Float m_skydivePlayerPitch=Float m_skydivePlayerYaw=Float m_skydiveFromSkywardLaunch=Int m_skywardLaunchState=Int m_skywardLaunchSlowStartTime=Float m_skywardLaunchSlowEndTime=Float m_skywardLaunchFastEndTime=Float m_skywardLaunchEndTime=Float m_skywardLaunchSlowSpeed=Float m_skywardLaunchFastSpeed=Float m_skywardOffset=Vector m_skywardLaunchInterrupted=Int m_skywardLaunchFollowing=Int [RecvTable.DT_PlayerDecoy] m_cloakEndTime=0x019c m_cloakFadeInEndTime=0x01a0 m_cloakFadeOutStartTime=0x01a4 m_cloakFadeInDuration=0x01a8 m_cloakFlickerAmount=0x01ac m_cloakFlickerEndTime=0x01b0 m_iHealth=0x0438 m_iMaxHealth=0x0578 m_nameVisibilityFlags=0x09b8 m_currentState=0x1690 m_decoyFlags=0x1694 m_lastPulseTime=0x169c m_currentClass=0x16a0 m_classModsActive=0x16a8 m_decoyVelocity=0x16b0 [RecvTableTypes.DT_PlayerDecoy] @extends=DT_BaseAnimating m_cloakEndTime=Float m_cloakFadeInEndTime=Time m_cloakFadeOutStartTime=Float m_cloakFadeInDuration=Float m_cloakFlickerAmount=Float m_cloakFlickerEndTime=Time m_iHealth=Int m_iMaxHealth=Int m_nameVisibilityFlags=Int m_currentState=Int m_decoyFlags=Int m_lastPulseTime=Time m_currentClass=BitMask m_classModsActive=BitMask m_decoyVelocity=Vector [RecvTable.DT_PlayerMelee_PlayerData] meleeAttackParity=0x0008 attackActive=0x000c attackRecoveryShouldBeQuick=0x000d isSprintAttack=0x000e attackStartTime=0x0010 attackHitEntity=0x0014 attackHitEntityTime=0x0018 attackLastHitNonWorldEntity=0x001c scriptedState=0x0020 pendingMeleePress=0x0024 lungeBoost=0x0028 [RecvTableTypes.DT_PlayerMelee_PlayerData] meleeAttackParity=Int attackActive=Int attackRecoveryShouldBeQuick=Int isSprintAttack=Int attackStartTime=Time attackHitEntity=Int attackHitEntityTime=Time attackLastHitNonWorldEntity=Time scriptedState=Int pendingMeleePress=Int lungeBoost=Vector [RecvTable.DT_PlayerTasklist] m_notifyTime=0x0a60 m_customInt=0x0a64 m_taskStatus=0x0a68 m_taskType=0x0a9c m_taskCountGoal=0x0ad0 m_taskCountNow=0x0b04 m_taskFlags=0x0b38 m_taskGameTimes=0x0b6c m_taskInts=0x0ba0 m_taskFloats=0x0bd4 m_taskEnts=0x0c08 m_taskStringA=0x0c3c m_taskStringB=0x0c7c m_taskStringC=0x0cbc m_taskStringD=0x0cfc m_taskStringE=0x0d3c m_taskStringF=0x0d7c m_taskStringG=0x0dbc m_taskStringH=0x0dfc m_taskStringI=0x0e3c m_taskStringJ=0x0e7c m_taskStringK=0x0ebc m_taskStringL=0x0efc m_taskStringM=0x0f3c [RecvTableTypes.DT_PlayerTasklist] @extends=DT_BaseEntity m_notifyTime=Time m_customInt=Int m_taskStatus=DataTable m_taskType=DataTable m_taskCountGoal=DataTable m_taskCountNow=DataTable m_taskFlags=DataTable m_taskGameTimes=DataTable m_taskInts=DataTable m_taskFloats=DataTable m_taskEnts=DataTable m_taskStringA=String m_taskStringB=String m_taskStringC=String m_taskStringD=String m_taskStringE=String m_taskStringF=String m_taskStringG=String m_taskStringH=String m_taskStringI=String m_taskStringJ=String m_taskStringK=String m_taskStringL=String m_taskStringM=String [RecvTable.DT_PlayerTeamShared] m_healResources_healthTarget=0x2534 m_lastTimeDamagedByOtherPlayer=0x2ef8 m_lastTimeDamagedByNPC=0x2efc m_lastTimeDidDamageToOtherPlayer=0x2f00 m_lastTimeDidDamageToNPC=0x2f04 [RecvTableTypes.DT_PlayerTeamShared] m_healResources_healthTarget=Int m_lastTimeDamagedByOtherPlayer=Time m_lastTimeDamagedByNPC=Time m_lastTimeDidDamageToOtherPlayer=Time m_lastTimeDidDamageToNPC=Time [RecvTable.DT_PlayerVehicle] vehicledriverdata=0x0000 vehiclenondriverdata=0x0000 m_vehiclePlayers=0x0000 m_vecViewOffset.x=0x0038 m_vecViewOffset.y=0x003c m_vecViewOffset.z=0x0040 m_iHealth=0x0438 m_localAngles=0x0490 m_iMaxHealth=0x0578 m_vehicleDriver=0x19e4 m_driverActivationTime=0x19ec m_driverDeactivationTime=0x19f0 m_vehiclePlayers[0]=0x19f4 m_vehiclePlayerCount=0x1a04 m_vehicleActivated=0x1a08 m_blockDuckInput=0x1a09 m_vehicleFlags=0x1a0c m_vehicleType=0x1a10 m_vehicleLaunchTime=0x1a18 m_cameraVehicleMaxDist=0x1a20 m_cameraVehicleMaxVertDist=0x1a24 m_vehicleVelocity=0x1a28 m_vehicleGroundEntity=0x1a34 m_vehicleGroundNormal=0x1a38 m_hoverVehicleIsOnGround=0x1a64 m_hoverVehicleLastBoostTime=0x1b44 m_hoverVehicleIsParked=0x1b4d m_hoverVehicleIsMarkedAsDrivingForward=0x1b4e m_hoverVehicleStunTimeEnd=0x1b50 m_hoverVehicleThrottle=0x1b54 m_hoverVehicleBanking=0x1b5c m_hoverVehicleFrictionLastTime=0x1b60 m_hoverVehicleFrictionSurfPropOther=0x1b64 m_hoverVehicleFrictionNormal=0x1b68 m_hoverVehicleFrictionPos=0x1b74 m_hoverVehicleSeats=0x1b8c m_abilityAttachmentEnts=0x1bb0 m_abilityAttachmentInts=0x1bb8 m_overrideVehicleAngles=0x1c9c m_overrideVehicleAnglesUntilTick=0x1ca8 m_pushingEnt=0x1cd0 m_materialDualColorMask=0x1d64 [RecvTableTypes.DT_PlayerVehicle] @extends=DT_BaseAnimatingOverlay vehicledriverdata=DT_VehicleDriverExclusive vehiclenondriverdata=DT_VehicleNonDriverExclusive m_vehiclePlayers=Array m_vecViewOffset.x=Float m_vecViewOffset.y=Float m_vecViewOffset.z=Float m_iHealth=Int m_localAngles=Vector m_iMaxHealth=Int m_vehicleDriver=Int m_driverActivationTime=Time m_driverDeactivationTime=Time m_vehiclePlayers[0]=Int m_vehiclePlayerCount=Int m_vehicleActivated=Int m_blockDuckInput=Int m_vehicleFlags=Int m_vehicleType=Int m_vehicleLaunchTime=Float m_cameraVehicleMaxDist=Float m_cameraVehicleMaxVertDist=Float m_vehicleVelocity=Vector m_vehicleGroundEntity=Int m_vehicleGroundNormal=Vector m_hoverVehicleIsOnGround=Int m_hoverVehicleLastBoostTime=Time m_hoverVehicleIsParked=Int m_hoverVehicleIsMarkedAsDrivingForward=Int m_hoverVehicleStunTimeEnd=Float m_hoverVehicleThrottle=Float m_hoverVehicleBanking=Float m_hoverVehicleFrictionLastTime=Float m_hoverVehicleFrictionSurfPropOther=Int m_hoverVehicleFrictionNormal=Vector m_hoverVehicleFrictionPos=Vector m_hoverVehicleSeats=DataTable m_abilityAttachmentEnts=DataTable m_abilityAttachmentInts=DataTable m_overrideVehicleAngles=Vector m_overrideVehicleAnglesUntilTick=Int m_pushingEnt=Int m_materialDualColorMask=Int [RecvTable.DT_PlayerWaypoint] moveparent=0x001c m_parentAttachmentIndex=0x0024 m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_networkedFlags=0x03ec m_visibilityFlags=0x0440 m_iTeamNum=0x0448 m_teamMemberIndex=0x0450 m_hOwnerEntity=0x04a4 m_iSignifierName=0x0580 m_parentAttachmentModel=0x0860 m_realmsBitMask=0x0a48 m_waypointType=0x0a60 m_waypointBitfield=0x0a64 m_waypointEnts=0x0a68 m_waypointVectors=0x0a88 m_waypointGameTimes=0x0ae8 m_waypointInts=0x0b08 m_waypointFloats=0x0b28 m_objectivePackedInt=0x0b48 m_waypointGroupName=0x0b4c m_waypointGroupFlags=0x0b6c m_waypointCustomType=0x0b70 m_waypointStringA=0x0b90 m_waypointStringB=0x0bd0 m_waypointAssetA=0x0c18 m_waypointAssetB=0x0c98 [RecvTableTypes.DT_PlayerWaypoint] moveparent=Int m_parentAttachmentIndex=Int m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_networkedFlags=Int m_visibilityFlags=Int m_iTeamNum=Int m_teamMemberIndex=Int m_hOwnerEntity=Int m_iSignifierName=String m_parentAttachmentModel=Int m_realmsBitMask=BitMask m_waypointType=Int m_waypointBitfield=Int m_waypointEnts=DataTable m_waypointVectors=DataTable m_waypointGameTimes=DataTable m_waypointInts=DataTable m_waypointFloats=DataTable m_objectivePackedInt=Int m_waypointGroupName=String m_waypointGroupFlags=Int m_waypointCustomType=String m_waypointStringA=String m_waypointStringB=String m_waypointAssetA=String m_waypointAssetB=String [RecvTable.DT_PlayerZipline] m_ziplineReenableWeapons=0x0008 m_mountingZiplineDuration=0x000c m_mountingZiplineAlpha=0x0010 m_ziplineStartTime=0x0014 m_ziplineEndTime=0x0018 m_mountingZiplineSourcePosition=0x001c m_mountingZiplineSourceVelocity=0x0028 m_mountingZiplineTargetPosition=0x0034 m_ziplineUsePosition=0x004c m_slidingZiplineAlpha=0x0058 m_lastMoveDir2D=0x005c m_ziplineReverse=0x0068 [RecvTableTypes.DT_PlayerZipline] m_ziplineReenableWeapons=Int m_mountingZiplineDuration=Float m_mountingZiplineAlpha=Float m_ziplineStartTime=Time m_ziplineEndTime=Time m_mountingZiplineSourcePosition=Vector m_mountingZiplineSourceVelocity=Vector m_mountingZiplineTargetPosition=Vector m_ziplineUsePosition=Vector m_slidingZiplineAlpha=Float m_lastMoveDir2D=Vector m_ziplineReverse=Int [RecvTable.DT_Player_AnimViewEntityData] animViewEntityHandle=0x0000 animViewEntityAngleLerpInDuration=0x0004 animViewEntityOriginLerpInDuration=0x0008 animViewEntityLerpOutDuration=0x000c animViewEntityStabilizePlayerEyeAngles=0x0010 animViewEntityThirdPersonCameraParity=0x0014 animViewEntityThirdPersonCameraAttachment=0x0018 animViewEntityNumThirdPersonCameraAttachments=0x0030 animViewEntityThirdPersonCameraVisibilityChecks=0x0034 animViewEntityDrawPlayer=0x0035 fovTarget=0x0038 fovSmoothTime=0x003c animViewEntityParity=0x0048 [RecvTableTypes.DT_Player_AnimViewEntityData] animViewEntityHandle=Int animViewEntityAngleLerpInDuration=Float animViewEntityOriginLerpInDuration=Float animViewEntityLerpOutDuration=Float animViewEntityStabilizePlayerEyeAngles=Int animViewEntityThirdPersonCameraParity=Int animViewEntityThirdPersonCameraAttachment=DataTable animViewEntityNumThirdPersonCameraAttachments=Int animViewEntityThirdPersonCameraVisibilityChecks=Int animViewEntityDrawPlayer=Int fovTarget=Float fovSmoothTime=Float animViewEntityParity=Int [RecvTable.DT_PortalNonLocalPlayerExclusive] m_pusher=0x0028 m_originRelativeToPusher=0x002c m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_localOrigin.z=0x0060 [RecvTableTypes.DT_PortalNonLocalPlayerExclusive] m_pusher=Int m_originRelativeToPusher=Vector m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=VectorXY m_localOrigin.z=Float [RecvTable.DT_PortalPointPush] m_bEnabled=0x0a60 m_flMagnitude=0x0a64 m_flRadius=0x0a68 m_flInnerRadius=0x0a6c m_flConeOfInfluence=0x0a70 [RecvTableTypes.DT_PortalPointPush] @extends=DT_BaseEntity m_bEnabled=Int m_flMagnitude=Float m_flRadius=Float m_flInnerRadius=Float m_flConeOfInfluence=Float [RecvTable.DT_PostProcessController] m_flPostProcessParameters=0x0a60 m_bMaster=0x0a78 [RecvTableTypes.DT_PostProcessController] @extends=DT_BaseEntity m_flPostProcessParameters=DataTable m_bMaster=Int [RecvTable.DT_PredictedAnimEventData] m_predictedAnimEventTimes=0x0008 m_predictedAnimEventIndices=0x0028 m_predictedAnimEventCount=0x0048 m_predictedAnimEventTarget=0x004c m_predictedAnimEventSequence=0x0050 m_predictedAnimEventModel=0x0054 m_predictedAnimEventsReadyToFireTime=0x0058 [RecvTableTypes.DT_PredictedAnimEventData] m_predictedAnimEventTimes=DataTable m_predictedAnimEventIndices=DataTable m_predictedAnimEventCount=Int m_predictedAnimEventTarget=Int m_predictedAnimEventSequence=Int m_predictedAnimEventModel=Int m_predictedAnimEventsReadyToFireTime=Time [RecvTable.DT_Projectile] m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_networkedFlags=0x03ec m_iTeamNum=0x0448 m_vecVelocity=0x0484 m_localAngles=0x0490 m_hOwnerEntity=0x04a4 m_CollisionGroup=0x0540 m_PredictableID=0x07cc m_realmsBitMask=0x0a48 m_weaponDataIsSet=0x1690 m_forceAdjustToGunBarrelDisabled=0x1691 m_weaponClassIndex=0x1694 m_destructionDistance=0x1698 m_passThroughDepthTotal=0x169c m_modBitfield=0x16a0 m_overrideMods=0x16a4 m_projectileTrailIndex=0x16a8 m_impactEffectTable=0x16ac m_reducedEffects=0x16b0 m_projectileCreationTimeServer=0x16b4 m_weaponSource=0x16b8 m_passThroughModCount=0x16bc m_passThroughPoints=0x16c0 m_preModdedTrailEffectIndices1p=0x16cc m_preModdedTrailEffectIndices3p=0x16d0 m_launchOrigin=0x16d4 [RecvTableTypes.DT_Projectile] m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_nModelIndex=Int m_networkedFlags=Int m_iTeamNum=Int m_vecVelocity=Vector m_localAngles=Vector m_hOwnerEntity=Int m_CollisionGroup=Int m_PredictableID=Int m_realmsBitMask=BitMask m_weaponDataIsSet=Int m_forceAdjustToGunBarrelDisabled=Int m_weaponClassIndex=Int m_destructionDistance=Float m_passThroughDepthTotal=Int m_modBitfield=Int m_overrideMods=Int m_projectileTrailIndex=Int m_impactEffectTable=Int m_reducedEffects=Int m_projectileCreationTimeServer=Time m_weaponSource=Int m_passThroughModCount=Int m_passThroughPoints=DataTable m_preModdedTrailEffectIndices1p=DataTable m_preModdedTrailEffectIndices3p=DataTable m_launchOrigin=Vector [RecvTable.DT_PropSurvival] moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_fEffects=0x0044 m_usableType=0x0048 m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_nModelIndex=0x0064 m_networkedFlags=0x03ec m_visibilityFlags=0x0440 m_localAngles=0x0490 m_Collision=0x04c0 m_CollisionGroup=0x0540 m_iSignifierName=0x0580 m_parentAttachmentModel=0x0860 m_usablePriority=0x0928 m_usableDistanceOverride=0x092c m_usableFOV=0x0930 m_usePromptSize=0x0934 m_realmsBitMask=0x0a48 m_nSkin=0x0ea8 m_skinMod=0x0eac m_nBody=0x0eb0 m_camoIndex=0x0eb4 m_ammoInClip=0x1694 m_customScriptInt=0x1698 m_survivalProperty=0x169c m_weaponNameIndex=0x16a4 m_modBitField=0x16a8 m_survivalPropFadeDist=0x16b0 [RecvTableTypes.DT_PropSurvival] moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_fEffects=Int m_usableType=Int m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_nModelIndex=Int m_networkedFlags=Int m_visibilityFlags=Int m_localAngles=Vector m_Collision=DT_CollisionProperty m_CollisionGroup=Int m_iSignifierName=String m_parentAttachmentModel=Int m_usablePriority=Int m_usableDistanceOverride=Float m_usableFOV=Float m_usePromptSize=Float m_realmsBitMask=BitMask m_nSkin=Int m_skinMod=Int m_nBody=Int m_camoIndex=Int m_ammoInClip=Int m_customScriptInt=Int m_survivalProperty=Int m_weaponNameIndex=Int m_modBitField=Int m_survivalPropFadeDist=Float [RecvTable.DT_RopeKeyframe] m_localOrigin=0x0004 moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_visibilityFlags=0x0440 m_hOwnerEntity=0x04a4 m_parentAttachmentHitbox=0x085c m_parentAttachmentModel=0x0860 m_fadeDist=0x086c m_ropeZiplineAutoDetachDistance=0x0a60 m_ziplineSagEnable=0x0a64 m_ziplineSagHeight=0x0a68 m_ziplineMoveSpeedScale=0x0b60 m_wiggleFadeStartTime=0x0b64 m_wiggleEndTime=0x0b68 m_wiggleMaxLen=0x0b6c m_wiggleMagnitude=0x0b70 m_wiggleSpeed=0x0b74 m_flScrollSpeed=0x0bac m_RopeFlags=0x0bb0 m_iRopeMaterialModelIndex=0x0bb4 m_nSegments=0x0e38 m_hStartPoint=0x0e3c m_hEndPoint=0x0e40 m_hPrevPoint=0x0e44 m_iStartAttachment=0x0e48 m_iEndAttachment=0x0e4a m_subdivStackCount=0x0e74 m_subdivSliceCount=0x0e78 m_ropeLength=0x0e7c m_constraintIterations=0x0e84 m_ropeDampening=0x0e88 m_Slack=0x0e8c m_TextureScale=0x0e90 m_TextureScale=0x0e90 m_fLockedPoints=0x0e94 m_lockDirectionCutoffLength=0x0e98 m_lockDirectionStrength=0x0e9c m_nChangeCount=0x0ea0 m_Width=0x0ea4 m_bConstrainBetweenEndpoints=0x0f38 [RecvTableTypes.DT_RopeKeyframe] m_localOrigin=Vector moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_visibilityFlags=Int m_hOwnerEntity=Int m_parentAttachmentHitbox=Int m_parentAttachmentModel=Int m_fadeDist=Float m_ropeZiplineAutoDetachDistance=Float m_ziplineSagEnable=Int m_ziplineSagHeight=Float m_ziplineMoveSpeedScale=Float m_wiggleFadeStartTime=Time m_wiggleEndTime=Time m_wiggleMaxLen=Float m_wiggleMagnitude=Float m_wiggleSpeed=Float m_flScrollSpeed=Float m_RopeFlags=Int m_iRopeMaterialModelIndex=Int m_nSegments=Int m_hStartPoint=Int m_hEndPoint=Int m_hPrevPoint=Int m_iStartAttachment=Int m_iEndAttachment=Int m_subdivStackCount=Int m_subdivSliceCount=Int m_ropeLength=Int m_constraintIterations=Int m_ropeDampening=Float m_Slack=Int m_TextureScale=Float m_TextureScale=Float m_fLockedPoints=Int m_lockDirectionCutoffLength=Int m_lockDirectionStrength=Float m_nChangeCount=Int m_Width=Float m_bConstrainBetweenEndpoints=Int [RecvTable.DT_ScriptMover] m_parentAttachmentType=0x0020 m_vecAngVelocity=0x0128 m_vecVelocity=0x0484 m_localAngles=0x0490 m_parentAttachmentHitbox=0x085c [RecvTableTypes.DT_ScriptMover] @extends=DT_ScriptProp m_parentAttachmentType=Int m_vecAngVelocity=Vector m_vecVelocity=Vector m_localAngles=Vector m_parentAttachmentHitbox=Int [RecvTable.DT_ScriptMoverLightweight] moveparent=0x001c m_parentAttachmentType=0x0020 m_parentAttachmentIndex=0x0024 m_fEffects=0x0044 m_moverNetworkCellX=0x004c m_moverNetworkCellY=0x0050 m_moverNetworkCellZ=0x0054 m_moverNetworkLocalOrigin=0x0058 m_nModelIndex=0x0064 m_moverNetworkAngularVelocity=0x0128 m_networkedFlags=0x03ec m_moverNetworkLinearVelocity=0x0484 m_moverNetworkLocalAngles=0x0490 m_scriptNameIndex=0x0690 m_parentAttachmentHitbox=0x085c m_parentAttachmentModel=0x0860 m_fadeDist=0x086c m_moveModeNonPhysics=0x17b4 m_moveModeIsLocal=0x17b8 m_moveToStartPos=0x17bc m_moveToEndPos=0x17c8 m_moveToTimeStart=0x17d4 m_moveToTimeEnd=0x17d8 m_moveToTimeEaseIn=0x17dc m_moveToTimeEaseOut=0x17e0 m_moveVelocity=0x17e4 m_moveGravity=0x17f0 m_trainStartTime=0x17fc m_trainStopTime=0x1800 m_trainStartDistance=0x1804 m_trainCurrentNode=0x1808 m_trainStopNode=0x180c m_trainInitialSpeed=0x1810 m_trainGoalSpeed=0x1814 m_trainAcceleration=0x1818 m_trainLastNode=0x181c m_trainLastDistance=0x1820 m_trainLastSpeed=0x1824 m_trainFollowMover=0x1828 m_trainFollowDistance=0x182c m_trainBreadcrumb=0x1830 m_trainBreadcrumbBegin=0x1850 m_trainBreadcrumbCount=0x1854 m_trainAutoRollStrength=0x1858 m_trainAutoRollLookAheadDistance=0x185c m_trainAutoRollMax=0x1860 m_trainSimulateBeforeMeEntity=0x1864 m_rotateModeNonPhysics=0x1868 m_rotateModeIsLocal=0x186c m_RotateToAnglesStart=0x1870 m_RotateToAnglesEnd=0x187c m_rotateToTimeStart=0x1888 m_rotateToTimeEnd=0x188c m_rotateToTimeEaseIn=0x1890 m_rotateToTimeEaseOut=0x1894 m_rotateAxis=0x1898 m_rotateSpeed=0x18a4 m_trainPitchMax=0x18a8 m_useNonPhysicsMoveInterpolation=0x18c4 [RecvTableTypes.DT_ScriptMoverLightweight] moveparent=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_fEffects=Int m_moverNetworkCellX=Int m_moverNetworkCellY=Int m_moverNetworkCellZ=Int m_moverNetworkLocalOrigin=Vector m_nModelIndex=Int m_moverNetworkAngularVelocity=Vector m_networkedFlags=Int m_moverNetworkLinearVelocity=Vector m_moverNetworkLocalAngles=Vector m_scriptNameIndex=Int m_parentAttachmentHitbox=Int m_parentAttachmentModel=Int m_fadeDist=Float m_moveModeNonPhysics=Int m_moveModeIsLocal=Int m_moveToStartPos=Vector m_moveToEndPos=Vector m_moveToTimeStart=Time m_moveToTimeEnd=Time m_moveToTimeEaseIn=Float m_moveToTimeEaseOut=Float m_moveVelocity=Vector m_moveGravity=Vector m_trainStartTime=Time m_trainStopTime=Time m_trainStartDistance=Float m_trainCurrentNode=Int m_trainStopNode=Int m_trainInitialSpeed=Float m_trainGoalSpeed=Float m_trainAcceleration=Float m_trainLastNode=Int m_trainLastDistance=Float m_trainLastSpeed=Float m_trainFollowMover=Int m_trainFollowDistance=Float m_trainBreadcrumb=DataTable m_trainBreadcrumbBegin=Int m_trainBreadcrumbCount=Int m_trainAutoRollStrength=Float m_trainAutoRollLookAheadDistance=Float m_trainAutoRollMax=Float m_trainSimulateBeforeMeEntity=Int m_rotateModeNonPhysics=Int m_rotateModeIsLocal=Int m_RotateToAnglesStart=Vector m_RotateToAnglesEnd=Vector m_rotateToTimeStart=Time m_rotateToTimeEnd=Time m_rotateToTimeEaseIn=Float m_rotateToTimeEaseOut=Float m_rotateAxis=Vector m_rotateSpeed=Float m_trainPitchMax=Float m_useNonPhysicsMoveInterpolation=Int [RecvTable.DT_ScriptMoverTrainNode] m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_scriptNameIndex=0x0690 m_firstChildEntityLink=0x0a40 m_firstParentEntityLink=0x0a44 m_numSmoothPoints=0x0a60 m_trainNodeMakeSmoothPointsParity=0x0a64 m_tangentType=0x0a68 m_perfectCircularRotation=0x0a6c [RecvTableTypes.DT_ScriptMoverTrainNode] m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=Vector m_scriptNameIndex=Int m_firstChildEntityLink=Int m_firstParentEntityLink=Int m_numSmoothPoints=Int m_trainNodeMakeSmoothPointsParity=Int m_tangentType=Int m_perfectCircularRotation=Int [RecvTable.DT_ScriptNetData_SNDC_DEATH_BOX] m_bools=0x0000 m_ranges=0x0000 m_int32s=0x0000 m_times=0x0000 m_entities=0x0000 m_bools[0]=0x0c70 m_ranges[0]=0x0c74 m_int32s[0]=0x0c98 m_times[0]=0x0ca4 m_entities[0]=0x0cb0 [RecvTableTypes.DT_ScriptNetData_SNDC_DEATH_BOX] @extends=DT_ScriptNetData m_bools=Array m_ranges=Array m_int32s=Array m_times=Array m_entities=Array m_bools[0]=Int m_ranges[0]=Int m_int32s[0]=Int m_times[0]=Time m_entities[0]=Int [RecvTable.DT_ScriptNetData_SNDC_GLOBAL] m_bools=0x0000 m_ranges=0x0000 m_int32s=0x0000 m_times=0x0000 m_entities=0x0000 m_bools[0]=0x0c70 m_ranges[0]=0x0c82 m_int32s[0]=0x0cc8 m_times[0]=0x0cf0 m_entities[0]=0x0d58 [RecvTableTypes.DT_ScriptNetData_SNDC_GLOBAL] @extends=DT_ScriptNetData m_bools=Array m_ranges=Array m_int32s=Array m_times=Array m_entities=Array m_bools[0]=Int m_ranges[0]=Int m_int32s[0]=Int m_times[0]=Time m_entities[0]=Int [RecvTable.DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND] m_bools=0x0000 m_ranges=0x0000 m_int32s=0x0000 m_times=0x0000 m_entities=0x0000 m_bools[0]=0x0c70 m_ranges[0]=0x0c82 m_int32s[0]=0x0cc8 m_times[0]=0x0cf0 m_entities[0]=0x0d58 [RecvTableTypes.DT_ScriptNetData_SNDC_GLOBAL_NON_REWIND] @extends=DT_ScriptNetData m_bools=Array m_ranges=Array m_int32s=Array m_times=Array m_entities=Array m_bools[0]=Int m_ranges[0]=Int m_int32s[0]=Int m_times[0]=Time m_entities[0]=Int [RecvTable.DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE] m_bools=0x0000 m_ranges=0x0000 m_int32s=0x0000 m_times=0x0000 m_entities=0x0000 m_bools[0]=0x0c70 m_ranges[0]=0x0c8a m_int32s[0]=0x0cd0 m_times[0]=0x0ce8 m_entities[0]=0x0d10 [RecvTableTypes.DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE] @extends=DT_ScriptNetData m_bools=Array m_ranges=Array m_int32s=Array m_times=Array m_entities=Array m_bools[0]=Int m_ranges[0]=Int m_int32s[0]=Int m_times[0]=Time m_entities[0]=Int [RecvTable.DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED] m_bools=0x0000 m_ranges=0x0000 m_int32s=0x0000 m_times=0x0000 m_entities=0x0000 m_bools[0]=0x0c70 m_ranges[0]=0x0c8a m_int32s[0]=0x0d48 m_times[0]=0x0d60 m_entities[0]=0x0d88 [RecvTableTypes.DT_ScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED] @extends=DT_ScriptNetData m_bools=Array m_ranges=Array m_int32s=Array m_times=Array m_entities=Array m_bools[0]=Int m_ranges[0]=Int m_int32s[0]=Int m_times[0]=Time m_entities[0]=Int [RecvTable.DT_ScriptNetData_SNDC_PLAYER_GLOBAL] m_bools=0x0000 m_ranges=0x0000 m_int32s=0x0000 m_times=0x0000 m_entities=0x0000 m_bools[0]=0x0c70 m_ranges[0]=0x0c7e m_int32s[0]=0x0cc4 m_times[0]=0x0cfc m_entities[0]=0x0d24 [RecvTableTypes.DT_ScriptNetData_SNDC_PLAYER_GLOBAL] @extends=DT_ScriptNetData m_bools=Array m_ranges=Array m_int32s=Array m_times=Array m_entities=Array m_bools[0]=Int m_ranges[0]=Int m_int32s[0]=Int m_times[0]=Time m_entities[0]=Int [RecvTable.DT_ScriptNetData_SNDC_TITAN_SOUL] m_bools=0x0000 m_ranges=0x0000 m_int32s=0x0000 m_times=0x0000 m_entities=0x0000 m_bools[0]=0x0c70 m_ranges[0]=0x0c7a m_int32s[0]=0x0ca0 m_times[0]=0x0cb0 m_entities[0]=0x0cd8 [RecvTableTypes.DT_ScriptNetData_SNDC_TITAN_SOUL] @extends=DT_ScriptNetData m_bools=Array m_ranges=Array m_int32s=Array m_times=Array m_entities=Array m_bools[0]=Int m_ranges[0]=Int m_int32s[0]=Int m_times[0]=Time m_entities[0]=Int [RecvTable.DT_ScriptProp] m_networkedFlags=0x03ec m_iHealth=0x0438 m_iMaxHealth=0x0578 m_minimapData=0x0968 m_nameVisibilityFlags=0x09b8 m_title=0x16f0 m_footstepType=0x1710 m_renderColorFriendlyIsValid=0x1750 m_renderColorFriendly=0x1751 m_armorType=0x1758 m_scriptPropFlags=0x175c m_scriptPropSmartAmmoLockType=0x1760 [RecvTableTypes.DT_ScriptProp] @extends=DT_DynamicProp m_networkedFlags=Int m_iHealth=Int m_iMaxHealth=Int m_minimapData=DT_MinimapBaseEntityData m_nameVisibilityFlags=Int m_title=String m_footstepType=String m_renderColorFriendlyIsValid=Int m_renderColorFriendly=Int m_armorType=Int m_scriptPropFlags=Int m_scriptPropSmartAmmoLockType=Int [RecvTable.DT_ScriptTraceVolume] m_shapeType=0x0a60 m_sphereRadius=0x0a64 m_boxMins=0x0a68 m_boxMaxs=0x0a74 m_drawDebug=0x0a80 [RecvTableTypes.DT_ScriptTraceVolume] @extends=DT_BaseEntity m_shapeType=Int m_sphereRadius=Float m_boxMins=Vector m_boxMaxs=Vector m_drawDebug=Int [RecvTable.DT_SequenceTransitioner] m_sequenceTransitionerLayers=0x0050 m_sequenceTransitionerLayerCount=0x01a0 [RecvTableTypes.DT_SequenceTransitioner] m_sequenceTransitionerLayers=DataTable m_sequenceTransitionerLayerCount=Int [RecvTable.DT_SequenceTransitionerLayer] m_sequenceTransitionerLayerActive=0x0018 m_sequenceTransitionerLayerStartCycle=0x001c m_sequenceTransitionerLayerSequence=0x0020 m_sequenceTransitionerLayerPlaybackRate=0x0028 m_sequenceTransitionerLayerStartTime=0x002c m_sequenceTransitionerLayerFadeOutDuration=0x0030 [RecvTableTypes.DT_SequenceTransitionerLayer] m_sequenceTransitionerLayerActive=Int m_sequenceTransitionerLayerStartCycle=Cycle m_sequenceTransitionerLayerSequence=Int m_sequenceTransitionerLayerPlaybackRate=Float m_sequenceTransitionerLayerStartTime=Time m_sequenceTransitionerLayerFadeOutDuration=Cycle [RecvTable.DT_SoundData] m_targetEnt=0x0000 m_soundID=0x0008 m_networkTableID=0x0010 m_soundIsStart=0x0014 m_seek=0x0018 [RecvTableTypes.DT_SoundData] m_targetEnt=Int m_soundID=BitMask m_networkTableID=Int m_soundIsStart=Int m_seek=Float [RecvTable.DT_StatueProp] m_hInitBaseAnimating=0x16f0 m_bShatter=0x16f4 m_nShatterFlags=0x16f8 m_vShatterPosition=0x16fc m_vShatterForce=0x1708 [RecvTableTypes.DT_StatueProp] @extends=DT_PhysicsProp m_hInitBaseAnimating=Int m_bShatter=Int m_nShatterFlags=Int m_vShatterPosition=Vector m_vShatterForce=Vector [RecvTable.DT_StatusEffectPlugin] m_hOwnerEntity=0x04a4 m_statusEffectsTimedPluginNV=0x0a60 m_statusEffectsEndlessPluginNV=0x0a78 [RecvTableTypes.DT_StatusEffectPlugin] m_hOwnerEntity=Int m_statusEffectsTimedPluginNV=DataTable m_statusEffectsEndlessPluginNV=DataTable [RecvTable.DT_TEBreakModel] m_vecOrigin=0x0028 m_angRotation.x=0x0034 m_angRotation.y=0x0038 m_angRotation.z=0x003c m_vecSize=0x0040 m_vecVelocity=0x004c m_nRandomization=0x0058 m_nModelIndex=0x005c m_nCount=0x0060 m_fTime=0x0064 m_nFlags=0x0068 [RecvTableTypes.DT_TEBreakModel] @extends=DT_BaseTempEntity m_vecOrigin=Vector m_angRotation.x=Float m_angRotation.y=Float m_angRotation.z=Float m_vecSize=Vector m_vecVelocity=Vector m_nRandomization=Int m_nModelIndex=Int m_nCount=Int m_fTime=Float m_nFlags=Int [RecvTable.DT_TEExplosion] m_fScale=0x0038 m_nFrameRate=0x003c m_nFlags=0x0040 m_vecNormal=0x0044 m_chMaterialType=0x0050 m_nRadius=0x0054 m_nInnerRadius=0x0058 m_nMagnitude=0x005c m_impactEffectTableIndex=0x0060 m_surfaceProp=0x0064 m_owner=0x0068 m_victim=0x006c [RecvTableTypes.DT_TEExplosion] @extends=DT_TEParticleSystem m_fScale=Float m_nFrameRate=Int m_nFlags=Int m_vecNormal=Vector m_chMaterialType=Int m_nRadius=Int m_nInnerRadius=Int m_nMagnitude=Int m_impactEffectTableIndex=Int m_surfaceProp=Int m_owner=Int m_victim=Int [RecvTable.DT_TEPhysicsProp] m_vecOrigin=0x0028 m_angRotation.x=0x0034 m_angRotation.y=0x0038 m_angRotation.z=0x003c m_vecVelocity=0x0040 m_nModelIndex=0x004c m_nSkin=0x0050 m_nFlags=0x0054 m_nEffects=0x0058 [RecvTableTypes.DT_TEPhysicsProp] @extends=DT_BaseTempEntity m_vecOrigin=Vector m_angRotation.x=Float m_angRotation.y=Float m_angRotation.z=Float m_vecVelocity=Vector m_nModelIndex=Int m_nSkin=Int m_nFlags=Int m_nEffects=Int [RecvTable.DT_TEProjectileTrail] m_owner=0x0028 m_startPos=0x002c m_endPos=0x0038 m_weaponClassIndex=0x0044 m_modBitfield=0x0048 m_projectileTrailIndex=0x004c m_impactEffectTable=0x0050 [RecvTableTypes.DT_TEProjectileTrail] @extends=DT_BaseTempEntity m_owner=Int m_startPos=Vector m_endPos=Vector m_weaponClassIndex=Int m_modBitfield=Int m_projectileTrailIndex=Int m_impactEffectTable=Int [RecvTable.DT_TEScriptParticleSystem] m_effectIndex=0x0028 m_origin=0x002c m_angles=0x0038 m_controlPoint1=0x0044 [RecvTableTypes.DT_TEScriptParticleSystem] @extends=DT_BaseTempEntity m_effectIndex=Int m_origin=Vector m_angles=Vector m_controlPoint1=Vector [RecvTable.DT_TEScriptParticleSystemOnEntity] m_effectIndex=0x0028 m_ent=0x002c m_attachType=0x0030 m_attachmentIndex=0x0034 m_attachType2=0x0038 m_attachmentIndex2=0x003c [RecvTableTypes.DT_TEScriptParticleSystemOnEntity] @extends=DT_BaseTempEntity m_effectIndex=Int m_ent=Int m_attachType=Int m_attachmentIndex=Int m_attachType2=Int m_attachmentIndex2=Int [RecvTable.DT_TEShatterSurface] m_vecOrigin=0x0028 m_vecAngles=0x0034 m_vecForce=0x0040 m_vecForcePos=0x004c m_flWidth=0x0058 m_flHeight=0x005c m_flShardSize=0x0060 m_nSurfaceType=0x0064 [RecvTableTypes.DT_TEShatterSurface] @extends=DT_BaseTempEntity m_vecOrigin=Vector m_vecAngles=Vector m_vecForce=Vector m_vecForcePos=Vector m_flWidth=Float m_flHeight=Float m_flShardSize=Float m_nSurfaceType=Int [RecvTable.DT_Team] player_array_element=0x0000 "player_array"=0x0000 m_score=0x0a60 m_score2=0x0a64 m_kills=0x0a68 m_deaths=0x0a6c m_iRoundsWon=0x0a70 m_iTeamTeamNum=0x0a74 m_teamColor=0x0a78 m_szTeamname=0x0aa8 m_reservedPlayerCount=0x0ba8 m_connectingPlayerCount=0x0bac m_loadingPlayerCount=0x0bb0 [RecvTableTypes.DT_Team] player_array_element=Int "player_array"=Array m_score=Int m_score2=Int m_kills=Int m_deaths=Int m_iRoundsWon=Int m_iTeamTeamNum=Int m_teamColor=Vector m_szTeamname=String m_reservedPlayerCount=Int m_connectingPlayerCount=Int m_loadingPlayerCount=Int [RecvTable.DT_Tether] pos=0x0000 health=0x000c healthDrainPerSec=0x0010 healthStretchDamageScale=0x0014 radius=0x0018 [RecvTableTypes.DT_Tether] pos=Vector health=Float healthDrainPerSec=Float healthStretchDamageScale=Float radius=Float [RecvTable.DT_ThirdPersonView] m_thirdPersonEntViewOffset.x=0x0000 m_thirdPersonEntViewOffset.y=0x0004 m_thirdPersonEntViewOffset.z=0x0008 m_thirdPersonEntShouldViewAnglesFollowThirdPersonEnt=0x000c m_thirdPersonEntPitchIsFreelook=0x000d m_thirdPersonEntYawIsFreelook=0x000e m_thirdPersonEntUseFixedDist=0x000f m_thirdPersonEntFixedClientOnly=0x0010 m_thirdPersonEntPushedInByGeo=0x0011 m_thirdPersonEntDrawViewmodel=0x0012 m_thirdPersonEntEnableCameraLag=0x0013 m_thirdPersonEntFreezeLookControls=0x0014 m_thirdPersonEntBlendInTotalDuration=0x0018 m_thirdPersonEntBlendInEaseInDuration=0x001c m_thirdPersonEntBlendInEaseOutDuration=0x0020 m_thirdPersonEntBlendOutDuration=0x0024 m_thirdPersonEntFixedPitch=0x0028 m_thirdPersonEntFixedYaw=0x002c m_thirdPersonEntFixedDist=0x0030 m_thirdPersonEntFixedHeight=0x0034 m_thirdPersonEntFixedRight=0x0038 m_thirdPersonEntMinYaw=0x0050 m_thirdPersonEntMaxYaw=0x0054 m_thirdPersonEntMinPitch=0x0058 m_thirdPersonEntMaxPitch=0x005c m_thirdPersonEntSpringToCenterRate=0x0060 m_thirdPersonEntSpringToCenterDelay=0x0064 m_thirdPersonEntLookaheadLowerEntSpeed=0x0068 m_thirdPersonEntLookaheadUpperEntSpeed=0x006c m_thirdPersonEntLookaheadMaxAngle=0x0070 m_thirdPersonEntLookaheadLerpAheadRate=0x0074 m_thirdPersonEntLookaheadLerpToCenterRate=0x0078 [RecvTableTypes.DT_ThirdPersonView] m_thirdPersonEntViewOffset.x=Float m_thirdPersonEntViewOffset.y=Float m_thirdPersonEntViewOffset.z=Float m_thirdPersonEntShouldViewAnglesFollowThirdPersonEnt=Int m_thirdPersonEntPitchIsFreelook=Int m_thirdPersonEntYawIsFreelook=Int m_thirdPersonEntUseFixedDist=Int m_thirdPersonEntFixedClientOnly=Int m_thirdPersonEntPushedInByGeo=Int m_thirdPersonEntDrawViewmodel=Int m_thirdPersonEntEnableCameraLag=Int m_thirdPersonEntFreezeLookControls=Int m_thirdPersonEntBlendInTotalDuration=Float m_thirdPersonEntBlendInEaseInDuration=Float m_thirdPersonEntBlendInEaseOutDuration=Float m_thirdPersonEntBlendOutDuration=Float m_thirdPersonEntFixedPitch=Float m_thirdPersonEntFixedYaw=Float m_thirdPersonEntFixedDist=Float m_thirdPersonEntFixedHeight=Float m_thirdPersonEntFixedRight=Float m_thirdPersonEntMinYaw=Float m_thirdPersonEntMaxYaw=Float m_thirdPersonEntMinPitch=Float m_thirdPersonEntMaxPitch=Float m_thirdPersonEntSpringToCenterRate=Float m_thirdPersonEntSpringToCenterDelay=Float m_thirdPersonEntLookaheadLowerEntSpeed=Float m_thirdPersonEntLookaheadUpperEntSpeed=Float m_thirdPersonEntLookaheadMaxAngle=Float m_thirdPersonEntLookaheadLerpAheadRate=Float m_thirdPersonEntLookaheadLerpToCenterRate=Float [RecvTable.DT_TitanSoul] statuseffectsdata_soul=0x0000 m_bossPlayer=0x0124 m_shieldHealth=0x0170 m_shieldHealthMax=0x0174 m_networkedFlags=0x03ec m_titan=0x0a60 m_titanSoulScriptNetData=0x0a68 m_lastRodeoHitTime=0x0c00 m_nextCoreChargeAvailable=0x0c08 m_coreChargeExpireTime=0x0c10 m_coreChargeStartTime=0x0c18 m_coreUseDuration=0x0c1c m_damageComboLatestUpdateTime=0x0c20 m_damageComboStartHealth=0x0c24 m_stance=0x0dc8 m_doomed=0x0dcc m_playerSettingsNum=0x0dd0 m_invalidHealthBarEnt=0x0dd8 m_bEjecting=0x0dd9 m_isValidRodeoTarget=0x0dda [RecvTableTypes.DT_TitanSoul] statuseffectsdata_soul=DT_TitanSoul_StatusEffects m_bossPlayer=Int m_shieldHealth=Int m_shieldHealthMax=Int m_networkedFlags=Int m_titan=Int m_titanSoulScriptNetData=Int m_lastRodeoHitTime=Time m_nextCoreChargeAvailable=Time m_coreChargeExpireTime=Time m_coreChargeStartTime=Time m_coreUseDuration=Time m_damageComboLatestUpdateTime=Time m_damageComboStartHealth=Int m_stance=Int m_doomed=Int m_playerSettingsNum=BitMask m_invalidHealthBarEnt=Int m_bEjecting=Int m_isValidRodeoTarget=Int [RecvTable.DT_TitanSoul_StatusEffects] m_statusEffectsTimedTitanSoulNV=0x0c28 m_statusEffectsEndlessTitanSoulNV=0x0d18 [RecvTableTypes.DT_TitanSoul_StatusEffects] m_statusEffectsTimedTitanSoulNV=DataTable m_statusEffectsEndlessTitanSoulNV=DataTable [RecvTable.DT_TriggerCylinderHeavy] m_triggerFilterMask=0x0aa0 m_radius=0x0aa8 m_aboveHeight=0x0aac m_belowHeight=0x0ab0 m_teslaTrapBaseHeight=0x0ab4 m_vertOverride=0x0ab8 m_launchPower=0x0abc m_punchSoftAmount=0x0ac0 m_punchHardAmount=0x0ac4 m_punchRandomBoost=0x0ac8 m_gravityLiftUpSpeed=0x0acc m_gravityLiftMoveSpeed=0x0ad0 m_gravityLiftMoveAccel=0x0ad4 m_gravityLiftToCenterSpeed=0x0ad8 m_gravityLiftToCenterAccel=0x0adc m_gravityLiftEjectUpSpeed=0x0ae0 m_gravityLiftEjectForwardSpeed=0x0ae4 m_gravityLiftMaxEjectTime=0x0ae8 m_gravityLiftMaxHoverTime=0x0aec m_blackholeIsStrongPulling=0x0af0 m_blackholeStrongPullAddlSpeed=0x0af4 m_blackholeOuterPullSpeed=0x0af8 m_blackholeInnerPullSpeed=0x0afc m_blackholeOuterMoveSpeed=0x0b00 m_blackholeInnerMoveSpeed=0x0b04 m_blackholeInnerRadius=0x0b08 m_crowdPusherRadius=0x0b0c m_crowdPusherArcDeg=0x0b10 m_crowdPusherPower=0x0b14 m_crowdPusherShovePower=0x0b18 m_triggerType=0x0b1c m_teslaTrapFXVisible=0x0b20 m_teslaTrapObstructedEndTime=0x0b28 m_teslaTrapStart=0x0b2c m_teslaTrapEnd=0x0b30 m_teslaTrapUp=0x0b34 m_launchDir=0x0b40 m_mortarRingSegementStart=0x0b54 m_mortarRingSegementEnd=0x0b58 [RecvTableTypes.DT_TriggerCylinderHeavy] @extends=DT_BaseTrigger m_triggerFilterMask=BitMask m_radius=Float m_aboveHeight=Float m_belowHeight=Float m_teslaTrapBaseHeight=Float m_vertOverride=Float m_launchPower=Float m_punchSoftAmount=Float m_punchHardAmount=Float m_punchRandomBoost=Float m_gravityLiftUpSpeed=Float m_gravityLiftMoveSpeed=Float m_gravityLiftMoveAccel=Float m_gravityLiftToCenterSpeed=Float m_gravityLiftToCenterAccel=Float m_gravityLiftEjectUpSpeed=Float m_gravityLiftEjectForwardSpeed=Float m_gravityLiftMaxEjectTime=Float m_gravityLiftMaxHoverTime=Float m_blackholeIsStrongPulling=Int m_blackholeStrongPullAddlSpeed=Float m_blackholeOuterPullSpeed=Float m_blackholeInnerPullSpeed=Float m_blackholeOuterMoveSpeed=Float m_blackholeInnerMoveSpeed=Float m_blackholeInnerRadius=Float m_crowdPusherRadius=Float m_crowdPusherArcDeg=Float m_crowdPusherPower=Float m_crowdPusherShovePower=Float m_triggerType=Int m_teslaTrapFXVisible=Int m_teslaTrapObstructedEndTime=Time m_teslaTrapStart=Int m_teslaTrapEnd=Int m_teslaTrapUp=Vector m_launchDir=Vector m_mortarRingSegementStart=Int m_mortarRingSegementEnd=Int [RecvTable.DT_TriggerPointGravity] m_pullOuterRadius=0x0aa0 m_pullInnerRadius=0x0aa4 m_reduceSpeedOuterRadius=0x0aa8 m_reduceSpeedInnerRadius=0x0aac m_pullAccel=0x0ab0 m_pullSpeed=0x0ab4 m_constantPullStregnth=0x0ab8 [RecvTableTypes.DT_TriggerPointGravity] @extends=DT_BaseTrigger m_pullOuterRadius=Float m_pullInnerRadius=Float m_reduceSpeedOuterRadius=Float m_reduceSpeedInnerRadius=Float m_pullAccel=Float m_pullSpeed=Float m_constantPullStregnth=Int [RecvTable.DT_Turret] m_iHealth=0x0438 m_iMaxHealth=0x0578 m_overlayEventParity=0x17a1 m_settingsIndex=0x19e8 m_driver=0x1a18 m_forceAimPitch=0x1a40 m_forceAimYaw=0x1a44 m_driverDetachTime=0x1a48 m_driverState=0x1a4c m_turretWeapon=0x1a50 m_title=0x1a5c [RecvTableTypes.DT_Turret] @extends=DT_BaseAnimatingOverlay m_iHealth=Int m_iMaxHealth=Int m_overlayEventParity=DataTable m_settingsIndex=Int m_driver=Int m_forceAimPitch=Float m_forceAimYaw=Float m_driverDetachTime=Float m_driverState=Int m_turretWeapon=Int m_title=String [RecvTable.DT_VGuiScreen] m_flWidth=0x0a60 m_flHeight=0x0a64 m_nPanelName=0x0a70 m_nAttachmentIndex=0x0a8c m_nOverlayMaterial=0x0a90 m_fScreenFlags=0x0a94 m_hPlayerOwner=0x0af8 [RecvTableTypes.DT_VGuiScreen] @extends=DT_BaseEntity m_flWidth=Float m_flHeight=Float m_nPanelName=Int m_nAttachmentIndex=Int m_nOverlayMaterial=Int m_fScreenFlags=Int m_hPlayerOwner=Int [RecvTable.DT_VehicleDriverExclusive] m_hoverVehicleHoverOffsetPrev=0x0000 m_localOrigin=0x0004 m_localOrigin.z=0x000c m_hoverVehicleHoverOffsetPrev[0]=0x1a48 m_hoverVehicleSmoothTilt=0x1b18 m_hoverVehicleSmoothTiltVelocity=0x1b24 m_hoverVehicleSmoothYaw=0x1b30 m_hoverVehicleSmoothYawVelocity=0x1b34 m_hoverVehicleLookAheadAcceleration=0x1b38 m_hoverVehicleDebugFlyMode=0x1b4c m_hoverVehiclePhysPush=0x1b80 m_pushedFixedPointOffset=0x1cb8 [RecvTableTypes.DT_VehicleDriverExclusive] m_hoverVehicleHoverOffsetPrev=Array m_localOrigin=VectorXY m_localOrigin.z=Float m_hoverVehicleHoverOffsetPrev[0]=Float m_hoverVehicleSmoothTilt=Vector m_hoverVehicleSmoothTiltVelocity=Vector m_hoverVehicleSmoothYaw=Float m_hoverVehicleSmoothYawVelocity=Float m_hoverVehicleLookAheadAcceleration=Vector m_hoverVehicleDebugFlyMode=Int m_hoverVehiclePhysPush=Vector m_pushedFixedPointOffset=DataTable [RecvTable.DT_VehicleNonDriverExclusive] m_cellX=0x004c m_cellY=0x0050 m_cellZ=0x0054 m_localOrigin=0x0058 m_localOrigin.z=0x0060 [RecvTableTypes.DT_VehicleNonDriverExclusive] m_cellX=Int m_cellY=Int m_cellZ=Int m_localOrigin=VectorXY m_localOrigin.z=Float [RecvTable.DT_VortexSphere] m_spawnflags=0x0094 m_iHealth=0x0438 m_enabled=0x0a60 m_radius=0x0a64 m_height=0x0a68 m_bulletFov=0x0a6c m_bulletAbsorbedCount=0x0a70 m_projectileAbsorbedCount=0x0a74 m_ownerWeapon=0x0a78 m_vortexEffect=0x0a7c m_vortexLocalAngles=0x0a80 m_gunAttachment=0x0a90 [RecvTableTypes.DT_VortexSphere] @extends=DT_BaseEntity m_spawnflags=Int m_iHealth=Int m_enabled=Int m_radius=Float m_height=Float m_bulletFov=Float m_bulletAbsorbedCount=Int m_projectileAbsorbedCount=Int m_ownerWeapon=Int m_vortexEffect=Int m_vortexLocalAngles=Vector m_gunAttachment=String [RecvTable.DT_WeaponInventory] weapons=0x0008 offhandWeapons=0x0030 activeWeapons=0x0068 [RecvTableTypes.DT_WeaponInventory] weapons=DataTable offhandWeapons=DataTable activeWeapons=DataTable [RecvTable.DT_WeaponInventoryActiveWeaponOnly] activeWeapons=0x0068 [RecvTableTypes.DT_WeaponInventoryActiveWeaponOnly] activeWeapons=DataTable [RecvTable.DT_WeaponPlayerData] m_moveSpread=0x0008 m_spreadStartTime=0x000c m_spreadStartFracHip=0x0010 m_spreadStartFracADS=0x0014 m_kickSpreadHipfire=0x0018 m_kickSpreadADS=0x001c m_kickTime=0x0020 m_kickScaleBasePitch=0x0024 m_kickScaleBaseYaw=0x0028 m_kickPatternScaleBase=0x002c m_kickSpringHeatBaseTime=0x0030 m_kickSpringHeatBaseValue=0x0034 m_semiAutoTriggerHoldTime=0x0038 m_semiAutoTriggerDown=0x003c m_pendingTriggerPull=0x003d m_semiAutoNeedsRechamber=0x003e m_pendingReloadAttempt=0x003f m_offhandHybridNormalMode=0x0040 m_pendingoffhandHybridToss=0x0041 m_fastHolster=0x0042 m_didFirstDeploy=0x0043 m_shouldCatch=0x0044 m_clipModelIsHidden=0x0045 m_segmentedReloadEndSeqRequired=0x0046 m_reloadStartedEmpty=0x0047 m_segmentedAnimStartedOneHanded=0x0048 m_segmentedReloadCanRestartLoop=0x0049 m_segmentedReloadLoopFireLocked=0x004a m_realtimeModCmds=0x004b m_realtimeModCmdHead=0x0053 m_realtimeModCmdCount=0x0054 m_realtimeModCanADS=0x0055 m_customActivityAttachedModelIndex=0x0058 m_customActivityAttachedModelAttachmentIndex=0x005c m_fireRateLerp_startTime=0x0060 m_fireRateLerp_startFraction=0x0064 m_fireRateLerp_stopTime=0x0068 m_fireRateLerp_stopFraction=0x006c m_chargeAnimIndex=0x0070 m_chargeAnimIndexOld=0x0074 m_proScreen_owner=0x0078 m_proScreen_int0=0x007c m_proScreen_int1=0x0080 m_proScreen_int2=0x0084 m_proScreen_float0=0x0088 m_proScreen_float1=0x008c m_proScreen_float2=0x0090 m_reloadMilestone=0x0094 m_rechamberMilestone=0x0098 m_cooldownMilestone=0x009c m_prevSeqWeight=0x00a0 m_fullReloadStartTime=0x00a4 m_scriptTime0=0x00a8 m_scriptTime1=0x00ac m_scriptFlags0=0x00b0 m_scriptInt0=0x00b4 m_scriptInt1=0x00b6 m_curZoomFOV=0x00b8 m_targetZoomFOV=0x00bc m_zoomFOVLerpTime=0x00c0 m_zoomFOVLerpEndTime=0x00c4 m_latestDryfireTime=0x00c8 m_requestedAttackEndTime=0x00cc m_currentAltFireAnimIndex=0x00d0 m_legendaryModelIndex=0x00d4 m_charmModelIndex=0x00d8 m_charmAttachment=0x00dc m_charmScriptIndex=0x00e0 [RecvTableTypes.DT_WeaponPlayerData] m_moveSpread=Float m_spreadStartTime=Time m_spreadStartFracHip=Float m_spreadStartFracADS=Float m_kickSpreadHipfire=Float m_kickSpreadADS=Float m_kickTime=Time m_kickScaleBasePitch=Float m_kickScaleBaseYaw=Float m_kickPatternScaleBase=Float m_kickSpringHeatBaseTime=Time m_kickSpringHeatBaseValue=Float m_semiAutoTriggerHoldTime=Time m_semiAutoTriggerDown=Int m_pendingTriggerPull=Int m_semiAutoNeedsRechamber=Int m_pendingReloadAttempt=Int m_offhandHybridNormalMode=Int m_pendingoffhandHybridToss=Int m_fastHolster=Int m_didFirstDeploy=Int m_shouldCatch=Int m_clipModelIsHidden=Int m_segmentedReloadEndSeqRequired=Int m_reloadStartedEmpty=Int m_segmentedAnimStartedOneHanded=Int m_segmentedReloadCanRestartLoop=Int m_segmentedReloadLoopFireLocked=Int m_realtimeModCmds=DataTable m_realtimeModCmdHead=Int m_realtimeModCmdCount=Int m_realtimeModCanADS=Int m_customActivityAttachedModelIndex=Int m_customActivityAttachedModelAttachmentIndex=Int m_fireRateLerp_startTime=Time m_fireRateLerp_startFraction=Float m_fireRateLerp_stopTime=Time m_fireRateLerp_stopFraction=Float m_chargeAnimIndex=Int m_chargeAnimIndexOld=Int m_proScreen_owner=Int m_proScreen_int0=Int m_proScreen_int1=Int m_proScreen_int2=Int m_proScreen_float0=Float m_proScreen_float1=Float m_proScreen_float2=Float m_reloadMilestone=Int m_rechamberMilestone=Int m_cooldownMilestone=Int m_prevSeqWeight=Int m_fullReloadStartTime=Time m_scriptTime0=Time m_scriptTime1=Time m_scriptFlags0=Int m_scriptInt0=Int m_scriptInt1=Int m_curZoomFOV=Float m_targetZoomFOV=Float m_zoomFOVLerpTime=Float m_zoomFOVLerpEndTime=Time m_latestDryfireTime=Time m_requestedAttackEndTime=Time m_currentAltFireAnimIndex=Int m_legendaryModelIndex=Int m_charmModelIndex=Int m_charmAttachment=Int m_charmScriptIndex=Int [RecvTable.DT_WeaponX] LocalWeaponData=0x0000 predictingClientOnly=0x0000 m_networkedFlags=0x03ec m_bClientSideAnimation=0x1044 m_weaponOwner=0x1690 m_worldModelIndexOverride=0x16a4 m_iWorldModelIndex=0x16a8 m_holsterModelIndex=0x16ac m_droppedModelIndex=0x16b0 m_nIdealSequence=0x16b4 m_IdealActivity=0x16b8 m_weaponActivity=0x16bc m_ActiveState=0x16c0 m_weapState=0x16d4 m_allowedToUse=0x16d8 m_discarded=0x16d9 m_forcedADS=0x16dc m_tossRelease=0x16e0 m_customActivity=0x16e4 m_customActivitySequence=0x16e8 m_customActivityOwner=0x16ec m_customActivityEndTime=0x16f0 m_customActivityFlags=0x16f4 m_playerData=0x16f8 m_lastTossedGrenade=0x17e0 m_targetingLaserEnabledScript=0x17e4 m_needsReloadCheck=0x17e5 m_needsEmptyCycleCheck=0x17e6 m_skinOverride=0x17e8 m_skinOverrideIsValid=0x17ec m_chargeStartTime=0x17f0 m_chargeEndTime=0x17f4 m_lastChargeFrac=0x17f8 m_sustainedDischargeEndTime=0x1820 m_sustainedLaserCurrentSpread=0x1824 m_sustainedDischargeIsInPrimaryAttack=0x1828 m_sustainedLaserNextRandomSeed=0x1829 m_modBitfieldFromPlayer=0x182c m_modBitfieldInternal=0x1830 m_modBitfieldCurrent=0x1834 m_curSharedEnergyCost=0x1838 m_grappleWeaponNeedsDryfire=0x183c m_scriptFloat0=0x1840 m_scriptActivated=0x1844 m_isLoadoutPickup=0x1845 m_utilityEnt=0x1848 m_weaponNameIndex=0x1850 m_shouldPlayIdleAnims=0x185c m_oaActiveOverride=0x1860 m_parentTurret=0x1864 [RecvTableTypes.DT_WeaponX] @extends=DT_BaseAnimating LocalWeaponData=DT_WeaponX_LocalWeaponData predictingClientOnly=DT_WeaponX_PredictingClientOnly m_networkedFlags=Int m_bClientSideAnimation=Int m_weaponOwner=Int m_worldModelIndexOverride=Int m_iWorldModelIndex=Int m_holsterModelIndex=Int m_droppedModelIndex=Int m_nIdealSequence=Int m_IdealActivity=Int m_weaponActivity=Int m_ActiveState=Int m_weapState=Int m_allowedToUse=Int m_discarded=Int m_forcedADS=Int m_tossRelease=Int m_customActivity=Int m_customActivitySequence=Int m_customActivityOwner=Int m_customActivityEndTime=Time m_customActivityFlags=Int m_playerData=DT_WeaponPlayerData m_lastTossedGrenade=Int m_targetingLaserEnabledScript=Int m_needsReloadCheck=Int m_needsEmptyCycleCheck=Int m_skinOverride=Int m_skinOverrideIsValid=Int m_chargeStartTime=Time m_chargeEndTime=Time m_lastChargeFrac=Float m_sustainedDischargeEndTime=Time m_sustainedLaserCurrentSpread=Float m_sustainedDischargeIsInPrimaryAttack=Int m_sustainedLaserNextRandomSeed=Int m_modBitfieldFromPlayer=Int m_modBitfieldInternal=Int m_modBitfieldCurrent=Int m_curSharedEnergyCost=Int m_grappleWeaponNeedsDryfire=Int m_scriptFloat0=Float m_scriptActivated=Int m_isLoadoutPickup=Int m_utilityEnt=Int m_weaponNameIndex=Int m_shouldPlayIdleAnims=Int m_oaActiveOverride=Int m_parentTurret=Int [RecvTable.DT_WeaponX_LocalWeaponData] m_nNextThinkTick=0x0574 m_lastPrimaryAttackTime=0x1694 m_nextReadyTime=0x1698 m_nextPrimaryAttackTime=0x169c m_attackTimeThisFrame=0x16a0 m_ammoInClip=0x16c4 m_ammoInStockpile=0x16c8 m_lifetimeShots=0x16cc m_flTimeWeaponIdle=0x16d0 m_bInReload=0x16da [RecvTableTypes.DT_WeaponX_LocalWeaponData] m_nNextThinkTick=Int m_lastPrimaryAttackTime=Time m_nextReadyTime=Time m_nextPrimaryAttackTime=Time m_attackTimeThisFrame=Time m_ammoInClip=Int m_ammoInStockpile=Int m_lifetimeShots=Int m_flTimeWeaponIdle=Time m_bInReload=Int [RecvTable.DT_WeaponX_PredictingClientOnly] m_lastRegenTime=0x17fc m_cooldownEndTime=0x1800 m_stockPileWasDraining=0x1804 m_weaponIsCharging=0x1805 m_weaponChargeLevelIncreasedAnimPlaying=0x1806 m_lastChargeLevel=0x1808 m_chargeEnergyDepleteStepCounter=0x180c m_burstFireCount=0x1810 m_burstFireIndex=0x1814 m_shotIndexForSpread=0x1818 m_shotCount=0x181c m_animModelIndexPredictingClientOnly=0x1854 m_animSequencePredictingClientOnly=0x1858 [RecvTableTypes.DT_WeaponX_PredictingClientOnly] m_lastRegenTime=Time m_cooldownEndTime=Time m_stockPileWasDraining=Int m_weaponIsCharging=Int m_weaponChargeLevelIncreasedAnimPlaying=Int m_lastChargeLevel=Int m_chargeEnergyDepleteStepCounter=Int m_burstFireCount=Int m_burstFireIndex=Int m_shotIndexForSpread=Int m_shotCount=Int m_animModelIndexPredictingClientOnly=Int m_animSequencePredictingClientOnly=Int [RecvTable.DT_World] m_WorldMins=0x0a60 m_WorldMaxs=0x0a6c m_bStartDark=0x0a78 m_statusEffectsGenerationNV=0x0a8c m_worldFlags=0x0a94 m_timeshiftArmDeviceSkin=0x0a98 m_spTitanLoadoutUnlocks=0x0a9c m_deathFieldIsActive=0x0aa0 m_deathFieldOrigin=0x0ae0 m_deathFieldRadiusStart=0x0de0 m_deathFieldRadiusEnd=0x0ee0 m_deathFieldTimeStart=0x0fe0 m_deathFieldTimeEnd=0x10e0 m_teamRelationRulesForPVE=0x11e0 m_civilTeamsMaskA=0x11e8 m_civilTeamsMaskB=0x11f8 m_rabidTeamsMask=0x1210 [RecvTableTypes.DT_World] @extends=DT_BaseEntity m_WorldMins=Vector m_WorldMaxs=Vector m_bStartDark=Int m_statusEffectsGenerationNV=Int m_worldFlags=Int m_timeshiftArmDeviceSkin=Int m_spTitanLoadoutUnlocks=Int m_deathFieldIsActive=DataTable m_deathFieldOrigin=DataTable m_deathFieldRadiusStart=DataTable m_deathFieldRadiusEnd=DataTable m_deathFieldTimeStart=DataTable m_deathFieldTimeEnd=DataTable m_teamRelationRulesForPVE=Int m_civilTeamsMaskA=DataTable m_civilTeamsMaskB=DataTable m_rabidTeamsMask=DataTable [RecvTable.DT_Zipline] m_numZiplinePoints=0x0008 m_ziplinePositions=0x000c m_ziplinePhysics=0x0a60 m_ziplineMaterialIndex=0x0da8 m_prevZipline=0x0dac m_nextZipline=0x0db0 m_detachEndOnUse=0x0db4 m_dropToBottom=0x0db5 m_ziplineAutoDetachDistance=0x0db8 m_ziplineVerticalPushOffInDirectionX=0x0dbc m_ziplineVerticalPreserveVelocity=0x0dbd m_ziplineWidth=0x0dc0 m_ziplineEnabled=0x0dc4 m_ziplineRestPositions=0x0dc8 m_numZiplineRestPositions=0x0e88 m_ziplineFadeDist=0x0e8c m_ziplineSpeedScale=0x0e90 [RecvTableTypes.DT_Zipline] @extends=DT_BaseEntity m_numZiplinePoints=Int m_ziplinePositions=DataTable m_ziplinePhysics=DT_ZiplinePhysics m_ziplineMaterialIndex=Int m_prevZipline=Int m_nextZipline=Int m_detachEndOnUse=Int m_dropToBottom=Int m_ziplineAutoDetachDistance=Float m_ziplineVerticalPushOffInDirectionX=Int m_ziplineVerticalPreserveVelocity=Int m_ziplineWidth=Float m_ziplineEnabled=Int m_ziplineRestPositions=DataTable m_numZiplineRestPositions=Int m_ziplineFadeDist=Float m_ziplineSpeedScale=Float [RecvTable.DT_ZiplinePhysics] ziplinephysicsexclusive=0x0000 m_isInit=0x0008 m_ziplineType=0x000c m_ziplineStart=0x0010 m_ziplineEnd=0x001c m_springDistance=0x022c m_springDistanceScale=0x0230 m_outerZiplineEntity=0x0238 m_attachedEntities=0x0240 m_numAttachedEntities=0x0340 m_ziplineOwner=0x0344 [RecvTableTypes.DT_ZiplinePhysics] ziplinephysicsexclusive=DT_ZiplinePhysicsExlusive m_isInit=Int m_ziplineType=Int m_ziplineStart=Vector m_ziplineEnd=Vector m_springDistance=Float m_springDistanceScale=Float m_outerZiplineEntity=Int m_attachedEntities=DataTable m_numAttachedEntities=Int m_ziplineOwner=Int [RecvTable.DT_ZiplinePhysicsExlusive] m_nodes=0x0028 m_numNodes=0x0228 m_remainingUnsimulatedTime=0x0234 [RecvTableTypes.DT_ZiplinePhysicsExlusive] m_nodes=DataTable m_numNodes=Int m_remainingUnsimulatedTime=Float [DataMap.CBaseGrenade] m_vecVelocity=0x0484 m_doesExplode=0x2d31 m_DmgRadius=0x2d34 m_grenadeCreationTime=0x2d44 m_grenadeCreationOrigin=0x2d48 m_useMaskAbility=0x2d54 m_grenadeStatusFlags=0x2d58 m_flDamage=0x2de0 m_hThrower=0x2de4 [DataMapTypes.CBaseGrenade] @extends=C_BaseAnimating m_vecVelocity=Vector m_doesExplode=Bool m_DmgRadius=Bool m_grenadeCreationTime=Float m_grenadeCreationOrigin=Vector m_useMaskAbility=Bool m_grenadeStatusFlags=Int m_flDamage=Float m_hThrower=EHANDLE [DataMap.CBaseViewModel] m_currentFrame.modelIndex=0x00a8 m_currentFrame.animCycle=0x00c4 m_angAbsRotation=0x0134 m_vecAbsOrigin=0x014c m_localOrigin=0x0158 m_localAngles=0x0164 m_fEffects=0x0444 m_angNetworkAngles=0x0490 m_nBody=0x0eb0 m_nResetEventsParity=0x0ebc m_bSequenceFinished=0x0f54 m_currentFrameBaseAnimating.animStartTime=0x0f6c m_currentFrameBaseAnimating.animStartCycle=0x0f70 m_currentFrameBaseAnimating.animPlaybackRate=0x0f74 m_currentFrameBaseAnimating.animModelIndex=0x0f7c m_currentFrameBaseAnimating.animSequence=0x0f80 m_currentFrameBaseAnimating.animSequenceParity=0x0f84 m_currentFrameAnimatingOverlay.animOverlayIsActive=0x17b4 m_currentFrameAnimatingOverlay.animOverlayStartTime=0x17c0 m_currentFrameAnimatingOverlay.animOverlayStartCycle=0x17e4 m_currentFrameAnimatingOverlay.animOverlayPlaybackRate=0x1808 m_currentFrameAnimatingOverlay.animOverlayModelIndex=0x182c m_currentFrameAnimatingOverlay.animOverlaySequence=0x1850 m_currentFrameAnimatingOverlay.animOverlayWeight=0x1874 m_currentFrameAnimatingOverlay.animOverlayAnimTime=0x18bc m_currentFrameAnimatingOverlay.animOverlayFadeInDuration=0x18e0 m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration=0x1904 m_currentFrameAnimatingOverlay.animOverlayCycle=0x1928 m_viewModelOwner=0x1a3c m_projectileIsVisible=0x1a40 m_bBlockEventLayer=0x1e20 m_isAdsTransition=0x1e21 m_hWeapon=0x1e24 m_tracerAttachments=0x1e28 m_tracerAttachments=0x1e28 m_tracerAttachmentsScoped=0x1e30 m_tracerAttachmentsScoped=0x1e30 [DataMapTypes.CBaseViewModel] m_currentFrame.modelIndex=Short m_currentFrame.animCycle=Float m_angAbsRotation=Vector m_vecAbsOrigin=Vector m_localOrigin=Vector m_localAngles=Vector m_fEffects=Int m_angNetworkAngles=Vector m_nBody=Int m_nResetEventsParity=Int m_bSequenceFinished=Bool m_currentFrameBaseAnimating.animStartTime=Float m_currentFrameBaseAnimating.animStartCycle=Float m_currentFrameBaseAnimating.animPlaybackRate=Float m_currentFrameBaseAnimating.animModelIndex=Int m_currentFrameBaseAnimating.animSequence=Int m_currentFrameBaseAnimating.animSequenceParity=Int m_currentFrameAnimatingOverlay.animOverlayIsActive=Bool m_currentFrameAnimatingOverlay.animOverlayStartTime=Float m_currentFrameAnimatingOverlay.animOverlayStartCycle=Float m_currentFrameAnimatingOverlay.animOverlayPlaybackRate=Float m_currentFrameAnimatingOverlay.animOverlayModelIndex=Int m_currentFrameAnimatingOverlay.animOverlaySequence=Int m_currentFrameAnimatingOverlay.animOverlayWeight=Float m_currentFrameAnimatingOverlay.animOverlayAnimTime=Float m_currentFrameAnimatingOverlay.animOverlayFadeInDuration=Float m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration=Float m_currentFrameAnimatingOverlay.animOverlayCycle=Float m_viewModelOwner=EHANDLE m_projectileIsVisible=Bool m_bBlockEventLayer=Bool m_isAdsTransition=Bool m_hWeapon=EHANDLE m_tracerAttachments=Int m_tracerAttachments=Int m_tracerAttachmentsScoped=Int m_tracerAttachmentsScoped=Int [DataMap.CCollisionProperty] m_vecMins=0x0010 m_vecMaxs=0x001c m_usSolidFlags=0x0028 m_nSolidType=0x002c m_triggerBloat=0x002d m_collisionDetailLevel=0x002e [DataMapTypes.CCollisionProperty] m_vecMins=Vector m_vecMaxs=Vector m_usSolidFlags=Int m_nSolidType=Char m_triggerBloat=Char m_collisionDetailLevel=Char [DataMap.CGrappleHook] m_pMoveParent=0x0118 m_localOrigin=0x0158 m_localAngles=0x0164 m_visibilityFlags=0x0440 m_parentAttachmentType=0x0854 m_parentAttachmentIndex=0x0858 m_parentAttachmentHitbox=0x085c m_grappleZipline=0x1690 [DataMapTypes.CGrappleHook] m_pMoveParent=EHANDLE m_localOrigin=Vector m_localAngles=Vector m_visibilityFlags=Int m_parentAttachmentType=Int m_parentAttachmentIndex=Int m_parentAttachmentHitbox=Int m_grappleZipline=EHANDLE [DataMap.CPlayerShared] m_nPlayerCond=0x0008 [DataMapTypes.CPlayerShared] m_nPlayerCond=Int [DataMap.CPlayerState] deadflag=0x006c [DataMapTypes.CPlayerState] deadflag=Bool [DataMap.CPredictedFirstPersonProxy] m_localOrigin=0x0158 m_localAngles=0x0164 m_vecVelocity=0x0484 m_angNetworkAngles=0x0490 m_SequenceTransitioner=0x0c20 m_camoIndex=0x0eb4 [DataMapTypes.CPredictedFirstPersonProxy] @extends=C_BaseAnimating m_localOrigin=Vector m_localAngles=Vector m_vecVelocity=Vector m_angNetworkAngles=Vector m_SequenceTransitioner=C_SequenceTransitioner m_camoIndex=Int [DataMap.CRagdoll] m_ragdoll.listCount=0x0000 m_ragdoll.allowStretch=0x0004 m_ragdoll.list[0 + 0].originParentSpace=0x0008 m_ragdoll.list[0 + 0].pObject=0x0018 m_ragdoll.list[0 + 0].pConstraint=0x0020 m_ragdoll.list[0 + 0].parentIndex=0x0028 m_ragdoll.list[0 + 1].originParentSpace=0x0030 m_ragdoll.list[0 + 1].pObject=0x0040 m_ragdoll.list[0 + 1].pConstraint=0x0048 m_ragdoll.list[0 + 1].parentIndex=0x0050 m_ragdoll.list[0 + 2].originParentSpace=0x0058 m_ragdoll.list[0 + 2].pObject=0x0068 m_ragdoll.list[0 + 2].pConstraint=0x0070 m_ragdoll.list[0 + 2].parentIndex=0x0078 m_ragdoll.list[0 + 3].originParentSpace=0x0080 m_ragdoll.list[0 + 3].pObject=0x0090 m_ragdoll.list[0 + 3].pConstraint=0x0098 m_ragdoll.list[0 + 3].parentIndex=0x00a0 m_ragdoll.list[0 + 4].originParentSpace=0x00a8 m_ragdoll.list[0 + 4].pObject=0x00b8 m_ragdoll.list[0 + 4].pConstraint=0x00c0 m_ragdoll.list[0 + 4].parentIndex=0x00c8 m_ragdoll.list[0 + 5].originParentSpace=0x00d0 m_ragdoll.list[0 + 5].pObject=0x00e0 m_ragdoll.list[0 + 5].pConstraint=0x00e8 m_ragdoll.list[0 + 5].parentIndex=0x00f0 m_ragdoll.list[0 + 6].originParentSpace=0x00f8 m_ragdoll.list[0 + 6].pObject=0x0108 m_ragdoll.list[0 + 6].pConstraint=0x0110 m_ragdoll.list[0 + 6].parentIndex=0x0118 m_ragdoll.list[0 + 7].originParentSpace=0x0120 m_ragdoll.list[0 + 7].pObject=0x0130 m_ragdoll.list[0 + 7].pConstraint=0x0138 m_ragdoll.list[0 + 7].parentIndex=0x0140 m_ragdoll.list[8 + 0].originParentSpace=0x0148 m_ragdoll.list[8 + 0].pObject=0x0158 m_ragdoll.list[8 + 0].pConstraint=0x0160 m_ragdoll.list[8 + 0].parentIndex=0x0168 m_ragdoll.list[8 + 1].originParentSpace=0x0170 m_ragdoll.list[8 + 1].pObject=0x0180 m_ragdoll.list[8 + 1].pConstraint=0x0188 m_ragdoll.list[8 + 1].parentIndex=0x0190 m_ragdoll.list[8 + 2].originParentSpace=0x0198 m_ragdoll.list[8 + 2].pObject=0x01a8 m_ragdoll.list[8 + 2].pConstraint=0x01b0 m_ragdoll.list[8 + 2].parentIndex=0x01b8 m_ragdoll.list[8 + 3].originParentSpace=0x01c0 m_ragdoll.list[8 + 3].pObject=0x01d0 m_ragdoll.list[8 + 3].pConstraint=0x01d8 m_ragdoll.list[8 + 3].parentIndex=0x01e0 m_ragdoll.list[8 + 4].originParentSpace=0x01e8 m_ragdoll.list[8 + 4].pObject=0x01f8 m_ragdoll.list[8 + 4].pConstraint=0x0200 m_ragdoll.list[8 + 4].parentIndex=0x0208 m_ragdoll.list[8 + 5].originParentSpace=0x0210 m_ragdoll.list[8 + 5].pObject=0x0220 m_ragdoll.list[8 + 5].pConstraint=0x0228 m_ragdoll.list[8 + 5].parentIndex=0x0230 m_ragdoll.list[8 + 6].originParentSpace=0x0238 m_ragdoll.list[8 + 6].pObject=0x0248 m_ragdoll.list[8 + 6].pConstraint=0x0250 m_ragdoll.list[8 + 6].parentIndex=0x0258 m_ragdoll.list[8 + 7].originParentSpace=0x0260 m_ragdoll.list[8 + 7].pObject=0x0270 m_ragdoll.list[8 + 7].pConstraint=0x0278 m_ragdoll.list[8 + 7].parentIndex=0x0280 m_ragdoll.list[16 + 0].originParentSpace=0x0288 m_ragdoll.list[16 + 0].pObject=0x0298 m_ragdoll.list[16 + 0].pConstraint=0x02a0 m_ragdoll.list[16 + 0].parentIndex=0x02a8 m_ragdoll.list[16 + 1].originParentSpace=0x02b0 m_ragdoll.list[16 + 1].pObject=0x02c0 m_ragdoll.list[16 + 1].pConstraint=0x02c8 m_ragdoll.list[16 + 1].parentIndex=0x02d0 m_ragdoll.list[16 + 2].originParentSpace=0x02d8 m_ragdoll.list[16 + 2].pObject=0x02e8 m_ragdoll.list[16 + 2].pConstraint=0x02f0 m_ragdoll.list[16 + 2].parentIndex=0x02f8 m_ragdoll.list[16 + 3].originParentSpace=0x0300 m_ragdoll.list[16 + 3].pObject=0x0310 m_ragdoll.list[16 + 3].pConstraint=0x0318 m_ragdoll.list[16 + 3].parentIndex=0x0320 m_ragdoll.list[16 + 4].originParentSpace=0x0328 m_ragdoll.list[16 + 4].pObject=0x0338 m_ragdoll.list[16 + 4].pConstraint=0x0340 m_ragdoll.list[16 + 4].parentIndex=0x0348 m_ragdoll.list[16 + 5].originParentSpace=0x0350 m_ragdoll.list[16 + 5].pObject=0x0360 m_ragdoll.list[16 + 5].pConstraint=0x0368 m_ragdoll.list[16 + 5].parentIndex=0x0370 m_ragdoll.list[16 + 6].originParentSpace=0x0378 m_ragdoll.list[16 + 6].pObject=0x0388 m_ragdoll.list[16 + 6].pConstraint=0x0390 m_ragdoll.list[16 + 6].parentIndex=0x0398 m_ragdoll.list[16 + 7].originParentSpace=0x03a0 m_ragdoll.list[16 + 7].pObject=0x03b0 m_ragdoll.list[16 + 7].pConstraint=0x03b8 m_ragdoll.list[16 + 7].parentIndex=0x03c0 m_ragdoll.list[24 + 0].originParentSpace=0x03c8 m_ragdoll.list[24 + 0].pObject=0x03d8 m_ragdoll.list[24 + 0].pConstraint=0x03e0 m_ragdoll.list[24 + 0].parentIndex=0x03e8 m_ragdoll.list[24 + 1].originParentSpace=0x03f0 m_ragdoll.list[24 + 1].pObject=0x0400 m_ragdoll.list[24 + 1].pConstraint=0x0408 m_ragdoll.list[24 + 1].parentIndex=0x0410 m_ragdoll.list[24 + 2].originParentSpace=0x0418 m_ragdoll.list[24 + 2].pObject=0x0428 m_ragdoll.list[24 + 2].pConstraint=0x0430 m_ragdoll.list[24 + 2].parentIndex=0x0438 m_ragdoll.list[24 + 3].originParentSpace=0x0440 m_ragdoll.list[24 + 3].pObject=0x0450 m_ragdoll.list[24 + 3].pConstraint=0x0458 m_ragdoll.list[24 + 3].parentIndex=0x0460 m_ragdoll.list[24 + 4].originParentSpace=0x0468 m_ragdoll.list[24 + 4].pObject=0x0478 m_ragdoll.list[24 + 4].pConstraint=0x0480 m_ragdoll.list[24 + 4].parentIndex=0x0488 m_ragdoll.list[24 + 5].originParentSpace=0x0490 m_ragdoll.list[24 + 5].pObject=0x04a0 m_ragdoll.list[24 + 5].pConstraint=0x04a8 m_ragdoll.list[24 + 5].parentIndex=0x04b0 m_ragdoll.list[24 + 6].originParentSpace=0x04b8 m_ragdoll.list[24 + 6].pObject=0x04c8 m_ragdoll.list[24 + 6].pConstraint=0x04d0 m_ragdoll.list[24 + 6].parentIndex=0x04d8 m_ragdoll.list[24 + 7].originParentSpace=0x04e0 m_ragdoll.list[24 + 7].pObject=0x04f0 m_ragdoll.list[24 + 7].pConstraint=0x04f8 m_ragdoll.list[24 + 7].parentIndex=0x0500 m_ragdoll.boneIndex=0x0508 [DataMapTypes.CRagdoll] m_ragdoll.listCount=Int m_ragdoll.allowStretch=Bool m_ragdoll.list[0 + 0].originParentSpace=Vector m_ragdoll.list[0 + 0].pObject=Custom m_ragdoll.list[0 + 0].pConstraint=Custom m_ragdoll.list[0 + 0].parentIndex=Int m_ragdoll.list[0 + 1].originParentSpace=Vector m_ragdoll.list[0 + 1].pObject=Custom m_ragdoll.list[0 + 1].pConstraint=Custom m_ragdoll.list[0 + 1].parentIndex=Int m_ragdoll.list[0 + 2].originParentSpace=Vector m_ragdoll.list[0 + 2].pObject=Custom m_ragdoll.list[0 + 2].pConstraint=Custom m_ragdoll.list[0 + 2].parentIndex=Int m_ragdoll.list[0 + 3].originParentSpace=Vector m_ragdoll.list[0 + 3].pObject=Custom m_ragdoll.list[0 + 3].pConstraint=Custom m_ragdoll.list[0 + 3].parentIndex=Int m_ragdoll.list[0 + 4].originParentSpace=Vector m_ragdoll.list[0 + 4].pObject=Custom m_ragdoll.list[0 + 4].pConstraint=Custom m_ragdoll.list[0 + 4].parentIndex=Int m_ragdoll.list[0 + 5].originParentSpace=Vector m_ragdoll.list[0 + 5].pObject=Custom m_ragdoll.list[0 + 5].pConstraint=Custom m_ragdoll.list[0 + 5].parentIndex=Int m_ragdoll.list[0 + 6].originParentSpace=Vector m_ragdoll.list[0 + 6].pObject=Custom m_ragdoll.list[0 + 6].pConstraint=Custom m_ragdoll.list[0 + 6].parentIndex=Int m_ragdoll.list[0 + 7].originParentSpace=Vector m_ragdoll.list[0 + 7].pObject=Custom m_ragdoll.list[0 + 7].pConstraint=Custom m_ragdoll.list[0 + 7].parentIndex=Int m_ragdoll.list[8 + 0].originParentSpace=Vector m_ragdoll.list[8 + 0].pObject=Custom m_ragdoll.list[8 + 0].pConstraint=Custom m_ragdoll.list[8 + 0].parentIndex=Int m_ragdoll.list[8 + 1].originParentSpace=Vector m_ragdoll.list[8 + 1].pObject=Custom m_ragdoll.list[8 + 1].pConstraint=Custom m_ragdoll.list[8 + 1].parentIndex=Int m_ragdoll.list[8 + 2].originParentSpace=Vector m_ragdoll.list[8 + 2].pObject=Custom m_ragdoll.list[8 + 2].pConstraint=Custom m_ragdoll.list[8 + 2].parentIndex=Int m_ragdoll.list[8 + 3].originParentSpace=Vector m_ragdoll.list[8 + 3].pObject=Custom m_ragdoll.list[8 + 3].pConstraint=Custom m_ragdoll.list[8 + 3].parentIndex=Int m_ragdoll.list[8 + 4].originParentSpace=Vector m_ragdoll.list[8 + 4].pObject=Custom m_ragdoll.list[8 + 4].pConstraint=Custom m_ragdoll.list[8 + 4].parentIndex=Int m_ragdoll.list[8 + 5].originParentSpace=Vector m_ragdoll.list[8 + 5].pObject=Custom m_ragdoll.list[8 + 5].pConstraint=Custom m_ragdoll.list[8 + 5].parentIndex=Int m_ragdoll.list[8 + 6].originParentSpace=Vector m_ragdoll.list[8 + 6].pObject=Custom m_ragdoll.list[8 + 6].pConstraint=Custom m_ragdoll.list[8 + 6].parentIndex=Int m_ragdoll.list[8 + 7].originParentSpace=Vector m_ragdoll.list[8 + 7].pObject=Custom m_ragdoll.list[8 + 7].pConstraint=Custom m_ragdoll.list[8 + 7].parentIndex=Int m_ragdoll.list[16 + 0].originParentSpace=Vector m_ragdoll.list[16 + 0].pObject=Custom m_ragdoll.list[16 + 0].pConstraint=Custom m_ragdoll.list[16 + 0].parentIndex=Int m_ragdoll.list[16 + 1].originParentSpace=Vector m_ragdoll.list[16 + 1].pObject=Custom m_ragdoll.list[16 + 1].pConstraint=Custom m_ragdoll.list[16 + 1].parentIndex=Int m_ragdoll.list[16 + 2].originParentSpace=Vector m_ragdoll.list[16 + 2].pObject=Custom m_ragdoll.list[16 + 2].pConstraint=Custom m_ragdoll.list[16 + 2].parentIndex=Int m_ragdoll.list[16 + 3].originParentSpace=Vector m_ragdoll.list[16 + 3].pObject=Custom m_ragdoll.list[16 + 3].pConstraint=Custom m_ragdoll.list[16 + 3].parentIndex=Int m_ragdoll.list[16 + 4].originParentSpace=Vector m_ragdoll.list[16 + 4].pObject=Custom m_ragdoll.list[16 + 4].pConstraint=Custom m_ragdoll.list[16 + 4].parentIndex=Int m_ragdoll.list[16 + 5].originParentSpace=Vector m_ragdoll.list[16 + 5].pObject=Custom m_ragdoll.list[16 + 5].pConstraint=Custom m_ragdoll.list[16 + 5].parentIndex=Int m_ragdoll.list[16 + 6].originParentSpace=Vector m_ragdoll.list[16 + 6].pObject=Custom m_ragdoll.list[16 + 6].pConstraint=Custom m_ragdoll.list[16 + 6].parentIndex=Int m_ragdoll.list[16 + 7].originParentSpace=Vector m_ragdoll.list[16 + 7].pObject=Custom m_ragdoll.list[16 + 7].pConstraint=Custom m_ragdoll.list[16 + 7].parentIndex=Int m_ragdoll.list[24 + 0].originParentSpace=Vector m_ragdoll.list[24 + 0].pObject=Custom m_ragdoll.list[24 + 0].pConstraint=Custom m_ragdoll.list[24 + 0].parentIndex=Int m_ragdoll.list[24 + 1].originParentSpace=Vector m_ragdoll.list[24 + 1].pObject=Custom m_ragdoll.list[24 + 1].pConstraint=Custom m_ragdoll.list[24 + 1].parentIndex=Int m_ragdoll.list[24 + 2].originParentSpace=Vector m_ragdoll.list[24 + 2].pObject=Custom m_ragdoll.list[24 + 2].pConstraint=Custom m_ragdoll.list[24 + 2].parentIndex=Int m_ragdoll.list[24 + 3].originParentSpace=Vector m_ragdoll.list[24 + 3].pObject=Custom m_ragdoll.list[24 + 3].pConstraint=Custom m_ragdoll.list[24 + 3].parentIndex=Int m_ragdoll.list[24 + 4].originParentSpace=Vector m_ragdoll.list[24 + 4].pObject=Custom m_ragdoll.list[24 + 4].pConstraint=Custom m_ragdoll.list[24 + 4].parentIndex=Int m_ragdoll.list[24 + 5].originParentSpace=Vector m_ragdoll.list[24 + 5].pObject=Custom m_ragdoll.list[24 + 5].pConstraint=Custom m_ragdoll.list[24 + 5].parentIndex=Int m_ragdoll.list[24 + 6].originParentSpace=Vector m_ragdoll.list[24 + 6].pObject=Custom m_ragdoll.list[24 + 6].pConstraint=Custom m_ragdoll.list[24 + 6].parentIndex=Int m_ragdoll.list[24 + 7].originParentSpace=Vector m_ragdoll.list[24 + 7].pObject=Custom m_ragdoll.list[24 + 7].pConstraint=Custom m_ragdoll.list[24 + 7].parentIndex=Int m_ragdoll.boneIndex=Int [DataMap.CTurret] m_aimAngle=0x1a1c m_minConeAngle=0x1a28 m_maxConeAngle=0x1a34 [DataMapTypes.CTurret] @extends=C_BaseAnimatingOverlay m_aimAngle=Float m_minConeAngle=Float m_maxConeAngle=Float [DataMap.CWeaponX] m_localOrigin=0x0158 m_nNextThinkTick=0x0574 m_SequenceTransitioner=0x0c20 m_weaponOwner=0x1690 m_lastPrimaryAttackTime=0x1694 m_nextReadyTime=0x1698 m_nextPrimaryAttackTime=0x169c m_attackTimeThisFrame=0x16a0 m_worldModelIndexOverride=0x16a4 m_iWorldModelIndex=0x16a8 m_holsterModelIndex=0x16ac m_droppedModelIndex=0x16b0 m_nIdealSequence=0x16b4 m_IdealActivity=0x16b8 m_weaponActivity=0x16bc m_ActiveState=0x16c0 m_ammoInClip=0x16c4 m_ammoInStockpile=0x16c8 m_lifetimeShots=0x16cc m_flTimeWeaponIdle=0x16d0 m_weapState=0x16d4 m_discarded=0x16d9 m_bInReload=0x16da m_tossRelease=0x16e0 m_customActivity=0x16e4 m_customActivitySequence=0x16e8 m_customActivityOwner=0x16ec m_customActivityEndTime=0x16f0 m_customActivityFlags=0x16f4 m_playerData=0x16f8 m_targetingLaserEnabledScript=0x17e4 m_needsReloadCheck=0x17e5 m_needsEmptyCycleCheck=0x17e6 m_skinOverride=0x17e8 m_skinOverrideIsValid=0x17ec m_chargeStartTime=0x17f0 m_chargeEndTime=0x17f4 m_lastChargeFrac=0x17f8 m_lastRegenTime=0x17fc m_cooldownEndTime=0x1800 m_stockPileWasDraining=0x1804 m_weaponIsCharging=0x1805 m_weaponChargeLevelIncreasedAnimPlaying=0x1806 m_lastChargeLevel=0x1808 m_chargeEnergyDepleteStepCounter=0x180c m_burstFireCount=0x1810 m_burstFireIndex=0x1814 m_shotIndexForSpread=0x1818 m_shotCount=0x181c m_sustainedDischargeEndTime=0x1820 m_sustainedLaserCurrentSpread=0x1824 m_sustainedDischargeIsInPrimaryAttack=0x1828 m_sustainedLaserNextRandomSeed=0x1829 m_modBitfieldFromPlayer=0x182c m_modBitfieldInternal=0x1830 m_modBitfieldCurrent=0x1834 m_curSharedEnergyCost=0x1838 m_grappleWeaponNeedsDryfire=0x183c m_scriptFloat0=0x1840 m_scriptActivated=0x1844 m_flNextEmptySoundTime=0x2d08 m_bRemoveable=0x2d2e [DataMapTypes.CWeaponX] @extends=C_BaseAnimating m_localOrigin=Vector m_nNextThinkTick=Int m_SequenceTransitioner=C_SequenceTransitioner m_weaponOwner=EHANDLE m_lastPrimaryAttackTime=Time m_nextReadyTime=Time m_nextPrimaryAttackTime=Time m_attackTimeThisFrame=Time m_worldModelIndexOverride=Int m_iWorldModelIndex=Int m_holsterModelIndex=Int m_droppedModelIndex=Int m_nIdealSequence=Int m_IdealActivity=Int m_weaponActivity=Int m_ActiveState=Int m_ammoInClip=Int m_ammoInStockpile=Int m_lifetimeShots=Int m_flTimeWeaponIdle=Time m_weapState=Int m_discarded=Bool m_bInReload=Bool m_tossRelease=Int m_customActivity=Int m_customActivitySequence=Int m_customActivityOwner=EHANDLE m_customActivityEndTime=Time m_customActivityFlags=Char m_playerData=WeaponPlayerData m_targetingLaserEnabledScript=Bool m_needsReloadCheck=Bool m_needsEmptyCycleCheck=Bool m_skinOverride=Int m_skinOverrideIsValid=Bool m_chargeStartTime=Time m_chargeEndTime=Time m_lastChargeFrac=Float m_lastRegenTime=Time m_cooldownEndTime=Time m_stockPileWasDraining=Bool m_weaponIsCharging=Bool m_weaponChargeLevelIncreasedAnimPlaying=Bool m_lastChargeLevel=Int m_chargeEnergyDepleteStepCounter=Int m_burstFireCount=Int m_burstFireIndex=Int m_shotIndexForSpread=Int m_shotCount=Int m_sustainedDischargeEndTime=Time m_sustainedLaserCurrentSpread=Float m_sustainedDischargeIsInPrimaryAttack=Bool m_sustainedLaserNextRandomSeed=Char m_modBitfieldFromPlayer=Int m_modBitfieldInternal=Int m_modBitfieldCurrent=Int m_curSharedEnergyCost=Int m_grappleWeaponNeedsDryfire=Bool m_scriptFloat0=Float m_scriptActivated=Bool m_flNextEmptySoundTime=Float m_bRemoveable=Bool [DataMap.C_BaseAnimating] m_currentFrame.animCycle=0x00c4 m_animNetworkFlags=0x0a88 m_networkAnimActive=0x0a8c m_animActive=0x0a8e m_animCollisionEnabled=0x0a8f m_animRelativeToGroundEnabled=0x0a90 m_animPlantingEnabled=0x0a91 m_predictedAnimEventData=0x0b88 m_SequenceTransitioner=0x0c20 m_nSkin=0x0ea8 m_skinMod=0x0eac m_nBody=0x0eb0 m_nResetEventsParity=0x0ebc m_bSequenceFinished=0x0f54 m_bSequenceLooped=0x0f5c m_bSequenceLoops=0x0f5d m_bSequenceReadyForBreakout=0x0f5e m_flModelScale=0x0f60 m_currentFrameBaseAnimating.animStartTime=0x0f6c m_currentFrameBaseAnimating.animStartCycle=0x0f70 m_currentFrameBaseAnimating.animPlaybackRate=0x0f74 m_currentFrameBaseAnimating.animModelIndex=0x0f7c m_currentFrameBaseAnimating.animSequence=0x0f80 m_currentFrameBaseAnimating.animSequenceParity=0x0f84 m_currentFrameBaseAnimating.m_flPoseParameters=0x0f88 [DataMapTypes.C_BaseAnimating] @extends=C_BaseEntity m_currentFrame.animCycle=Float m_animNetworkFlags=Int m_networkAnimActive=Bool m_animActive=Bool m_animCollisionEnabled=Bool m_animRelativeToGroundEnabled=Bool m_animPlantingEnabled=Bool m_predictedAnimEventData=PredictedAnimEventData m_SequenceTransitioner=C_SequenceTransitioner m_nSkin=Int m_skinMod=Short m_nBody=Int m_nResetEventsParity=Int m_bSequenceFinished=Bool m_bSequenceLooped=Bool m_bSequenceLoops=Bool m_bSequenceReadyForBreakout=Bool m_flModelScale=Float m_currentFrameBaseAnimating.animStartTime=Float m_currentFrameBaseAnimating.animStartCycle=Float m_currentFrameBaseAnimating.animPlaybackRate=Float m_currentFrameBaseAnimating.animModelIndex=Int m_currentFrameBaseAnimating.animSequence=Int m_currentFrameBaseAnimating.animSequenceParity=Int m_currentFrameBaseAnimating.m_flPoseParameters=Float [DataMap.C_BaseAnimatingOverlay] m_AnimOverlay=0x1698 m_AnimOverlayCount=0x1770 m_currentFrameAnimatingOverlay.animOverlayIsActive=0x17b4 m_currentFrameAnimatingOverlay.animOverlayStartTime=0x17c0 m_currentFrameAnimatingOverlay.animOverlayStartCycle=0x17e4 m_currentFrameAnimatingOverlay.animOverlayPlaybackRate=0x1808 m_currentFrameAnimatingOverlay.animOverlayModelIndex=0x182c m_currentFrameAnimatingOverlay.animOverlaySequence=0x1850 m_currentFrameAnimatingOverlay.animOverlayWeight=0x1874 m_currentFrameAnimatingOverlay.animOverlayOrder=0x1898 m_currentFrameAnimatingOverlay.animOverlayAnimTime=0x18bc m_currentFrameAnimatingOverlay.animOverlayFadeInDuration=0x18e0 m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration=0x1904 m_currentFrameAnimatingOverlay.animOverlayCycle=0x1928 [DataMapTypes.C_BaseAnimatingOverlay] @extends=C_BaseAnimating m_AnimOverlay=C_AnimationLayer m_AnimOverlayCount=Int m_currentFrameAnimatingOverlay.animOverlayIsActive=Bool m_currentFrameAnimatingOverlay.animOverlayStartTime=Float m_currentFrameAnimatingOverlay.animOverlayStartCycle=Float m_currentFrameAnimatingOverlay.animOverlayPlaybackRate=Float m_currentFrameAnimatingOverlay.animOverlayModelIndex=Int m_currentFrameAnimatingOverlay.animOverlaySequence=Int m_currentFrameAnimatingOverlay.animOverlayWeight=Float m_currentFrameAnimatingOverlay.animOverlayOrder=Int m_currentFrameAnimatingOverlay.animOverlayAnimTime=Float m_currentFrameAnimatingOverlay.animOverlayFadeInDuration=Float m_currentFrameAnimatingOverlay.animOverlayFadeOutDuration=Float m_currentFrameAnimatingOverlay.animOverlayCycle=Float [DataMap.C_BaseCombatCharacter] m_currentFrame.weaponGettingSwitchedOut=0x00c8 m_currentFrame.showActiveWeapon3p=0x00d0 m_deathVelocity=0x0470 m_phaseShiftFlags=0x07b8 m_flNextAttack=0x19e0 m_lastFiredTime=0x19e4 m_lastFiredWeapon=0x19e8 m_raiseFromMeleeEndTime=0x19ec m_sharedEnergyCount=0x19f0 m_sharedEnergyTotal=0x19f4 m_sharedEnergyLockoutThreshold=0x19f8 m_lastSharedEnergyRegenTime=0x19fc m_sharedEnergyRegenRate=0x1a00 m_sharedEnergyRegenDelay=0x1a04 m_lastSharedEnergyTakeTime=0x1a08 m_inventory=0x1a10 m_selectedWeapons=0x1a68 m_latestPrimaryWeapons=0x1a6c m_latestPrimaryWeaponsIndexZeroOrOne=0x1a74 m_latestNonOffhandWeapons=0x1a7c m_selectedOffhands=0x1a7e m_selectedOffhandsPendingHybridAction=0x1a81 m_lastCycleSlot=0x1a84 m_latestMeleeWeapon=0x1a88 m_weaponPermission=0x1a8c m_weaponDelayEnableTime=0x1a90 m_weaponDisabledInScript=0x1a94 m_weaponDisabledFlags=0x1ab9 m_weaponTypeDisabledFlags=0x1abc m_weaponTypeDisabledRefCount=0x1ac0 m_hudInfo_visibilityTestAlwaysPasses=0x1ac9 m_contextAction=0x1adc m_phaseShiftTimeStart=0x1b08 m_phaseShiftTimeEnd=0x1b0c [DataMapTypes.C_BaseCombatCharacter] @extends=C_BaseAnimatingOverlay m_currentFrame.weaponGettingSwitchedOut=EHANDLE m_currentFrame.showActiveWeapon3p=Bool m_deathVelocity=Float m_phaseShiftFlags=Int m_flNextAttack=Time m_lastFiredTime=Time m_lastFiredWeapon=EHANDLE m_raiseFromMeleeEndTime=Time m_sharedEnergyCount=Int m_sharedEnergyTotal=Int m_sharedEnergyLockoutThreshold=Int m_lastSharedEnergyRegenTime=Time m_sharedEnergyRegenRate=Time m_sharedEnergyRegenDelay=Float m_lastSharedEnergyTakeTime=Time m_inventory=WeaponInventory_Client m_selectedWeapons=Char m_latestPrimaryWeapons=EHANDLE m_latestPrimaryWeaponsIndexZeroOrOne=EHANDLE m_latestNonOffhandWeapons=Char m_selectedOffhands=Char m_selectedOffhandsPendingHybridAction=Char m_lastCycleSlot=Char m_latestMeleeWeapon=EHANDLE m_weaponPermission=Int m_weaponDelayEnableTime=Time m_weaponDisabledInScript=Bool m_weaponDisabledFlags=Char m_weaponTypeDisabledFlags=Int m_weaponTypeDisabledRefCount=Char m_hudInfo_visibilityTestAlwaysPasses=Bool m_contextAction=Int m_phaseShiftTimeStart=Time m_phaseShiftTimeEnd=Time [DataMap.C_BaseEntity] m_iEFlags=0x0058 m_fFlags=0x0098 m_currentFrame.modelIndex=0x00a8 m_currentFrame.viewOffset=0x00b8 m_vecAngVelocity=0x0128 m_angAbsRotation=0x0134 m_vecAbsVelocity=0x0140 m_vecAbsOrigin=0x014c m_localOrigin=0x0158 m_localAngles=0x0164 m_flGravity=0x0420 m_flProxyRandomValue=0x0424 m_hGroundEntity=0x0434 m_flMaxspeed=0x043c m_visibilityFlags=0x0440 m_fEffects=0x0444 m_iTeamNum=0x0448 m_passThroughFlags=0x0464 m_passThroughThickness=0x0468 m_passThroughDirection=0x046c m_deathVelocity=0x0470 m_bIsSoundCodeControllerValueSet=0x047c m_flSoundCodeControllerValue=0x0480 m_vecVelocity=0x0484 m_angNetworkAngles=0x0490 m_flFriction=0x049c m_hOwnerEntity=0x04a4 m_bRenderWithViewModels=0x04a8 m_nRenderFX=0x04a9 m_nRenderMode=0x04b9 m_MoveType=0x04ba m_MoveCollide=0x04bb m_Collision=0x04c0 [DataMapTypes.C_BaseEntity] m_iEFlags=Int m_fFlags=Int m_currentFrame.modelIndex=Short m_currentFrame.viewOffset=Vector m_vecAngVelocity=Vector m_angAbsRotation=Vector m_vecAbsVelocity=Vector m_vecAbsOrigin=Vector m_localOrigin=Vector m_localAngles=Vector m_flGravity=Float m_flProxyRandomValue=Float m_hGroundEntity=EHANDLE m_flMaxspeed=Float m_visibilityFlags=Int m_fEffects=Int m_iTeamNum=Int m_passThroughFlags=Int m_passThroughThickness=Int m_passThroughDirection=Float m_deathVelocity=Vector m_bIsSoundCodeControllerValueSet=Bool m_flSoundCodeControllerValue=Float m_vecVelocity=Vector m_angNetworkAngles=Vector m_flFriction=Float m_hOwnerEntity=EHANDLE m_bRenderWithViewModels=Bool m_nRenderFX=Char m_nRenderMode=Char m_MoveType=Char m_MoveCollide=Char m_Collision=CCollisionProperty [DataMap.C_BaseEntity] m_ModelName=0x0030 m_fFlags=0x0098 m_angAbsRotation=0x0134 m_vecAbsOrigin=0x014c m_vecPrevAbsOrigin=0x0414 m_flGravity=0x0420 m_rgflCoordinateFrame=0x08d0 [DataMapTypes.C_BaseEntity] m_ModelName=String m_fFlags=Int m_angAbsRotation=Vector m_vecAbsOrigin=PositionVector m_vecPrevAbsOrigin=PositionVector m_flGravity=Float m_rgflCoordinateFrame=Float [DataMap.C_BreakableSurface] m_nPanelBits=0x0ce8 [DataMapTypes.C_BreakableSurface] @extends=C_BaseEntity m_nPanelBits=Char [DataMap.C_ClientRagdoll] m_clrRender=0x0050 m_nRenderFX=0x04a9 m_nRenderMode=0x04b9 m_pRagdoll=0x0be8 m_nSkin=0x0ea8 m_skinMod=0x0eac m_nBody=0x0eb0 m_bFadeOut=0x1690 m_bImportant=0x1691 m_flEffectTime=0x1694 m_iCurrentFriction=0x1698 m_iMinFriction=0x169c m_iMaxFriction=0x16a0 m_flFrictionModTime=0x16a4 m_flFrictionTime=0x16a8 m_iFrictionAnimState=0x16ac m_bReleaseRagdoll=0x16b0 m_bFadingOut=0x16b1 m_flScaleEnd=0x16b4 m_flScaleTimeStart=0x16dc m_flScaleTimeEnd=0x1704 [DataMapTypes.C_ClientRagdoll] @extends=C_BaseEntity m_clrRender=Color32 m_nRenderFX=Char m_nRenderMode=Char m_pRagdoll=CRagdoll m_nSkin=Int m_skinMod=Short m_nBody=Int m_bFadeOut=Bool m_bImportant=Bool m_flEffectTime=Time m_iCurrentFriction=Int m_iMinFriction=Int m_iMaxFriction=Int m_flFrictionModTime=Float m_flFrictionTime=Time m_iFrictionAnimState=Int m_bReleaseRagdoll=Bool m_bFadingOut=Bool m_flScaleEnd=Float m_flScaleTimeStart=Float m_flScaleTimeEnd=Float [DataMap.C_CrossbowBolt] m_bounceCount=0x2d30 m_maxBounceCount=0x2d34 m_doesGrow=0x2d38 m_growStartSize=0x2d3c m_growStage1Tick=0x2d40 m_growStage1Size=0x2d44 m_growStage2Tick=0x2d48 m_growStage2Size=0x2d4c m_growStageFinalTick=0x2d50 m_growStageFinalSize=0x2d54 [DataMapTypes.C_CrossbowBolt] @extends=C_Projectile m_bounceCount=Int m_maxBounceCount=Int m_doesGrow=Bool m_growStartSize=Float m_growStage1Tick=Tick m_growStage1Size=Float m_growStage2Tick=Tick m_growStage2Size=Float m_growStageFinalTick=Tick m_growStageFinalSize=Float [DataMap.C_DynamicProp] m_bClientSide=0x1690 [DataMapTypes.C_DynamicProp] @extends=C_BaseEntity m_bClientSide=Bool [DataMap.C_EnvWindShared] m_flStartTime=0x0008 m_iWindSeed=0x000c m_iMinWind=0x0010 m_iMaxWind=0x0014 m_windRadius=0x0018 m_iMinGust=0x001c m_iMaxGust=0x0020 m_flMinGustDelay=0x0024 m_flMaxGustDelay=0x0028 m_flGustDuration=0x002c m_iGustDirChange=0x0030 m_location=0x0034 m_iszGustSound=0x0040 m_iWindDir=0x0044 m_flWindSpeed=0x0048 m_currentWindVector=0x004c m_CurrentSwayVector=0x0058 m_PrevSwayVector=0x0064 m_iInitialWindDir=0x0070 m_flInitialWindSpeed=0x0074 m_flVariationTime=0x0078 m_flSimTime=0x007c m_flSwitchTime=0x0080 m_flAveWindSpeed=0x0084 m_bGusting=0x0088 m_flWindAngleVariation=0x008c m_flWindSpeedVariation=0x0090 m_iEntIndex=0x0094 m_Stream=0x0098 m_WindVariationStream=0x00d0 m_WindAveQueue=0x0108 m_WindVariationQueue=0x0140 [DataMapTypes.C_EnvWindShared] m_flStartTime=Float m_iWindSeed=Int m_iMinWind=Int m_iMaxWind=Int m_windRadius=Int m_iMinGust=Int m_iMaxGust=Int m_flMinGustDelay=Float m_flMaxGustDelay=Float m_flGustDuration=Float m_iGustDirChange=Int m_location=Vector m_iszGustSound=Int m_iWindDir=Int m_flWindSpeed=Float m_currentWindVector=Vector m_CurrentSwayVector=Vector m_PrevSwayVector=Vector m_iInitialWindDir=Int m_flInitialWindSpeed=Float m_flVariationTime=Float m_flSimTime=Float m_flSwitchTime=Float m_flAveWindSpeed=Float m_bGusting=Bool m_flWindAngleVariation=Float m_flWindSpeedVariation=Float m_iEntIndex=Int m_Stream=Void m_WindVariationStream=Void m_WindAveQueue=Void m_WindVariationQueue=Void [DataMap.C_ExposureController] m_autoCompensation=0x0a60 m_autoForceValue=0x0a64 m_autoMin=0x0a68 m_autoMax=0x0a6c m_autoSpeed=0x0a70 m_minFadeTime=0x0a74 m_isDirectional=0x0a78 m_directionalHalfAngle=0x0a7c [DataMapTypes.C_ExposureController] @extends=C_BaseEntity m_autoCompensation=Float m_autoForceValue=Float m_autoMin=Float m_autoMax=Float m_autoSpeed=Float m_minFadeTime=Float m_isDirectional=Bool m_directionalHalfAngle=Float [DataMap.C_ExposureVolume] m_volumeTester=0x0a60 m_exposureTarget=0x0a68 m_exposureTargetName=0x0a70 m_exposurePriority=0x0a78 [DataMapTypes.C_ExposureVolume] @extends=C_BaseEntity m_volumeTester=Outer m_exposureTarget=ClassPtr m_exposureTargetName=String m_exposurePriority=Float [DataMap.C_FogController] m_fogParams=0x0a60 m_fogAngles=0x0ac8 m_useAbsAngles=0x0ad4 [DataMapTypes.C_FogController] @extends=C_BaseEntity m_fogParams=fogplayerparamsstate_t m_fogAngles=Vector m_useAbsAngles=Bool [DataMap.C_FogVolume] m_volumeTester=0x0a60 m_fogTarget=0x0a68 m_fogTargetName=0x0a70 m_fogPriority=0x0a78 [DataMapTypes.C_FogVolume] @extends=C_BaseEntity m_volumeTester=Outer m_fogTarget=ClassPtr m_fogTargetName=String m_fogPriority=Int [DataMap.C_GlobalNonRewinding] m_playerObserver=0x0a60 m_playerMiscData=0x0e60 [DataMapTypes.C_GlobalNonRewinding] @extends=C_BaseEntity m_playerObserver=C_ObserverMode m_playerMiscData=C_NonRewindMiscData [DataMap.C_KnockBack] velocity=0x0008 beginTime=0x0014 endTime=0x0018 [DataMapTypes.C_KnockBack] velocity=Vector beginTime=Time endTime=Time [DataMap.C_Missile] m_hasPlayedWhizby=0x2d30 m_whizByStart=0x2d34 m_whizBySoundName=0x2d40 m_homingSpeed=0x2d80 m_homingSpeedDodgingPlayer=0x2d84 m_launchDir=0x2d88 m_hSpecificTarget=0x2d94 m_targetOffset=0x2d98 m_targetPosition=0x2da4 m_useTargetPosition=0x2db0 m_postIgnitionSpeed=0x2db4 m_flGracePeriodEndsAt=0x2db8 m_pathSettingsInitialized=0x2dbc m_expandContractMissile=0x2dbd m_spiralMissile=0x2dbe m_spiralSettings=0x2de0 m_expandContractSettings=0x2e50 m_lastThinkTime=0x2ea8 m_explosionIgnoreEntity=0x2eac [DataMapTypes.C_Missile] @extends=C_Projectile m_hasPlayedWhizby=Bool m_whizByStart=Vector m_whizBySoundName=Char m_homingSpeed=Float m_homingSpeedDodgingPlayer=Float m_launchDir=Vector m_hSpecificTarget=EHANDLE m_targetOffset=Vector m_targetPosition=Vector m_useTargetPosition=Bool m_postIgnitionSpeed=Float m_flGracePeriodEndsAt=Time m_pathSettingsInitialized=Bool m_expandContractMissile=Bool m_spiralMissile=Bool m_spiralSettings=Void m_expandContractSettings=MissilePathExpandContractSettings_Client m_lastThinkTime=Time m_explosionIgnoreEntity=EHANDLE [DataMap.C_NPC_SentryTurret] m_killCount=0x1da4 m_titanKillCount=0x1da8 [DataMapTypes.C_NPC_SentryTurret] @extends=C_BaseEntity m_killCount=Int m_titanKillCount=Int [DataMap.C_NonRewindMiscData] m_nextRespawnTime=0x0000 m_musicPackAssigned=0x0004 [DataMapTypes.C_NonRewindMiscData] m_nextRespawnTime=Float m_musicPackAssigned=Int [DataMap.C_ObserverMode] m_observerMode=0x0000 m_observerTarget=0x0004 [DataMapTypes.C_ObserverMode] m_observerMode=Int m_observerTarget=EHANDLE [DataMap.C_ParticleSystem] m_bClientSide=0x0a68 m_bActive=0x0a69 m_warmUpTime=0x0a70 m_pauseAfterWarmup=0x0a74 m_bInSkybox=0x0a75 m_killForReplay=0x0a76 m_killIfOverLimit=0x0a77 [DataMapTypes.C_ParticleSystem] @extends=C_BaseEntity m_bClientSide=Bool m_bActive=Bool m_warmUpTime=Float m_pauseAfterWarmup=Bool m_bInSkybox=Bool m_killForReplay=Bool m_killIfOverLimit=Bool [DataMap.C_Player] m_fFlags=0x0098 m_currentFrame.animCycle=0x00c4 m_pMoveParent=0x0118 m_vecAbsVelocity=0x0140 m_hGroundEntity=0x0434 m_flMaxspeed=0x043c m_jumpPadDebounceExpireTime=0x0460 m_vecVelocity=0x0484 m_flFriction=0x049c m_nNextThinkTick=0x0574 m_SequenceTransitioner=0x0c20 m_currentFrameBaseAnimating.animStartTime=0x0f6c m_currentFrameBaseAnimating.animStartCycle=0x0f70 m_currentFrameBaseAnimating.animPlaybackRate=0x0f74 m_currentFrameBaseAnimating.animSequence=0x0f80 m_currentFrameBaseAnimating.animSequenceParity=0x0f84 m_currentFrameBaseAnimating.m_flPoseParameters=0x0f88 m_bZooming=0x1be1 m_zoomToggleOnStartTime=0x1be4 m_zoomBaseFrac=0x1be8 m_zoomBaseTime=0x1bec m_zoomFullStartTime=0x1bf0 m_lastUCmdSimulationTicks=0x1c74 m_lastUCmdSimulationRemainderTime=0x1c78 m_Local=0x1d98 m_currentFramePlayer.timeBase=0x2088 m_currentFramePlayer.statusEffectsTimedPlayerCUR=0x2090 m_currentFramePlayer.statusEffectsEndlessPlayerCUR=0x2180 m_currentFramePlayer.m_flHullHeight=0x2220 m_currentFramePlayer.m_traversalAnimProgress=0x2224 m_currentFramePlayer.m_sprintTiltFrac=0x2228 m_currentFramePlayer.m_ammoPoolCount=0x2238 m_currentFrameLocalPlayer.m_stepSmoothingOffset=0x2408 m_currentFrameLocalPlayer.m_duckTransitionRemainderMsec=0x2414 m_currentFrameLocalPlayer.m_vecPunchBase_Angle=0x2418 m_currentFrameLocalPlayer.m_vecPunchBase_AngleVel=0x2424 m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle=0x2430 m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.x=0x243c m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.y=0x2440 m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.z=0x2444 m_currentFrameLocalPlayer.m_localGravityRotation=0x2480 pl=0x24a8 m_ammoPoolCapacity=0x252c m_classModsActive=0x2570 m_gestureSequences=0x287c m_gestureStartTimes=0x289c m_gestureBlendInDuration=0x28bc m_gestureBlendOutDuration=0x28dc m_gestureFadeOutStartTime=0x28fc m_gestureFadeOutDuration=0x291c m_gestureAutoKillBitfield=0x293c m_afButtonLast=0x2958 m_afButtonPressed=0x295c m_afButtonReleased=0x2960 m_nButtons=0x2964 m_nImpulse=0x2968 m_flPhysics=0x296c m_flStepSoundTime=0x2970 m_flTimeAllSuitDevicesOff=0x2974 m_fStickySprintMinTime=0x2978 m_bPlayedSprintStartEffects=0x297c m_fIsSprinting=0x2984 m_fIsWalking=0x2985 m_lastSprintPressTime=0x2994 m_stickySprintForwardEnableTime=0x2998 m_stickySprintForwardDisableTime=0x299c m_sprintStartedTime=0x29a0 m_sprintStartedFrac=0x29a4 m_sprintEndedTime=0x29a8 m_sprintEndedFrac=0x29ac m_stickySprintStartTime=0x29b0 m_damageImpulseNoDecelEndTime=0x29b4 m_duckState=0x29d4 m_leanState=0x29d8 m_doingHalfDuck=0x29dc m_canStand=0x29dd m_StandHullMin=0x29e0 m_StandHullMax=0x29ec m_DuckHullMin=0x29f8 m_DuckHullMax=0x2a04 m_upDir=0x2a14 m_upDirPredicted=0x2a20 m_lastWallRunStartPos=0x2a2c m_wallRunCount=0x2a38 m_wallRunWeak=0x2a3c m_shouldBeOneHanded=0x2a3d m_oneHandFraction=0x2a40 m_animAimPitch=0x2a44 m_animAimYaw=0x2a48 m_wallRunPushAwayTime=0x2a4c m_wallrunRetryTime=0x2a58 m_wallrunRetryPos=0x2a5c m_wallrunRetryNormal=0x2a68 m_wallHangTime=0x2a8c m_traversalState=0x2a90 m_traversalType=0x2a94 m_traversalBegin=0x2a98 m_traversalMid=0x2aa4 m_traversalEnd=0x2ab0 m_traversalMidFrac=0x2abc m_traversalForwardDir=0x2ac0 m_traversalRefPos=0x2acc m_traversalProgress=0x2ad8 m_traversalStartTime=0x2adc m_traversalHandAppearTime=0x2ae0 m_traversalReleaseTime=0x2ae4 m_traversalBlendOutStartTime=0x2ae8 m_traversalBlendOutStartOffset=0x2aec m_traversalYawDelta=0x2af8 m_wallDangleJumpOffTime=0x2b04 m_wallDangleMayHangHere=0x2b08 m_wallDangleForceFallOff=0x2b09 m_wallDangleLastPushedForward=0x2b0a m_wallDangleDisableWeapon=0x2b0c m_wallDangleClimbProgressFloor=0x2b10 m_wallClimbSetUp=0x2b14 m_wallHanging=0x2b15 m_gravityLiftActive=0x2b16 m_gravityLiftEnterTime=0x2b18 m_gravityLiftEjectTime=0x2b1c m_gravityLiftHoverTime=0x2b20 m_gravityLiftLastOrigin=0x2b24 m_gravityLiftEjectVelocity=0x2b30 m_blackholeActive=0x2b3c m_grapple=0x2b40 m_grapple=0x2b40 m_grappleActive=0x2bd0 m_grappleActive=0x2bd0 m_grappleNeedWindowCheck=0x2bd1 m_grappleNextWindowHint=0x2bd4 m_slowMoEnabled=0x2be4 m_sliding=0x2be5 m_slideLongJumpAllowed=0x2be6 m_lastSlideTime=0x2be8 m_lastSlideBoost=0x2bec m_gravityGrenadeStatusEffect=0x2bf0 m_bIsStickySprinting=0x2bf4 m_prevMoveYaw=0x2bf8 m_sprintTiltVel=0x2bfc m_turret=0x2c18 m_hViewModels=0x2c1c m_viewOffsetEntity=0x2c30 m_activeZipline=0x2d70 m_lastZipline=0x2d74 m_lastZiplineDetachTime=0x2d78 m_ziplineValid3pWeaponLayerAnim=0x2d7c m_ziplineState=0x2d80 m_zipline=0x2d88 m_ziplineViewOffsetPosition=0x2df8 m_ziplineViewOffsetVelocity=0x2e04 m_ziplineGrenadeEntity=0x2e10 m_ziplineGrenadeBeginStationEntity=0x2e14 m_ziplineGrenadeBeginStationAttachmentIndex=0x2e18 m_sameZiplineCooldownTime=0x2e20 m_playAnimationType=0x2e28 m_detachGrappleOnPlayAnimationEnd=0x2e2c m_playAnimationNext=0x2e30 m_boosting=0x2e44 m_activateBoost=0x2e45 m_repeatedBoost=0x2e46 m_boostMeter=0x2e48 m_jetpack=0x2e4c m_activateJetpack=0x2e4d m_jetpackAfterburner=0x2e4e m_gliding=0x2e4f m_glideMeter=0x2e50 m_glideRechargeDelayAccumulator=0x2e54 m_hovering=0x2e58 m_isPerformingBoostAction=0x2e59 m_lastJumpHeight=0x2e5c m_touchingUpdraftTriggers=0x2e60 m_touchingUpdraftTriggersCount=0x2ea0 m_touchingSlipTriggers=0x2ea4 m_touchingSlipTriggersCount=0x2ee4 m_slipAirRestrictDirection=0x2ee8 m_slipAirRestrictTime=0x2ef4 m_melee=0x3088 m_useCredit=0x30c0 m_wallRunStartTime=0x344c m_wallRunClearTime=0x3450 m_onSlopeTime=0x3454 m_lastWallNormal=0x3458 m_dodging=0x3464 m_lastDodgeTime=0x3468 m_vecPreviouslyPredictedOrigin=0x346c m_flTimeLastTouchedWall=0x3484 m_timeJetpackHeightActivateCheckPassed=0x3488 m_flTimeLastTouchedGround=0x348c m_flTimeLastJumped=0x3490 m_flTimeLastLanded=0x3494 m_flLastLandFromHeight=0x3498 m_usePressedTime=0x349c m_lastUseTime=0x34a0 m_lastFakeFloorPos=0x34b0 m_bHasJumpedSinceTouchedGround=0x34bc m_bDoMultiJumpPenalty=0x34bd m_dodgingInAir=0x34be m_activeViewmodelModifiers=0x36a8 m_lastMoveInputTime=0x3930 m_ignoreEntityForMovementUntilNotTouching=0x3934 m_gameMovementUtil.m_surfaceFriction=0x3e00 m_lungeTargetEntity=0x3e7c m_isLungingToPosition=0x3e80 m_lungeTargetPosition=0x3e84 m_lungeStartPositionOffset=0x3e90 m_lungeEndPositionOffset=0x3e9c m_lungeStartTime=0x3ea8 m_lungeEndTime=0x3eac m_lungeCanFly=0x3eb0 m_lungeLockPitch=0x3eb1 m_lungeStartPitch=0x3eb4 m_lungeSmoothTime=0x3eb8 m_lungeMaxTime=0x3ebc m_lungeMaxEndSpeed=0x3ec0 m_vPrevGroundNormal=0x417c m_prepClimbPusher=0x444c m_pushAwayFromTopAcceleration=0x4450 m_controllerModeActive=0x447c m_skydiveForwardPoseValueVelocity=0x4494 m_skydiveForwardPoseValueTarget=0x4498 m_skydiveForwardPoseValueCurrent=0x449c m_skydiveSidePoseValueVelocity=0x44a0 m_skydiveSidePoseValueTarget=0x44a4 m_skydiveSidePoseValueCurrent=0x44a8 m_skydiveYawVelocity=0x44ac m_skydiveIsNearLeviathan=0x44b0 m_skydiveState=0x44cc m_skydiveStartTime=0x44d0 m_skydiveEndTime=0x44d4 m_skydiveAnticipateStartTime=0x44d8 m_skydiveAnticipateEndTime=0x44dc m_skydiveDistanceToLand=0x44e0 m_skydiveDiveAngle=0x44e4 m_skydiveIsDiving=0x44e8 m_skydiveSpeed=0x44ec m_skydiveStrafeAngle=0x44f0 m_skydiveFreelookEnabled=0x44f4 m_skydiveFreelookLockedAngle=0x44f8 m_skydivePlayerPitch=0x4504 m_skydivePlayerYaw=0x4508 m_skydiveFollowing=0x450c m_skydiveUnfollowVelocity=0x4510 m_skydiveLeviathanHitPosition=0x4520 m_skydiveLeviathanHitNormal=0x452c m_skydiveSlipVelocity=0x4538 m_skydiveFromUpdraft=0x4544 m_skydiveFromSkywardLaunch=0x4545 m_skywardLaunchState=0x4548 m_skywardDeployStartPos=0x4550 m_skywardLaunchSlowStartTime=0x455c m_skywardLaunchSlowEndTime=0x4560 m_skywardLaunchFastEndTime=0x4564 m_skywardDeployEndTime=0x4568 m_skywardLaunchEndTime=0x456c m_skywardDeploySpeed=0x4570 m_skywardLaunchSlowSpeed=0x4574 m_skywardLaunchFastSpeed=0x4578 m_skywardOffset=0x457c m_skywardOffsetSpeed=0x4588 m_skywardLaunchInterrupted=0x458c m_skywardLaunchFollowing=0x458d m_playerKnockBacks=0x45a8 m_updraftCount=0x4628 m_updraftStage=0x462c m_updraftEnterTime=0x4630 m_updraftLeaveTime=0x4634 m_updraftMinShakeActivationHeight=0x4638 m_updraftMaxShakeActivationHeight=0x463c m_updraftLiftActivationHeight=0x4640 m_updraftLiftSpeed=0x4644 m_updraftLiftAcceleration=0x4648 m_updraftLiftExitDuration=0x464c m_updraftSlowTime=0x4650 [DataMapTypes.C_Player] @extends=C_BaseCombatCharacter m_fFlags=Int m_currentFrame.animCycle=Float m_pMoveParent=EHANDLE m_vecAbsVelocity=Vector m_hGroundEntity=EHANDLE m_flMaxspeed=Int m_jumpPadDebounceExpireTime=Time m_vecVelocity=Vector m_flFriction=Float m_nNextThinkTick=Int m_SequenceTransitioner=C_SequenceTransitioner m_currentFrameBaseAnimating.animStartTime=Float m_currentFrameBaseAnimating.animStartCycle=Float m_currentFrameBaseAnimating.animPlaybackRate=Float m_currentFrameBaseAnimating.animSequence=Int m_currentFrameBaseAnimating.animSequenceParity=Int m_currentFrameBaseAnimating.m_flPoseParameters=Float m_bZooming=Bool m_zoomToggleOnStartTime=Time m_zoomBaseFrac=Float m_zoomBaseTime=Time m_zoomFullStartTime=Time m_lastUCmdSimulationTicks=Int m_lastUCmdSimulationRemainderTime=Float m_Local=C_PlayerLocalData m_currentFramePlayer.timeBase=Float m_currentFramePlayer.statusEffectsTimedPlayerCUR=StatusEffectTimedData m_currentFramePlayer.statusEffectsEndlessPlayerCUR=StatusEffectEndlessData m_currentFramePlayer.m_flHullHeight=Float m_currentFramePlayer.m_traversalAnimProgress=Float m_currentFramePlayer.m_sprintTiltFrac=Float m_currentFramePlayer.m_ammoPoolCount=Int m_currentFrameLocalPlayer.m_stepSmoothingOffset=Vector m_currentFrameLocalPlayer.m_duckTransitionRemainderMsec=Int m_currentFrameLocalPlayer.m_vecPunchBase_Angle=Vector m_currentFrameLocalPlayer.m_vecPunchBase_AngleVel=Vector m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle=Vector m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.x=Float m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.y=Float m_currentFrameLocalPlayer.m_vecPunchWeapon_AngleVel.z=Float m_currentFrameLocalPlayer.m_localGravityRotation=Quaternion pl=CPlayerState m_ammoPoolCapacity=Int m_classModsActive=29 m_gestureSequences=Int m_gestureStartTimes=Time m_gestureBlendInDuration=Float m_gestureBlendOutDuration=Float m_gestureFadeOutStartTime=Time m_gestureFadeOutDuration=Float m_gestureAutoKillBitfield=Int m_afButtonLast=Int m_afButtonPressed=Int m_afButtonReleased=Int m_nButtons=Int m_nImpulse=Int m_flPhysics=Int m_flStepSoundTime=Float m_flTimeAllSuitDevicesOff=Float m_fStickySprintMinTime=Float m_bPlayedSprintStartEffects=Bool m_fIsSprinting=Bool m_fIsWalking=Bool m_lastSprintPressTime=Time m_stickySprintForwardEnableTime=Time m_stickySprintForwardDisableTime=Time m_sprintStartedTime=Time m_sprintStartedFrac=Float m_sprintEndedTime=Time m_sprintEndedFrac=Float m_stickySprintStartTime=Time m_damageImpulseNoDecelEndTime=Time m_duckState=Int m_leanState=Int m_doingHalfDuck=Bool m_canStand=Bool m_StandHullMin=Vector m_StandHullMax=Vector m_DuckHullMin=Vector m_DuckHullMax=Vector m_upDir=Vector m_upDirPredicted=Vector m_lastWallRunStartPos=Vector m_wallRunCount=Int m_wallRunWeak=Bool m_shouldBeOneHanded=Bool m_oneHandFraction=Float m_animAimPitch=Float m_animAimYaw=Float m_wallRunPushAwayTime=Float m_wallrunRetryTime=Time m_wallrunRetryPos=Vector m_wallrunRetryNormal=Vector m_wallHangTime=Float m_traversalState=Int m_traversalType=Int m_traversalBegin=Vector m_traversalMid=Vector m_traversalEnd=Vector m_traversalMidFrac=Float m_traversalForwardDir=Vector m_traversalRefPos=Vector m_traversalProgress=Float m_traversalStartTime=Time m_traversalHandAppearTime=Time m_traversalReleaseTime=Time m_traversalBlendOutStartTime=Time m_traversalBlendOutStartOffset=Vector m_traversalYawDelta=Float m_wallDangleJumpOffTime=Time m_wallDangleMayHangHere=Bool m_wallDangleForceFallOff=Bool m_wallDangleLastPushedForward=Bool m_wallDangleDisableWeapon=Int m_wallDangleClimbProgressFloor=Float m_wallClimbSetUp=Bool m_wallHanging=Bool m_gravityLiftActive=Bool m_gravityLiftEnterTime=Float m_gravityLiftEjectTime=Float m_gravityLiftHoverTime=Float m_gravityLiftLastOrigin=Vector m_gravityLiftEjectVelocity=Vector m_blackholeActive=Bool m_grapple=GrappleData m_grapple=GrappleData m_grappleActive=Bool m_grappleActive=Bool m_grappleNeedWindowCheck=Bool m_grappleNextWindowHint=EHANDLE m_slowMoEnabled=Bool m_sliding=Bool m_slideLongJumpAllowed=Bool m_lastSlideTime=Time m_lastSlideBoost=Float m_gravityGrenadeStatusEffect=Int m_bIsStickySprinting=Bool m_prevMoveYaw=Float m_sprintTiltVel=Float m_turret=EHANDLE m_hViewModels=EHANDLE m_viewOffsetEntity=Player_ViewOffsetEntityData m_activeZipline=EHANDLE m_lastZipline=EHANDLE m_lastZiplineDetachTime=Time m_ziplineValid3pWeaponLayerAnim=Bool m_ziplineState=Int m_zipline=PlayerZiplineData_Client m_ziplineViewOffsetPosition=Vector m_ziplineViewOffsetVelocity=Vector m_ziplineGrenadeEntity=EHANDLE m_ziplineGrenadeBeginStationEntity=EHANDLE m_ziplineGrenadeBeginStationAttachmentIndex=Int m_sameZiplineCooldownTime=Float m_playAnimationType=Int m_detachGrappleOnPlayAnimationEnd=Bool m_playAnimationNext=Int m_boosting=Bool m_activateBoost=Bool m_repeatedBoost=Bool m_boostMeter=Float m_jetpack=Bool m_activateJetpack=Bool m_jetpackAfterburner=Bool m_gliding=Bool m_glideMeter=Float m_glideRechargeDelayAccumulator=Float m_hovering=Bool m_isPerformingBoostAction=Bool m_lastJumpHeight=Float m_touchingUpdraftTriggers=EHANDLE m_touchingUpdraftTriggersCount=Int m_touchingSlipTriggers=EHANDLE m_touchingSlipTriggersCount=Int m_slipAirRestrictDirection=Vector m_slipAirRestrictTime=Time m_melee=PlayerMelee_PlayerData m_useCredit=Bool m_wallRunStartTime=Time m_wallRunClearTime=Time m_onSlopeTime=Float m_lastWallNormal=Vector m_dodging=Bool m_lastDodgeTime=Time m_vecPreviouslyPredictedOrigin=Vector m_flTimeLastTouchedWall=Float m_timeJetpackHeightActivateCheckPassed=Time m_flTimeLastTouchedGround=Float m_flTimeLastJumped=Float m_flTimeLastLanded=Float m_flLastLandFromHeight=Float m_usePressedTime=Float m_lastUseTime=Float m_lastFakeFloorPos=Vector m_bHasJumpedSinceTouchedGround=Bool m_bDoMultiJumpPenalty=Bool m_dodgingInAir=Bool m_activeViewmodelModifiers=Bool m_lastMoveInputTime=Time m_ignoreEntityForMovementUntilNotTouching=EHANDLE m_gameMovementUtil.m_surfaceFriction=Float m_lungeTargetEntity=EHANDLE m_isLungingToPosition=Bool m_lungeTargetPosition=Vector m_lungeStartPositionOffset=Vector m_lungeEndPositionOffset=Vector m_lungeStartTime=Time m_lungeEndTime=Time m_lungeCanFly=Bool m_lungeLockPitch=Bool m_lungeStartPitch=Float m_lungeSmoothTime=Float m_lungeMaxTime=Float m_lungeMaxEndSpeed=Float m_vPrevGroundNormal=Vector m_prepClimbPusher=EHANDLE m_pushAwayFromTopAcceleration=Vector m_controllerModeActive=Bool m_skydiveForwardPoseValueVelocity=Float m_skydiveForwardPoseValueTarget=Float m_skydiveForwardPoseValueCurrent=Float m_skydiveSidePoseValueVelocity=Float m_skydiveSidePoseValueTarget=Float m_skydiveSidePoseValueCurrent=Float m_skydiveYawVelocity=Float m_skydiveIsNearLeviathan=Bool m_skydiveState=Int m_skydiveStartTime=Time m_skydiveEndTime=Time m_skydiveAnticipateStartTime=Time m_skydiveAnticipateEndTime=Time m_skydiveDistanceToLand=Float m_skydiveDiveAngle=Float m_skydiveIsDiving=Bool m_skydiveSpeed=Float m_skydiveStrafeAngle=Float m_skydiveFreelookEnabled=Bool m_skydiveFreelookLockedAngle=Vector m_skydivePlayerPitch=Float m_skydivePlayerYaw=Float m_skydiveFollowing=Bool m_skydiveUnfollowVelocity=Vector m_skydiveLeviathanHitPosition=Vector m_skydiveLeviathanHitNormal=Vector m_skydiveSlipVelocity=Vector m_skydiveFromUpdraft=Bool m_skydiveFromSkywardLaunch=Bool m_skywardLaunchState=Int m_skywardDeployStartPos=Vector m_skywardLaunchSlowStartTime=Float m_skywardLaunchSlowEndTime=Float m_skywardLaunchFastEndTime=Float m_skywardDeployEndTime=Float m_skywardLaunchEndTime=Float m_skywardDeploySpeed=Float m_skywardLaunchSlowSpeed=Float m_skywardLaunchFastSpeed=Float m_skywardOffset=Vector m_skywardOffsetSpeed=Float m_skywardLaunchInterrupted=Bool m_skywardLaunchFollowing=Bool m_playerKnockBacks=C_KnockBack m_updraftCount=Int m_updraftStage=Int m_updraftEnterTime=Time m_updraftLeaveTime=Time m_updraftMinShakeActivationHeight=Float m_updraftMaxShakeActivationHeight=Float m_updraftLiftActivationHeight=Float m_updraftLiftSpeed=Float m_updraftLiftAcceleration=Float m_updraftLiftExitDuration=Float m_updraftSlowTime=Time [DataMap.C_PlayerLocalData] m_nStepside=0x0008 m_nOldButtons=0x000c m_nOldVehicleButtons=0x0010 m_iHideHUD=0x0014 m_superJumpsUsed=0x0018 m_jumpedOffRodeo=0x001c m_jumpPressTime=0x0020 m_prevJumpPressTime=0x0024 m_jetpackActivateTime=0x0028 m_jetpackDeactivateTime=0x002c m_flSuitPower=0x0030 m_flSuitJumpPower=0x0034 m_flSuitGrapplePower=0x0038 m_flFallVelocity=0x003c m_flStepSize=0x0040 m_airSlowMoFrac=0x0044 predictableFlags=0x0048 m_bitsActiveDevices=0x004c m_forceStance=0x0050 m_duckToggleOn=0x0054 m_bDrawViewmodel=0x0055 m_bAllowAutoMovement=0x0056 m_airMoveBlockPlanes=0x0184 m_airMoveBlockPlaneTime=0x019c m_airMoveBlockPlaneCount=0x01a0 m_queuedMeleePressTime=0x01a4 m_queuedGrappleMeleeTime=0x01a8 m_disableMeleeUntilRelease=0x01ad m_meleePressTime=0x01b0 m_meleeDisabledCounter=0x01b4 m_meleeInputIndex=0x01b8 m_oneHandedWeaponUsage=0x01c0 m_prevOneHandedWeaponUsage=0x01c1 m_titanEmbarkEnabled=0x01f4 m_titanDisembarkEnabled=0x01f5 m_playerAnimStationaryGoalFeetYaw=0x01fc m_playerAnimJumping=0x0200 m_playerAnimJumpStartTime=0x0204 m_playerAnimFirstJumpFrame=0x0208 m_playerAnimDodging=0x0209 m_playerAnimJumpActivity=0x020c m_playerAnimLanding=0x0210 m_playerAnimShouldLand=0x0211 m_playerAnimLandStartTime=0x0214 m_playerAnimInAirWalk=0x0218 m_playerAnimPrevFrameSequenceMotionYaw=0x021c m_playerAnimMeleeParity=0x0220 m_playerAnimMeleeStartTime=0x0224 m_playerLocalGravityToWorldTransform=0x0228 m_playerLocalGravityBlendStartRotation=0x0258 m_playerLocalGravityBlendEndRotation=0x0268 m_playerLocalGravityBlendEndDirection=0x0278 m_playerLocalGravityBlendStartTime=0x0284 m_playerLocalGravityBlendEndTime=0x0288 m_playerLocalGravityBlendStrength=0x028c m_playerLocalGravityStrength=0x0290 m_playerLocalGravityType=0x0294 m_playerLocalGravityPoint=0x0298 m_playerLocalGravityLineStart=0x02a4 m_playerLocalGravityLineEnd=0x02b0 m_playerLocalGravityEntity=0x02bc m_playerLocalGravityLineStartEntity=0x02c0 m_playerLocalGravityLineEndEntity=0x02c4 m_playerFloatLookStartTime=0x02c8 m_playerFloatLookEndTime=0x02cc m_wallrunLatestFloorHeight=0x02d0 m_wallrunFromJetpack=0x02d4 m_groundNormal=0x02d8 m_continuousUseBlocked=0x02e4 m_useEnt=0x02e8 [DataMapTypes.C_PlayerLocalData] m_nStepside=Int m_nOldButtons=Int m_nOldVehicleButtons=Int m_iHideHUD=Int m_superJumpsUsed=Int m_jumpedOffRodeo=Bool m_jumpPressTime=Time m_prevJumpPressTime=Time m_jetpackActivateTime=Time m_jetpackDeactivateTime=Time m_flSuitPower=Float m_flSuitJumpPower=Float m_flSuitGrapplePower=Float m_flFallVelocity=Float m_flStepSize=Float m_airSlowMoFrac=Float predictableFlags=Int m_bitsActiveDevices=Int m_forceStance=Int m_duckToggleOn=Bool m_bDrawViewmodel=Bool m_bAllowAutoMovement=Bool m_airMoveBlockPlanes=Vector m_airMoveBlockPlaneTime=Time m_airMoveBlockPlaneCount=Int m_queuedMeleePressTime=Time m_queuedGrappleMeleeTime=Time m_disableMeleeUntilRelease=Bool m_meleePressTime=Time m_meleeDisabledCounter=Int m_meleeInputIndex=Int m_oneHandedWeaponUsage=Bool m_prevOneHandedWeaponUsage=Bool m_titanEmbarkEnabled=Bool m_titanDisembarkEnabled=Bool m_playerAnimStationaryGoalFeetYaw=Float m_playerAnimJumping=Bool m_playerAnimJumpStartTime=Time m_playerAnimFirstJumpFrame=Bool m_playerAnimDodging=Bool m_playerAnimJumpActivity=Int m_playerAnimLanding=Bool m_playerAnimShouldLand=Bool m_playerAnimLandStartTime=Time m_playerAnimInAirWalk=Bool m_playerAnimPrevFrameSequenceMotionYaw=Float m_playerAnimMeleeParity=Int m_playerAnimMeleeStartTime=Time m_playerLocalGravityToWorldTransform=Quaternion m_playerLocalGravityBlendStartRotation=Quaternion m_playerLocalGravityBlendEndRotation=Quaternion m_playerLocalGravityBlendEndDirection=Vector m_playerLocalGravityBlendStartTime=Time m_playerLocalGravityBlendEndTime=Time m_playerLocalGravityBlendStrength=Float m_playerLocalGravityStrength=Float m_playerLocalGravityType=Int m_playerLocalGravityPoint=Vector m_playerLocalGravityLineStart=Vector m_playerLocalGravityLineEnd=Vector m_playerLocalGravityEntity=EHANDLE m_playerLocalGravityLineStartEntity=EHANDLE m_playerLocalGravityLineEndEntity=EHANDLE m_playerFloatLookStartTime=Time m_playerFloatLookEndTime=Time m_wallrunLatestFloorHeight=Float m_wallrunFromJetpack=Bool m_groundNormal=Vector m_continuousUseBlocked=Bool m_useEnt=EHANDLE [DataMap.C_PlayerVehicle] m_localOrigin=0x0158 m_SequenceTransitioner=0x0c20 m_vehicleDriver=0x19e4 m_vehicleActivated=0x1a08 m_blockDuckInput=0x1a09 m_vehicleLaunchTime=0x1a18 m_vehicleVelocity=0x1a28 m_vehicleGroundEntity=0x1a34 m_vehicleGroundNormal=0x1a38 m_vehicleGroundDist=0x1a44 m_hoverVehicleHoverOffsetPrev=0x1a48 m_hoverVehicleGroundAngles=0x1a58 m_hoverVehicleIsOnGround=0x1a64 m_hoverVehicleHoverSimulationIsAwake=0x1a66 m_hoverVehicleSmoothTilt=0x1b18 m_hoverVehicleSmoothTiltVelocity=0x1b24 m_hoverVehicleSmoothYaw=0x1b30 m_hoverVehicleSmoothYawVelocity=0x1b34 m_hoverVehicleLookAheadAcceleration=0x1b38 m_hoverVehicleLastBoostTime=0x1b44 m_hoverVehicleIsMarkedAsDrivingForward=0x1b4e m_hoverVehicleStunTimeEnd=0x1b50 m_hoverVehicleThrottle=0x1b54 m_hoverVehicleBanking=0x1b5c m_hoverVehicleFrictionLastTime=0x1b60 m_hoverVehicleFrictionSurfPropOther=0x1b64 m_hoverVehicleFrictionNormal=0x1b68 m_hoverVehicleFrictionPos=0x1b74 m_hoverVehiclePhysPush=0x1b80 [DataMapTypes.C_PlayerVehicle] @extends=C_BaseAnimatingOverlay m_localOrigin=Vector m_SequenceTransitioner=C_SequenceTransitioner m_vehicleDriver=EHANDLE m_vehicleActivated=Bool m_blockDuckInput=Bool m_vehicleLaunchTime=Float m_vehicleVelocity=Vector m_vehicleGroundEntity=EHANDLE m_vehicleGroundNormal=Vector m_vehicleGroundDist=Float m_hoverVehicleHoverOffsetPrev=Float m_hoverVehicleGroundAngles=Vector m_hoverVehicleIsOnGround=Bool m_hoverVehicleHoverSimulationIsAwake=Bool m_hoverVehicleSmoothTilt=Vector m_hoverVehicleSmoothTiltVelocity=Vector m_hoverVehicleSmoothYaw=Float m_hoverVehicleSmoothYawVelocity=Float m_hoverVehicleLookAheadAcceleration=Vector m_hoverVehicleLastBoostTime=Time m_hoverVehicleIsMarkedAsDrivingForward=Bool m_hoverVehicleStunTimeEnd=Float m_hoverVehicleThrottle=Float m_hoverVehicleBanking=Float m_hoverVehicleFrictionLastTime=Float m_hoverVehicleFrictionSurfPropOther=Int m_hoverVehicleFrictionNormal=Vector m_hoverVehicleFrictionPos=Vector m_hoverVehiclePhysPush=Vector [DataMap.C_Projectile] m_weaponDataIsSet=0x1690 m_forceAdjustToGunBarrelDisabled=0x1691 m_weaponClassIndex=0x1694 m_destructionDistance=0x1698 m_passThroughDepthTotal=0x169c m_modBitfield=0x16a0 m_overrideMods=0x16a4 m_projectileTrailIndex=0x16a8 m_impactEffectTable=0x16ac m_reducedEffects=0x16b0 m_projectileCreationTimeServer=0x16b4 m_weaponSource=0x16b8 m_passThroughModCount=0x16bc m_passThroughPoints=0x16c0 m_preModdedTrailEffectIndices1p=0x16cc m_preModdedTrailEffectIndices3p=0x16d0 m_launchOrigin=0x16d4 m_wpnData=0x16e0 m_hWeaponFileInfo=0x16e8 m_weaponChargeLevel=0x16ec m_weaponChargeFraction=0x16f0 m_modVars=0x16f8 m_modVarsAreValid=0x29c0 m_launchVel=0x29c4 m_scriptCB=0x29d0 m_hasPlayedTrailEffect=0x29f8 m_projectileLifeTimeEndTick=0x29fc m_projectileCreationTime=0x2a00 m_isVortexRefired=0x2a04 m_damageAliveOnly=0x2a05 m_usesPositionFunction=0x2a06 m_lastCollisionNormal=0x2a08 m_bounceIndex=0x2a14 m_randomInt=0x2a18 m_thrownByAI=0x2a1c m_perPolyRadius=0x2a20 m_posBeforePhysicsSimulate=0x2a28 m_hasIgnited=0x2a34 m_inLagCompensation=0x2a35 m_passEntities=0x2a38 m_projectileSpeed=0x2aa0 m_wantStartTrailEffect=0x2ac0 m_hasCalledPostDataUpdate=0x2ac2 [DataMapTypes.C_Projectile] @extends=C_BaseEntity m_weaponDataIsSet=Bool m_forceAdjustToGunBarrelDisabled=Bool m_weaponClassIndex=Int m_destructionDistance=Float m_passThroughDepthTotal=Int m_modBitfield=Int m_overrideMods=Int m_projectileTrailIndex=Int m_impactEffectTable=Int m_reducedEffects=Bool m_projectileCreationTimeServer=Float m_weaponSource=EHANDLE m_passThroughModCount=Int m_passThroughPoints=Vector m_preModdedTrailEffectIndices1p=Int m_preModdedTrailEffectIndices3p=Int m_launchOrigin=Vector m_wpnData=Outer m_hWeaponFileInfo=Short m_weaponChargeLevel=Int m_weaponChargeFraction=Float m_modVars=Void m_modVarsAreValid=Bool m_launchVel=Vector m_scriptCB=Void m_hasPlayedTrailEffect=Bool m_projectileLifeTimeEndTick=Tick m_projectileCreationTime=Float m_isVortexRefired=Bool m_damageAliveOnly=Bool m_usesPositionFunction=Bool m_lastCollisionNormal=Vector m_bounceIndex=Int m_randomInt=Int m_thrownByAI=Bool m_perPolyRadius=Float m_posBeforePhysicsSimulate=Vector m_hasIgnited=Bool m_inLagCompensation=Bool m_passEntities=EHANDLE m_projectileSpeed=Float m_wantStartTrailEffect=Bool m_hasCalledPostDataUpdate=Bool [DataMap.C_PropDoor] m_localOrigin=0x0158 m_localAngles=0x0164 m_nNextThinkTick=0x0574 m_angle=0x1704 m_startAngle=0x1708 m_startAngleVel=0x170c m_startMoveTime=0x1710 m_nextHitSoundTime=0x171c m_lastThinkTime=0x1720 m_interactingPlayer=0x1768 m_interactingPlayerWantsOpen=0x176c m_useDebounceEndTime=0x1770 m_prevAngle=0x1778 [DataMapTypes.C_PropDoor] m_localOrigin=Vector m_localAngles=Vector m_nNextThinkTick=Int m_angle=Float m_startAngle=Float m_startAngleVel=Float m_startMoveTime=Time m_nextHitSoundTime=Float m_lastThinkTime=Float m_interactingPlayer=EHANDLE m_interactingPlayerWantsOpen=Bool m_useDebounceEndTime=Time m_prevAngle=Float [DataMap.C_SequenceTransitioner] m_sequenceTransitionerLayers=0x0050 m_sequenceTransitionerLayerCount=0x01a0 [DataMapTypes.C_SequenceTransitioner] m_sequenceTransitionerLayers=C_SequenceTransitionerLayer m_sequenceTransitionerLayerCount=Int [DataMap.C_SequenceTransitionerLayer] m_sequenceTransitionerLayerActive=0x0018 m_sequenceTransitionerLayerStartCycle=0x001c m_sequenceTransitionerLayerSequence=0x0020 m_weight=0x0024 m_sequenceTransitionerLayerPlaybackRate=0x0028 m_sequenceTransitionerLayerStartTime=0x002c m_sequenceTransitionerLayerFadeOutDuration=0x0030 [DataMapTypes.C_SequenceTransitionerLayer] m_sequenceTransitionerLayerActive=Bool m_sequenceTransitionerLayerStartCycle=Float m_sequenceTransitionerLayerSequence=Int m_weight=Float m_sequenceTransitionerLayerPlaybackRate=Float m_sequenceTransitionerLayerStartTime=Time m_sequenceTransitionerLayerFadeOutDuration=Float [DataMap.C_Team] m_score=0x0a60 m_score2=0x0a64 m_kills=0x0a68 m_deaths=0x0a6c m_iRoundsWon=0x0a70 m_iTeamTeamNum=0x0a74 m_szTeamname=0x0aa8 [DataMapTypes.C_Team] @extends=C_BaseEntity m_score=Int m_score2=Int m_kills=Int m_deaths=Int m_iRoundsWon=Int m_iTeamTeamNum=Int m_szTeamname=Char [DataMap.C_TriggerCylinderHeavy] m_teslaTrapObstructedEndTime=0x0b28 [DataMapTypes.C_TriggerCylinderHeavy] m_teslaTrapObstructedEndTime=Time [DataMap.C_VortexSphere] m_enabled=0x0a60 m_radius=0x0a64 m_height=0x0a68 m_bulletFov=0x0a6c m_bulletAbsorbedCount=0x0a70 m_projectileAbsorbedCount=0x0a74 m_ownerWeapon=0x0a78 m_vortexEffect=0x0a7c m_vortexLocalAngles=0x0a80 m_gunAttachment=0x0a90 m_listPrev=0x0a98 m_listNext=0x0aa0 [DataMapTypes.C_VortexSphere] @extends=C_BaseEntity m_enabled=Bool m_radius=Float m_height=Float m_bulletFov=Float m_bulletAbsorbedCount=Int m_projectileAbsorbedCount=Int m_ownerWeapon=EHANDLE m_vortexEffect=EHANDLE m_vortexLocalAngles=Vector m_gunAttachment=String m_listPrev=Outer m_listNext=Outer [DataMap.C_WallrunCurve] width=0x0a70 height=0x0a74 [DataMapTypes.C_WallrunCurve] @extends=C_GameplayHint width=Int height=Int [DataMap.C_WindowHint] normal=0x0a70 right=0x0a7c halfSize=0x0a88 halfSize[0]=0x0a88 halfSize[1]=0x0a8c [DataMapTypes.C_WindowHint] @extends=C_GameplayHint normal=Vector right=Vector halfSize=Float halfSize[0]=Float halfSize[1]=Float [DataMap.C_Zipline] m_ziplinePhysics=0x0a60 m_detachEndOnUse=0x0db4 m_currentFrameZipline.numZiplinePoints=0x0ea0 m_currentFrameZipline.ziplinePositions=0x0ea4 m_currentFrameZipline.ziplinePreviousPositions=0x0f64 m_currentFrameZipline.ziplineDistances=0x1024 [DataMapTypes.C_Zipline] @extends=C_BaseEntity m_ziplinePhysics=C_ZiplinePhysics m_detachEndOnUse=Bool m_currentFrameZipline.numZiplinePoints=Int m_currentFrameZipline.ziplinePositions=Vector m_currentFrameZipline.ziplinePreviousPositions=Vector m_currentFrameZipline.ziplineDistances=Float [DataMap.C_ZiplinePhysics] m_ziplineType=0x000c m_ziplineStart=0x0010 m_ziplineEnd=0x001c m_nodes=0x0028 m_numNodes=0x0228 m_springDistance=0x022c m_remainingUnsimulatedTime=0x0234 m_attachedEntities=0x0240 m_numAttachedEntities=0x0340 m_ziplineOwner=0x0344 [DataMapTypes.C_ZiplinePhysics] m_ziplineType=Int m_ziplineStart=Vector m_ziplineEnd=Vector m_nodes=C_ZiplinePhysicsNode m_numNodes=Int m_springDistance=Int m_remainingUnsimulatedTime=Float m_attachedEntities=C_ZiplinePhysicsAttachedEntity m_numAttachedEntities=Int m_ziplineOwner=EHANDLE [DataMap.C_ZiplinePhysicsAttachedEntity] entity=0x0008 attachAcceleration=0x000c attachTime=0x0018 [DataMapTypes.C_ZiplinePhysicsAttachedEntity] entity=EHANDLE attachAcceleration=Vector attachTime=Float [DataMap.C_ZiplinePhysicsNode] position=0x0008 prevPosition=0x0014 [DataMapTypes.C_ZiplinePhysicsNode] position=Vector prevPosition=Vector [DataMap.GrappleData] m_grappleVel=0x0008 m_grapplePoints=0x0014 m_grapplePointCount=0x0044 m_grappleAttached=0x0048 m_grapplePulling=0x0049 m_grappleSwinging=0x004a m_grappleRetracting=0x004b m_grappleForcedRetracting=0x004c m_grappleGracePeriodFinished=0x004d m_grappleUsedPower=0x0050 m_grappleActivateTime=0x0054 m_grapplePullTime=0x0058 m_grappleAttachTime=0x005c m_grappleDetachTime=0x0060 m_grappleMeleeTarget=0x0064 m_grappleAutoAimTarget=0x0068 m_grappleSwingDetachLowSpeed=0x0074 m_grappleSwingHoldTime=0x0078 [DataMapTypes.GrappleData] m_grappleVel=Vector m_grapplePoints=Vector m_grapplePointCount=Int m_grappleAttached=Bool m_grapplePulling=Bool m_grappleSwinging=Bool m_grappleRetracting=Bool m_grappleForcedRetracting=Bool m_grappleGracePeriodFinished=Bool m_grappleUsedPower=Float m_grappleActivateTime=Time m_grapplePullTime=Time m_grappleAttachTime=Time m_grappleDetachTime=Time m_grappleMeleeTarget=EHANDLE m_grappleAutoAimTarget=EHANDLE m_grappleSwingDetachLowSpeed=Float m_grappleSwingHoldTime=Time [DataMap.MissilePathExpandContractSettings_Client] launchOutVec=0x0004 launchInVec=0x0010 launchOutTime=0x0028 launchInLerpTime=0x002c launchInTime=0x0030 launchStraightLerpTime=0x0034 endPos=0x003c applyRandSpread=0x0054 [DataMapTypes.MissilePathExpandContractSettings_Client] launchOutVec=Vector launchInVec=Vector launchOutTime=Time launchInLerpTime=Time launchInTime=Time launchStraightLerpTime=Time endPos=Vector applyRandSpread=Bool [DataMap.PlayerMelee_PlayerData] meleeAttackParity=0x0008 attackActive=0x000c attackRecoveryShouldBeQuick=0x000d isSprintAttack=0x000e attackStartTime=0x0010 attackHitEntity=0x0014 attackHitEntityTime=0x0018 attackLastHitNonWorldEntity=0x001c scriptedState=0x0020 pendingMeleePress=0x0024 lungeBoost=0x0028 [DataMapTypes.PlayerMelee_PlayerData] meleeAttackParity=Int attackActive=Bool attackRecoveryShouldBeQuick=Bool isSprintAttack=Bool attackStartTime=Time attackHitEntity=EHANDLE attackHitEntityTime=Time attackLastHitNonWorldEntity=Time scriptedState=Int pendingMeleePress=Bool lungeBoost=Vector [DataMap.PlayerZiplineData_Client] m_ziplineReenableWeapons=0x0008 m_mountingZiplineDuration=0x000c m_mountingZiplineAlpha=0x0010 m_ziplineStartTime=0x0014 m_ziplineEndTime=0x0018 m_mountingZiplineSourcePosition=0x001c m_mountingZiplineSourceVelocity=0x0028 m_mountingZiplineTargetPosition=0x0034 m_ziplineUsePosition=0x004c m_slidingZiplineAlpha=0x0058 m_lastMoveDir2D=0x005c m_ziplineReverse=0x0068 [DataMapTypes.PlayerZiplineData_Client] m_ziplineReenableWeapons=Bool m_mountingZiplineDuration=Float m_mountingZiplineAlpha=Float m_ziplineStartTime=Time m_ziplineEndTime=Time m_mountingZiplineSourcePosition=Vector m_mountingZiplineSourceVelocity=Vector m_mountingZiplineTargetPosition=Vector m_ziplineUsePosition=Vector m_slidingZiplineAlpha=Float m_lastMoveDir2D=Vector m_ziplineReverse=Bool [DataMap.Player_ViewOffsetEntityData] viewOffsetEntityHandle=0x0008 lerpInDuration=0x000c lerpOutDuration=0x0010 stabilizePlayerEyeAngles=0x0014 [DataMapTypes.Player_ViewOffsetEntityData] viewOffsetEntityHandle=EHANDLE lerpInDuration=Float lerpOutDuration=Float stabilizePlayerEyeAngles=Bool [DataMap.PredictedAnimEventData] m_predictedAnimEventTimes=0x0008 m_predictedAnimEventIndices=0x0028 m_predictedAnimEventCount=0x0048 m_predictedAnimEventTarget=0x004c m_predictedAnimEventSequence=0x0050 m_predictedAnimEventModel=0x0054 m_predictedAnimEventsReadyToFireTime=0x0058 [DataMapTypes.PredictedAnimEventData] m_predictedAnimEventTimes=Time m_predictedAnimEventIndices=Int m_predictedAnimEventCount=Int m_predictedAnimEventTarget=EHANDLE m_predictedAnimEventSequence=Int m_predictedAnimEventModel=Int m_predictedAnimEventsReadyToFireTime=Time [DataMap.StatusEffectEndlessData] seComboVars=0x0008 [DataMapTypes.StatusEffectEndlessData] seComboVars=Int [DataMap.StatusEffectTimedData] seComboVars=0x0008 seTimeEnd=0x000c seEaseOut=0x0010 [DataMapTypes.StatusEffectTimedData] seComboVars=Int seTimeEnd=Float seEaseOut=Float [DataMap.WeaponInventory_Client] weapons=0x0008 activeWeapons=0x004c [DataMapTypes.WeaponInventory_Client] weapons=EHANDLE activeWeapons=EHANDLE [DataMap.WeaponPlayerData] m_moveSpread=0x0008 m_spreadStartTime=0x000c m_spreadStartFracHip=0x0010 m_spreadStartFracADS=0x0014 m_kickSpreadHipfire=0x0018 m_kickSpreadADS=0x001c m_kickTime=0x0020 m_kickScaleBasePitch=0x0024 m_kickScaleBaseYaw=0x0028 m_kickPatternScaleBase=0x002c m_kickSpringHeatBaseTime=0x0030 m_kickSpringHeatBaseValue=0x0034 m_semiAutoTriggerHoldTime=0x0038 m_semiAutoTriggerDown=0x003c m_pendingTriggerPull=0x003d m_semiAutoNeedsRechamber=0x003e m_pendingReloadAttempt=0x003f m_offhandHybridNormalMode=0x0040 m_pendingoffhandHybridToss=0x0041 m_fastHolster=0x0042 m_didFirstDeploy=0x0043 m_shouldCatch=0x0044 m_clipModelIsHidden=0x0045 m_segmentedReloadEndSeqRequired=0x0046 m_reloadStartedEmpty=0x0047 m_segmentedAnimStartedOneHanded=0x0048 m_segmentedReloadCanRestartLoop=0x0049 m_segmentedReloadLoopFireLocked=0x004a m_realtimeModCmds=0x004b m_realtimeModCmdHead=0x0053 m_realtimeModCmdCount=0x0054 m_realtimeModCanADS=0x0055 m_customActivityAttachedModelIndex=0x0058 m_customActivityAttachedModelAttachmentIndex=0x005c m_fireRateLerp_startTime=0x0060 m_fireRateLerp_startFraction=0x0064 m_fireRateLerp_stopTime=0x0068 m_fireRateLerp_stopFraction=0x006c m_chargeAnimIndex=0x0070 m_chargeAnimIndexOld=0x0074 m_reloadMilestone=0x0094 m_rechamberMilestone=0x0098 m_cooldownMilestone=0x009c m_prevSeqWeight=0x00a0 m_fullReloadStartTime=0x00a4 m_scriptTime0=0x00a8 m_scriptTime1=0x00ac m_scriptFlags0=0x00b0 m_scriptInt0=0x00b4 m_scriptInt1=0x00b6 m_curZoomFOV=0x00b8 m_targetZoomFOV=0x00bc m_zoomFOVLerpTime=0x00c0 m_zoomFOVLerpEndTime=0x00c4 m_latestDryfireTime=0x00c8 m_requestedAttackEndTime=0x00cc m_currentAltFireAnimIndex=0x00d0 m_legendaryModelIndex=0x00d4 m_charmModelIndex=0x00d8 m_charmAttachment=0x00dc m_charmScriptIndex=0x00e0 [DataMapTypes.WeaponPlayerData] m_moveSpread=Float m_spreadStartTime=Time m_spreadStartFracHip=Float m_spreadStartFracADS=Float m_kickSpreadHipfire=Float m_kickSpreadADS=Float m_kickTime=Time m_kickScaleBasePitch=Float m_kickScaleBaseYaw=Float m_kickPatternScaleBase=Float m_kickSpringHeatBaseTime=Time m_kickSpringHeatBaseValue=Float m_semiAutoTriggerHoldTime=Time m_semiAutoTriggerDown=Bool m_pendingTriggerPull=Bool m_semiAutoNeedsRechamber=Bool m_pendingReloadAttempt=Bool m_offhandHybridNormalMode=Bool m_pendingoffhandHybridToss=Bool m_fastHolster=Bool m_didFirstDeploy=Bool m_shouldCatch=Bool m_clipModelIsHidden=Bool m_segmentedReloadEndSeqRequired=Bool m_reloadStartedEmpty=Bool m_segmentedAnimStartedOneHanded=Bool m_segmentedReloadCanRestartLoop=Bool m_segmentedReloadLoopFireLocked=Bool m_realtimeModCmds=Char m_realtimeModCmdHead=Char m_realtimeModCmdCount=Char m_realtimeModCanADS=Bool m_customActivityAttachedModelIndex=Int m_customActivityAttachedModelAttachmentIndex=Int m_fireRateLerp_startTime=Time m_fireRateLerp_startFraction=Float m_fireRateLerp_stopTime=Time m_fireRateLerp_stopFraction=Float m_chargeAnimIndex=Int m_chargeAnimIndexOld=Int m_reloadMilestone=Int m_rechamberMilestone=Int m_cooldownMilestone=Int m_prevSeqWeight=Int m_fullReloadStartTime=Time m_scriptTime0=Time m_scriptTime1=Time m_scriptFlags0=Int m_scriptInt0=Short m_scriptInt1=Short m_curZoomFOV=Float m_targetZoomFOV=Float m_zoomFOVLerpTime=Float m_zoomFOVLerpEndTime=Time m_latestDryfireTime=Time m_requestedAttackEndTime=Time m_currentAltFireAnimIndex=Int m_legendaryModelIndex=Int m_charmModelIndex=Int m_charmAttachment=Int m_charmScriptIndex=Int [DataMap.fogplayerparamsstate_t] enable=0x0000 botAlt=0x0004 topAlt=0x0008 halfDistBot=0x000c halfDistTop=0x0010 distOffset=0x0014 densityScale=0x0018 halfAngleDeg=0x001c distColorStr=0x0020 dirColorStr=0x0024 HDRColorScale=0x0028 minFadeTime=0x002c forceOntoSky=0x0030 distColor=0x0031 dirColor=0x0035 vlParams.color=0x003c vlParams.distFalloff=0x0048 vlParams.intensity=0x004c vlParams.scatter=0x0050 vlParams.inShadowScatter=0x0054 direction=0x0058 id=0x0064 [DataMapTypes.fogplayerparamsstate_t] enable=Bool botAlt=Float topAlt=Float halfDistBot=Float halfDistTop=Float distOffset=Float densityScale=Float halfAngleDeg=Float distColorStr=Float dirColorStr=Float HDRColorScale=Float minFadeTime=Float forceOntoSky=Bool distColor=Color32 dirColor=Color32 vlParams.color=Vector vlParams.distFalloff=Float vlParams.intensity=Float vlParams.scatter=Float vlParams.inShadowScatter=Float direction=Vector id=Int [ConVars] Allow_auto_Party=0x05a788f0 AutoRejectInviteToPlay=0x01334f00 AutoRejectNewRules=0x01334fa0 BlendBonesMode=0x011d68a0 Clubs_QueryPrefersFriend=0x0132c080 Communities_TextUseLocalName=0x012fb300 CrossPlay_user_optin=0x012f9c70 DigiCertGlobalRoot_usable=0x01334cc0 DoorSoundPrefixDouble=0x01cbd590 DoorSoundPrefixSingle=0x01cf2c00 EADP_AcceptInvite_Check_isAcceptingInvite=0x01906630 EADP_RTM_DELAY_QUERRY_SCRIPT_SECONDS=0x0190bc00 EADP_RTM_DELAY_QUERRY_SECONDS=0x01334e40 EADP_RTM_Enabled=0x01334b80 EADP_RTM_Productid=0x01334c20 EADP_SEARCH_Enabled=0x0132c270 EADP_code_redemption_enabled=0x0132bb60 EADP_code_redemption_hostname=0x0132bac0 EADP_http_inbound_friend_invite_can_use_commentforname=0x0132bf40 EADP_optin_datachange_throttle=0x0132c500 EADP_search_accountname_count=0x0132c310 EADP_search_use_starts_with=0x0132c3b0 EADP_server_enviorment=0x01330560 EADP_um_debug=0x0132c5a0 EADP_um_enabled=0x0132c6e0 EADP_um_path=0x0132c780 EADP_um_promo_id=0x0132c640 EAPD_friends_invite_has_platform=0x0132bea0 Invite_Flyout_Off=0x012fa0d0 OriginAllowRebootClientAuthTokens=0x05a78de0 OriginRebootClientAuthTokens_Retryinterval=0x05a73610 ScriptDisallowedToUsePersistenceOnSP=0x01ec1120 ScriptSaveAllowed=0x01ec2e10 StreamMicDisabled=0x011eada0 TLS_trust_cert=0x01334d60 TalkIsStream=0x011eb5c0 TextDataFromCommunityOnlyInLobby=0x01ca3650 VoiceDataFromCommunityOnlyInLobby=0x011ec400 VoiceNeedsReset=0x011eb3e0 XLOG_DigiCertGlobalRoot_usable=0x01ed4d70 XLOG_TLS_hostname=0x01ed4ff0 XLOG_TLS_secure_conn=0x01ed5450 XLOG_TLS_trust_cert=0x01ed5090 XLOG_telemetry_buffer_sends_per_second=0x01ed5270 XLOG_telemetry_shortcircuit=0x01ed5310 XLOG_telemetry_socket_recv_freq=0x01ed53b0 XLOG_telemetry_socket_send_freq=0x01ed4e10 XLOG_telemetry_streams=0x01ed4f50 adjustableCharacterBoostBias=0x01347240 ai_titan_grapple_max_len=0x01ee3a70 airslowmo_enabled=0x01cf5a20 airslowmo_enter_time=0x01cec3e0 airslowmo_ground_immediate_end=0x01cf0c10 airslowmo_leave_time=0x01cbffd0 airslowmo_scripted_speed=0x01cf1980 airslowmo_when_hovering=0x01cf5880 animEvent_debug=0x018ef4c0 animEvent_debugEnt=0x018f0a20 animEvent_debug_cl=0x018f0f40 anim_estimateVelocity=0x01ed6170 anim_playerMovementAngleMargin=0x01ed69d0 anim_player_ragdoll_fix=0x01ed62b0 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